unknown
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f41609433d
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Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working)
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2009-12-18 14:52:38 -08:00 |
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Chris Forbes
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07b5b4c164
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revamp of damage notifs; added Explodes
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2009-12-19 10:42:35 +13:00 |
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Chris Forbes
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10431a5038
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fixed chrisf/#6: base defenses attacking before finished
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2009-12-19 09:33:14 +13:00 |
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Chris Forbes
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cbfd70b924
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oops. that crashed when there were no mods
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2009-12-19 09:31:17 +13:00 |
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unknown
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15ab0738c7
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Add Aftermath units; most without special logic. Seperate Cloaking from Submarine behavior. Fix crash when selecting unit with no speedmodifier traits. Add "Cannot deploy here" build notification.
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2009-12-17 22:05:34 -08:00 |
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Chris Forbes
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f9b4782a99
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GetEffectiveSpeed() factored out; Mobile hacked to only allow Move orders if the speed is nonzero
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2009-12-18 12:16:13 +13:00 |
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Chris Forbes
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278eb7b4f7
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prone while not moving fix
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2009-12-18 12:07:49 +13:00 |
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Chris Forbes
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2d951c931d
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fixes crash in netplay when the subject is killed.
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2009-12-18 07:58:37 +13:00 |
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Chris Forbes
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ac2b666366
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added infantry taking cover behavior
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2009-12-17 21:52:39 +13:00 |
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Chris Forbes
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36e788b685
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added stuff for rendering THF; added deaths for SPY
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2009-12-17 21:15:58 +13:00 |
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Chris Forbes
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ea211fcc1c
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#109 fixed
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2009-12-17 21:05:49 +13:00 |
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Chris Forbes
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c4c4d6cd00
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e4 support
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2009-12-17 17:56:19 +13:00 |
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Chris Forbes
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13b9507cfc
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fixed tanya voice
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2009-12-17 16:44:29 +13:00 |
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Chris Forbes
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605f8aa960
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Cloak trait now implements IRenderModifier, so we can compose cloaking with pretty much anything.
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2009-12-17 16:31:22 +13:00 |
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Chris Forbes
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997ddecc03
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infantry deaths (handled by Corpse effect)
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2009-12-17 15:46:50 +13:00 |
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Chris Forbes
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942cb08f51
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cache => controlGroups; not sure what i was smoking then. also more sane exceptions in Actor.ctor
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2009-12-17 10:17:51 +13:00 |
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Chris Forbes
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f729c130c7
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PathFinder doesn't really need it's own ref to Rules.Map
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2009-12-17 10:02:08 +13:00 |
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Chris Forbes
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bd2a2cefbb
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moving altitude onto Unit
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2009-12-17 09:44:22 +13:00 |
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Chris Forbes
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26a797fb2d
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#111 fixed
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2009-12-17 09:39:53 +13:00 |
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Chris Forbes
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c6c30ebc95
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base defenses with Powered=yes don't work in low power now.
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2009-12-17 09:33:02 +13:00 |
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Chris Forbes
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e6e00d2010
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tesla charges
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2009-12-17 09:28:50 +13:00 |
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Chris Forbes
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d86e317d2c
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fixes turrets trying to move
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2009-12-17 09:21:34 +13:00 |
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Bob
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36da7fae3e
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oops.
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2009-12-16 15:26:43 +13:00 |
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Bob
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87e5141600
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TeslaZap. (Doesn't look much like real-ra, but it's only there for small-N frames, so no-one will notice, right? :)
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2009-12-16 14:29:57 +13:00 |
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Chris Forbes
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4a01a911ff
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don't autotarget trees.
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2009-12-16 11:57:54 +13:00 |
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Chris Forbes
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5112cd2aa1
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banned suicide
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2009-12-16 11:44:50 +13:00 |
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Chris Forbes
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0a4db765a9
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added force-fire capability
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2009-12-16 11:35:13 +13:00 |
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Chris Forbes
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5bf3e05f03
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routing modifier keys where they need to be
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2009-12-16 11:31:53 +13:00 |
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Chris Forbes
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6d59339b84
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fixes origin of E3's rockets
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2009-12-16 11:05:42 +13:00 |
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Bob
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6b777ddcf4
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PlaceBuilding now works on behalf of an actor, not a player.
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2009-12-16 01:12:02 +13:00 |
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Bob
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e505726a8b
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working on letting _any_ actor be a production-queue. (chrome still needs work)
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2009-12-15 22:59:48 +13:00 |
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Chris Forbes
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47d5b8508c
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oops. bob's new code breaks an assumption.
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2009-12-15 22:08:36 +13:00 |
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Bob
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ca946ea7cf
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started working on the Player-Actor.
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2009-12-15 21:58:09 +13:00 |
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Chris Forbes
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9e68f4fb9d
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made SequenceEditor a bit saner for mods (aftermath)
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2009-12-15 21:32:41 +13:00 |
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Chris Forbes
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8ed1fec49c
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added M-n support to center on a group
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2009-12-15 21:17:38 +13:00 |
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Chris Forbes
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6d1653ca2f
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added minimal sequences for medic/spy
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2009-12-15 21:04:45 +13:00 |
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Chris Forbes
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9edc77a4ea
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don't give advice to the wrong player.
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2009-12-15 17:46:04 +13:00 |
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Chris Forbes
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e4c9073884
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much better sub behavior
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2009-12-13 13:32:19 +13:00 |
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Chris Forbes
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5eb373790b
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submarine dive/surface works
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2009-12-13 13:05:52 +13:00 |
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Chris Forbes
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170ee73b42
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allows delaying of fire action
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2009-12-13 12:48:04 +13:00 |
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Chris Forbes
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42bd51f2b0
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moved weapon report from bullet/missile to attackbase
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2009-12-13 12:26:49 +13:00 |
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Chris Forbes
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edc954cc8a
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improved error message somewhat when there's a missing sequence
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2009-12-12 21:21:56 +13:00 |
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Chris Forbes
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d26558da12
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fixed bug where silent weapons (e.g. grenade) would crash trying to load '.aud'
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2009-12-12 21:20:18 +13:00 |
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Chris Forbes
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5580424011
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infantry that sortof work
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2009-12-12 19:58:44 +13:00 |
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Bob
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9482789efc
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Merge branch 'master' of git://github.com/beedee/OpenRA
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2009-12-10 00:41:51 +13:00 |
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Bob
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b060b2ef47
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UIM no longer references Mobile by name (uses IOccupySpace)
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2009-12-09 00:50:08 +13:00 |
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Chris Forbes
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c62298a585
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oops, that was rather exploitable.
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2009-12-08 21:21:28 +13:00 |
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Chris Forbes
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12ac96a885
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added AutoTarget trait
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2009-12-08 21:12:25 +13:00 |
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Chris Forbes
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0dbf1bf027
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low power slowdown
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2009-12-08 20:56:15 +13:00 |
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Chris Forbes
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bcea1f01b0
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power tracks damaged/destroyed correctly
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2009-12-08 20:33:54 +13:00 |
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