Chris Forbes
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4df333c936
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#128 fixed
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2009-12-04 18:54:15 +13:00 |
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Chris Forbes
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49fac7f007
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#90 V2 animations
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2009-12-04 18:43:56 +13:00 |
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Chris Forbes
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68a42ac5e4
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mines seed ore
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2009-12-03 19:42:57 +13:00 |
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Chris Forbes
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6b12937793
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oops; git add . kinda sucks
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2009-12-03 19:24:55 +13:00 |
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Chris Forbes
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5c923c8496
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UnitInfo.Selectable
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2009-12-03 19:24:35 +13:00 |
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Chris Forbes
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cf54a47b0c
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TreeCache dies; trees & MINE have unitinfo
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2009-12-03 18:59:11 +13:00 |
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Chris Forbes
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bbbe23ae90
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AttackBase in own file
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2009-12-03 11:29:49 +13:00 |
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Chris Forbes
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f822d9c42e
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added F8 instruction to chrome
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2009-12-02 21:25:47 +13:00 |
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Chris Forbes
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db673f0be9
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better start points (not in sea, etc)
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2009-12-02 21:23:56 +13:00 |
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Chris Forbes
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609271a4ca
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oops; some of those orders always applied to player0
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2009-12-02 21:19:26 +13:00 |
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Chris Forbes
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b5b80d4f7f
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C:/Program Files/Git/race command works
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2009-12-02 21:03:10 +13:00 |
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Chris Forbes
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bd5faef639
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start pos
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2009-12-02 20:49:59 +13:00 |
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Chris Forbes
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7e064fec1a
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added palette changing
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2009-12-02 20:07:19 +13:00 |
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Chris Forbes
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6d9455fc49
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player joined notif
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2009-12-02 20:01:11 +13:00 |
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Chris Forbes
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392861be2f
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remove debug
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2009-12-02 19:58:11 +13:00 |
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Chris Forbes
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2553a1cdb2
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server can now direct lag
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2009-12-02 19:40:50 +13:00 |
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Chris Forbes
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074ab5675e
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ChooseCursor sanity
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2009-12-02 19:22:15 +13:00 |
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Chris Forbes
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fb7f1f2817
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order validation; don't hold refs in local orders; etc
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2009-12-02 19:10:12 +13:00 |
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Chris Forbes
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e24d1938a8
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cleanup dead code
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2009-12-02 18:57:37 +13:00 |
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Chris Forbes
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8b2a76f9ce
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Merge branch 'master' of git://github.com/beedee/OpenRA
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2009-12-02 18:33:19 +13:00 |
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Chris Forbes
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cacdd379e5
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name setting
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2009-12-02 18:33:07 +13:00 |
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Bob
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11fcacc14d
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Fixing replay.
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2009-12-02 18:32:07 +13:00 |
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Chris Forbes
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7ff7574d3d
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>2p works; non-netplay works again too.
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2009-12-02 07:50:57 +13:00 |
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Chris Forbes
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805327a557
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added server-driven local player choosing
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2009-12-01 22:54:25 +13:00 |
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Chris Forbes
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ee3699ae0e
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fixed some things
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2009-12-01 22:36:06 +13:00 |
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Chris Forbes
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83a0da9fee
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fixes
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2009-12-01 21:44:26 +13:00 |
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Chris Forbes
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aa4517c7ab
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added ready/gamestart handling
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2009-12-01 20:03:59 +13:00 |
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Chris Forbes
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235ff36792
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frame0 runs continuously until game start (currently hacked onto F8)
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2009-12-01 19:04:50 +13:00 |
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Chris Forbes
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454a302f56
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players -> sources; because they're NOT players.
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2009-12-01 18:41:35 +13:00 |
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Chris Forbes
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b3db5d2ec5
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oops
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2009-12-01 18:35:36 +13:00 |
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Chris Forbes
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821e7a5747
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oops
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2009-12-01 18:33:34 +13:00 |
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Chris Forbes
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116f7d3b53
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hax.
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2009-12-01 18:29:24 +13:00 |
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Bob
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1b8208892d
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First frame is No. 1, not 0. Order no longer needs to use that bit to signify playerness.
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2009-11-30 23:11:19 +13:00 |
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Chris Forbes
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2913c3310d
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server stuff
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2009-11-30 21:18:50 +13:00 |
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Chris Forbes
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fa02e9d45c
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added missing build sound
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2009-11-30 13:33:00 +13:00 |
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Chris Forbes
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44168e9f97
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patched INSTALL to mention DX9 Redist requirement
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2009-11-30 10:51:20 +13:00 |
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Chris Forbes
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da84b66424
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moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra.
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2009-11-29 15:26:55 +13:00 |
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Chris Forbes
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9860b35030
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unitinfo.InitialFacing etc
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2009-11-29 14:56:09 +13:00 |
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Chris Forbes
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cc2ef432b4
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dead things in Sheet
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2009-11-29 13:55:53 +13:00 |
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Chris Forbes
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9870dddaf9
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Ijw.DirectX version change
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2009-11-29 12:10:48 +13:00 |
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Chris Forbes
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92ea168926
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dont write out PNGs
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2009-11-29 12:09:39 +13:00 |
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Chris Forbes
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52dae08517
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server file rename
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2009-11-29 11:10:04 +13:00 |
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Chris Forbes
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0719d9d9ee
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Waste of time.
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2009-11-29 11:08:47 +13:00 |
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Chris Forbes
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b4b3877d05
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xml -> ini conversion tool
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2009-11-29 10:44:12 +13:00 |
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Chris Forbes
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54074de6cf
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priority-based selection
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2009-11-26 21:07:27 +13:00 |
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Chris Forbes
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1948e16a3f
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works *without* aftermath again.
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2009-11-26 20:49:54 +13:00 |
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Bob
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9166029fc8
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So I hear you like Production (to be a trait) :D
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2009-11-26 13:31:57 +13:00 |
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Bob
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6044ac79d9
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Trying to build dog now crashes properly
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2009-11-26 12:13:11 +13:00 |
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Bob
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70b26ace6c
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Allow drag-selection of non-"Mobile" units. (Helis)
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2009-11-26 12:03:15 +13:00 |
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Bob
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ea096361bb
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Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?).
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2009-11-25 22:55:40 +13:00 |
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