Commit Graph

10921 Commits

Author SHA1 Message Date
unknown
f41609433d Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working) 2009-12-18 14:52:38 -08:00
Chris Forbes
07b5b4c164 revamp of damage notifs; added Explodes 2009-12-19 10:42:35 +13:00
Chris Forbes
10431a5038 fixed chrisf/#6: base defenses attacking before finished 2009-12-19 09:33:14 +13:00
Chris Forbes
cbfd70b924 oops. that crashed when there were no mods 2009-12-19 09:31:17 +13:00
unknown
15ab0738c7 Add Aftermath units; most without special logic. Seperate Cloaking from Submarine behavior. Fix crash when selecting unit with no speedmodifier traits. Add "Cannot deploy here" build notification. 2009-12-17 22:05:34 -08:00
Chris Forbes
f9b4782a99 GetEffectiveSpeed() factored out; Mobile hacked to only allow Move orders if the speed is nonzero 2009-12-18 12:16:13 +13:00
Chris Forbes
278eb7b4f7 prone while not moving fix 2009-12-18 12:07:49 +13:00
Chris Forbes
2d951c931d fixes crash in netplay when the subject is killed. 2009-12-18 07:58:37 +13:00
Chris Forbes
ac2b666366 added infantry taking cover behavior 2009-12-17 21:52:39 +13:00
Chris Forbes
36e788b685 added stuff for rendering THF; added deaths for SPY 2009-12-17 21:15:58 +13:00
Chris Forbes
ea211fcc1c #109 fixed 2009-12-17 21:05:49 +13:00
Chris Forbes
c4c4d6cd00 e4 support 2009-12-17 17:56:19 +13:00
Chris Forbes
13b9507cfc fixed tanya voice 2009-12-17 16:44:29 +13:00
Chris Forbes
605f8aa960 Cloak trait now implements IRenderModifier, so we can compose cloaking with pretty much anything. 2009-12-17 16:31:22 +13:00
Chris Forbes
997ddecc03 infantry deaths (handled by Corpse effect) 2009-12-17 15:46:50 +13:00
Chris Forbes
942cb08f51 cache => controlGroups; not sure what i was smoking then. also more sane exceptions in Actor.ctor 2009-12-17 10:17:51 +13:00
Chris Forbes
f729c130c7 PathFinder doesn't really need it's own ref to Rules.Map 2009-12-17 10:02:08 +13:00
Chris Forbes
bd2a2cefbb moving altitude onto Unit 2009-12-17 09:44:22 +13:00
Chris Forbes
26a797fb2d #111 fixed 2009-12-17 09:39:53 +13:00
Chris Forbes
c6c30ebc95 base defenses with Powered=yes don't work in low power now. 2009-12-17 09:33:02 +13:00
Chris Forbes
e6e00d2010 tesla charges 2009-12-17 09:28:50 +13:00
Chris Forbes
d86e317d2c fixes turrets trying to move 2009-12-17 09:21:34 +13:00
Bob
36da7fae3e oops. 2009-12-16 15:26:43 +13:00
Bob
87e5141600 TeslaZap. (Doesn't look much like real-ra, but it's only there for small-N frames, so no-one will notice, right? :) 2009-12-16 14:29:57 +13:00
Chris Forbes
4a01a911ff don't autotarget trees. 2009-12-16 11:57:54 +13:00
Chris Forbes
5112cd2aa1 banned suicide 2009-12-16 11:44:50 +13:00
Chris Forbes
0a4db765a9 added force-fire capability 2009-12-16 11:35:13 +13:00
Chris Forbes
5bf3e05f03 routing modifier keys where they need to be 2009-12-16 11:31:53 +13:00
Chris Forbes
6d59339b84 fixes origin of E3's rockets 2009-12-16 11:05:42 +13:00
Bob
6b777ddcf4 PlaceBuilding now works on behalf of an actor, not a player. 2009-12-16 01:12:02 +13:00
Bob
e505726a8b working on letting _any_ actor be a production-queue. (chrome still needs work) 2009-12-15 22:59:48 +13:00
Chris Forbes
47d5b8508c oops. bob's new code breaks an assumption. 2009-12-15 22:08:36 +13:00
Bob
ca946ea7cf started working on the Player-Actor. 2009-12-15 21:58:09 +13:00
Chris Forbes
9e68f4fb9d made SequenceEditor a bit saner for mods (aftermath) 2009-12-15 21:32:41 +13:00
Chris Forbes
8ed1fec49c added M-n support to center on a group 2009-12-15 21:17:38 +13:00
Chris Forbes
6d1653ca2f added minimal sequences for medic/spy 2009-12-15 21:04:45 +13:00
Chris Forbes
9edc77a4ea don't give advice to the wrong player. 2009-12-15 17:46:04 +13:00
Chris Forbes
e4c9073884 much better sub behavior 2009-12-13 13:32:19 +13:00
Chris Forbes
5eb373790b submarine dive/surface works 2009-12-13 13:05:52 +13:00
Chris Forbes
170ee73b42 allows delaying of fire action 2009-12-13 12:48:04 +13:00
Chris Forbes
42bd51f2b0 moved weapon report from bullet/missile to attackbase 2009-12-13 12:26:49 +13:00
Chris Forbes
edc954cc8a improved error message somewhat when there's a missing sequence 2009-12-12 21:21:56 +13:00
Chris Forbes
d26558da12 fixed bug where silent weapons (e.g. grenade) would crash trying to load '.aud' 2009-12-12 21:20:18 +13:00
Chris Forbes
5580424011 infantry that sortof work 2009-12-12 19:58:44 +13:00
Bob
9482789efc Merge branch 'master' of git://github.com/beedee/OpenRA 2009-12-10 00:41:51 +13:00
Bob
b060b2ef47 UIM no longer references Mobile by name (uses IOccupySpace) 2009-12-09 00:50:08 +13:00
Chris Forbes
c62298a585 oops, that was rather exploitable. 2009-12-08 21:21:28 +13:00
Chris Forbes
12ac96a885 added AutoTarget trait 2009-12-08 21:12:25 +13:00
Chris Forbes
0dbf1bf027 low power slowdown 2009-12-08 20:56:15 +13:00
Chris Forbes
bcea1f01b0 power tracks damaged/destroyed correctly 2009-12-08 20:33:54 +13:00