Commit Graph

7635 Commits

Author SHA1 Message Date
Matthias Mailänder
db8f22cdbf d2k harvester unload a little less ugly, RALint fixes
frames were swapped, offset and turnaround still wrong
remember: this changes unload.shp (copy to dl-mirrors)
2012-07-16 22:23:56 +02:00
Matthias Mailänder
860ec9d85f added passenger seat to trike/raider 2012-07-16 21:11:27 +02:00
Matthias Mailänder
5f2f25b758 added d2k superweapons, fixed c4/nuke cursor 2012-07-16 21:02:55 +02:00
Matthias Mailänder
3728685c67 fixed UPnP more crashes
proper timeout: does not crash/lag if no UPnP devices are found
close all ports, sockets, responses after they have been used
so it does not crash when port forwarding for the 2nd time
put all exceptions logs into OpenRA sourcecode
2012-07-15 22:31:02 +02:00
Matthias Mailänder
5e6b8deec1 remove ugly test map again 2012-07-15 18:39:48 +02:00
Matthias Mailänder
21f2b0df43 fixed a crash when siege tanks are built 2012-07-15 18:39:17 +02:00
Chris Forbes
2100484598 fix name of the-duell map for d2k; space breaks rpm build 2012-07-15 12:40:58 +12:00
James Dunne
ba1a36f26e Units heading in generally opposite directions are now considered blockers; this fixes pathing deadlocks. 2012-07-05 23:53:31 -05:00
James Dunne
9c9a16d80e Path planning no longer considers moving friendly units as blockers. 2012-07-05 23:52:34 -05:00
Chris Forbes
3d8e215598 Merge pull request #2296 from ScottNZ/bleed
Allies 01 fixes
2012-07-05 20:06:44 -07:00
James Dunne
ce806fdbe6 Prevent too many instances of a single sound starting at once in an absolute location and attenuate volume of new sounds based on number active sounds already playing. 2012-07-06 14:41:24 +12:00
Matthias Mailänder
208a3a47fe don't crash when sound rules are not loaded
e.g. when trying to get the gamefiles
2012-07-06 14:37:24 +12:00
Matthias Mailänder
f0708ecfb2 cut out the black tile 2012-07-06 14:37:17 +12:00
Matthias Mailänder
653d72086c A10 crash site to terrain
it is not transparent and will look wrong in desert/winter
2012-07-06 14:37:14 +12:00
Matthias Mailänder
9258ba3ec7 new spice shp with 20 densities
hopefully nicer looking spices tiles
and less insane growth rate
avoided edge tiles because of #2247
2012-07-06 14:36:56 +12:00
Matthias Mailänder
d851c5646e a10cr dimensions fixed 2012-07-06 14:36:52 +12:00
Matthias Mailänder
ac0d3779f1 added @Nyerguds awesome cnc A10 crash site
ripped from a Westwood beta screenshot
2012-07-06 14:36:49 +12:00
Matthias Mailänder
9a0d62dc85 removed pyle again (no changes) 2012-07-06 14:36:44 +12:00
James Dunne
59e1703b41 Added mouse-wheel support for flipping tabs in build palette. 2012-07-06 14:32:26 +12:00
James Dunne
e49a439c79 You win chrisf =P 2012-07-03 19:05:46 -05:00
James Dunne
b2e9085371 More detailed exception reporting on crash. 2012-07-03 15:37:37 -05:00
Matthias Mailänder
8cea309ec6 more SHP fixes by Nyerguds
- The SSM Launcher (mlrs.shp) was updated because the very last
  turret frame without missiles had messed up house colours
- buildings that showed remap color instead of real yellow:
* Civilian Oil Derrick (Made correct remap for v19.shp)
* Advanced Communications Center (shadow under the big dish
  turned to remap, in both eye.shp and eyemake.shp)
* Tiberium Silo (random remap pixels in the collapse frame
  of silo.shp, and the entire lower right edge on silomake.shp)
* Barracks (remap pixels showing up in the
  normally gray buildup on pylemake.shp)
2012-07-03 09:21:54 +12:00
Matthias Mailänder
a59dfa555c map clear radar color for interior to black 2012-07-03 09:21:54 +12:00
Matthias Mailänder
e22126ca02 added ice floes to ra 2012-07-03 09:21:54 +12:00
Matthias Mailänder
867f112dfe base cnc snow on temperat to remove snowy greenland tiles 2012-07-03 09:21:54 +12:00
Matthias Mailänder
24e6e23000 fixed building dimensions as d2k now has bibs 2012-07-03 09:21:54 +12:00
Matthias Mailänder
498adc86a9 add bibs for d2k
copy & paste with gimp and OpenRA.Utility
2012-07-03 09:21:54 +12:00
Matthias Mailänder
a20d1c95c8 noticable SHP fixes from C&C 1.06c rev3
including a snow theatre now fixed with few backfalls to winter
hand of nod with logo (like in the beta)
fence fixes (one frame did not fit to the rest)
factory retains the shadow of the make animation
nicer ion cannon icon from a westwood render
2012-07-03 09:21:54 +12:00
ScottNZ
4a101cf1b1 Convert line endings 2012-07-02 16:19:57 +12:00
ScottNZ
583b11a2b2 Remove bad/duplicate UnloadCargo line 2012-07-02 14:03:26 +12:00
ScottNZ
b3c5137add Merge 2012-07-02 13:46:28 +12:00
Chris Forbes
3dc39b2c9d fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering 2012-07-02 09:42:20 +12:00
ScottNZ
5897a44fc5 Remove unneeded barrel YAML overrides 2012-07-02 04:22:23 +12:00
ScottNZ
8b0f15f80b Bring Soviet patrol back a bit 2012-07-02 04:21:10 +12:00
ScottNZ
1262cf0f29 Bit of cleanup 2012-07-02 03:54:55 +12:00
ScottNZ
b74e63f42d Drain Soviet resources so the ore truck doesn't stay at the refinery 2012-07-01 20:30:25 +12:00
Matthias Mailänder
e89ee2c131 new AttackLoyalty, range and stay alive option for Capture
AttackLoyalty for d2k Deviator which captures units
also shooting a fake missile (see issue #2251)

CaptureActor now supports Generals styles gameplay
but is disabled by default (see issue #2274)
fixes the annoyance that engineers will not take
the shortest root to the building by the way

removing ProvidesCustomPrerequisite because it's
tooltip messages relies on hardcoded hacks
2012-07-01 20:26:25 +12:00
Chris Forbes
c2321e3eea fixed #2284 - crash in upnp when device found but it doesnt want to talk upnp 2012-07-01 20:14:14 +12:00
Matthias Mailänder
22a49ba7c6 added HarvesterAttackNotifier.cs to .csproj
Conflicts:
	mods/d2k/rules/system.yaml
2012-07-01 20:00:57 +12:00
Chris Forbes
4d614e9122 include d2k mod in official packages 2012-07-01 20:00:12 +12:00
Chris Forbes
e0069fd62a make UnloadCargo.unloadAll configurable; go back to all by default 2012-07-01 19:45:31 +12:00
Matthias Mailänder
c75c72b525 made palette shadowindex configurable 2012-07-01 19:37:57 +12:00
Chris Forbes
007b2c5434 make click-without-drag feel better in editor 2012-07-01 18:37:46 +12:00
Chris Forbes
b8a932a084 try to make selection feel better 2012-07-01 18:31:46 +12:00
Curtis Shmyr
61c3932340 Selection tool / copy paste for editor 2012-07-01 18:23:46 +12:00
Chris Forbes
c2029e9d5c fixed #2166 - filtering of passengers to show with RenderCargo 2012-07-01 18:22:19 +12:00
Chris Forbes
d0548d6766 Drop EvaAlerts from OpenRA.Game.csproj 2012-07-01 18:10:17 +12:00
Chris Forbes
5a40c5df03 tidy health transfer 2012-07-01 18:08:10 +12:00
Matthias Mailänder
f5ba36a735 Unload only 1 cargo per mouseclick, for more control 2012-07-01 18:07:33 +12:00
Matthias Mailänder
efe2f2e043 UnloadCargo rallypoint fixes #2016 2012-07-01 18:07:05 +12:00