reaperrr
|
cddf182996
|
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
|
2016-03-04 15:13:55 +01:00 |
|
Paul Chote
|
df30257881
|
Add a "No Superweapons" tech level.
|
2016-01-24 11:33:30 +00:00 |
|
Paul Chote
|
4f1d8b7ac9
|
Remove spurious final newline from mod files.
|
2016-01-02 20:06:53 +00:00 |
|
atlimit8
|
c827dbe183
|
Replace IDisableMove with upgradability
|
2015-12-04 19:26:49 -06:00 |
|
reaperrr
|
35c4aca983
|
Rename WithTurret, WithBarrel and WithReloadingTurret
Make them use RenderUtils.ZOffsetFromCenter.
|
2015-11-28 20:57:09 +01:00 |
|
Oliver Brakmann
|
1a879009f1
|
Change InitialStance to Defend for human players
|
2015-10-27 19:41:49 +01:00 |
|
reaperrr
|
5b5164211e
|
Rename WithMuzzleFlash to WithMuzzleOverlay
|
2015-09-24 20:23:31 +02:00 |
|
atlimit8
|
de7f5a4288
|
Make Range WDist for all traits with circular ranges.
|
2015-09-19 11:02:28 -05:00 |
|
Matthias Mailänder
|
4b1bedd7dd
|
use pre-multiplied alpha for cloak effects
|
2015-09-09 23:07:24 +02:00 |
|
atlimit8
|
a6cd770dcf
|
Remove TargetableSubmarine
|
2015-09-02 23:14:41 -05:00 |
|
atlimit8
|
23d0424437
|
Add ITargetablePositions seperating it from ITargetable
|
2015-09-02 23:14:40 -05:00 |
|
reaperrr
|
de72db83db
|
Added WithLandingCraftAnimation and removed RenderLandingCraft
|
2015-07-04 22:08:05 +02:00 |
|
reaperrr
|
f9fc60a3be
|
Cleaned RA yaml rules.
Sanitized defaults.
|
2015-06-29 22:15:15 +02:00 |
|
reaperrr
|
0ff22b8cbc
|
Changed Bounds/added VisualBounds in RA mod
|
2015-06-17 20:13:53 +02:00 |
|
abcdefg30
|
10629b54ee
|
Update all ra tooltips
|
2015-06-07 20:59:08 +02:00 |
|
reaperrr
|
7147ffc812
|
Replace RenderUnit in RA mod with WithFacingSpriteBody
+RenderSprites + AutoSelectionSize.
Change MadTank dependency from RenderUnit to WithFacingSpriteBody.
|
2015-06-04 14:44:19 +02:00 |
|
reaperrr
|
c92b2298c3
|
Remove missile TurboBoost
|
2015-03-27 00:04:39 +01:00 |
|
Oliver Brakmann
|
3cd4152dd2
|
Adjust rules
|
2014-12-18 20:24:37 +01:00 |
|
ScottNZ
|
60a197f8d7
|
Set PassengerFacing to 0 for ra/td lst
|
2014-11-16 10:53:16 +13:00 |
|
Paul Chote
|
b4c826237e
|
Remove duplicated IronCurtainable rules.
|
2014-10-01 20:58:40 +13:00 |
|
Paul Chote
|
f64cdc52e1
|
Remove obsolete key definitions.
|
2014-08-03 19:28:09 +12:00 |
|
Paul Chote
|
2a5d7b73f6
|
Add BuildAtProductionType to boats/subs.
|
2014-07-24 21:04:35 +12:00 |
|
Deniz Ayıkol
|
6e8a002dad
|
Reordered production palette according to prerequisites.
|
2014-07-19 19:36:36 +03:00 |
|
ScottNZ
|
f8ad69889c
|
Add tech levels to ra
|
2014-07-10 01:23:29 +12:00 |
|
Matthias Mailänder
|
5602e49179
|
capturable production queues
|
2014-07-01 09:03:19 +02:00 |
|
reaperrr
|
5576e72b65
|
Fix stupid typo, use UnitExplodeSubmarine for MSUB.
|
2014-04-12 12:10:43 +02:00 |
|
reaperrr
|
ae700bf6bf
|
Adds visible explosions to ships and submarines
|
2014-04-12 01:49:33 +02:00 |
|
ScottNZ
|
f6dd2c2c68
|
Fix mechanics being able to repair husks and defensive buildings
|
2014-04-05 19:50:59 +13:00 |
|
Paul Chote
|
9993eacf65
|
Add upgrade rules.
|
2014-03-21 10:07:28 +13:00 |
|
ScottNZ
|
3980b6b7f2
|
Change submarine default stance to ReturnFire
|
2014-03-14 22:33:39 +13:00 |
|
ScottNZ
|
8af0310686
|
Let submarines detect other submarines
|
2014-03-14 22:33:39 +13:00 |
|
ScottNZ
|
704c4c17f8
|
Adjust tooltip description for gunboat to mention its cloak detection ability
|
2014-03-14 22:33:36 +13:00 |
|
ScottNZ
|
15019d5b06
|
Add CloakTypes to prevent ships from detecting cloaked non-submarine units etc
|
2014-03-14 22:33:35 +13:00 |
|
ScottNZ
|
5df88cb186
|
Remove cloak detection from ca and lst. Increase pt's cloak detection range to 4 and render a cloak detection range circle for it
|
2014-03-14 22:33:35 +13:00 |
|
ScottNZ
|
963db53b7b
|
Adjust tooltip description for destroyer to mention its cloak detection ability
|
2014-03-14 22:33:34 +13:00 |
|
Chicken man
|
718ddf9afd
|
Updated mods to work with changes.
|
2014-03-05 17:30:34 -05:00 |
|
ScottNZ
|
881d17a996
|
Update rules for cargo changes
|
2014-02-12 20:07:46 +13:00 |
|
Paul Chote
|
61f5ab7167
|
Remove redundant AttackMove definitions.
|
2014-02-01 10:55:04 +13:00 |
|
Paul Chote
|
99cb698424
|
Generalise AttackMove to support anything with IMove and AutoTarget.
Also removes the unnecessary JustMove parameter.
|
2014-01-16 18:47:29 +13:00 |
|
Paul Chote
|
996877d9e5
|
Upgrade mod rules to match engine changes.
|
2013-12-26 20:42:13 +13:00 |
|
reaperrr
|
6da236d47f
|
Set/fix LocalOffsets for all units and structures with muzzle flashes in RA mod.
Offsets that haven't been touched were either forgotten or deemed good enough.
|
2013-08-04 18:33:09 +02:00 |
|
reaperrr
|
78b4f17baf
|
Adds muzzle flash to all vehicles and ships with cannons.
Muzzle animation is a customized version of the original gunfire.shp. Not using all frames for light tank, flak truck and flak cannon is intentional.
|
2013-08-04 18:27:10 +02:00 |
|
Chris Forbes
|
6c1d4efb07
|
remove useless Buildable.BuiltAt
V2: don't leave the broken [ActorReference] attached to Owner.
|
2013-06-18 09:02:12 +12:00 |
|
Paul Chote
|
c91f0dfd2f
|
Merge the 3 turret rendering traits into WithTurret.
|
2013-05-15 19:17:32 +12:00 |
|
Matthias Mailänder
|
99d4d07cd5
|
removed now redundant debug auto-target traits
|
2013-05-10 22:31:54 +02:00 |
|
Scott_NZ
|
57d66ed60d
|
Increase CA ROT and speed. Increase its damage spread and accuracy.
|
2013-05-10 21:04:02 +12:00 |
|
Matthias Mailänder
|
3a3503201b
|
hotkey usability
resolve hotkey conflicts, fixes #2883
add/display existing in-game button hotkeys, fixes #2932
|
2013-04-02 17:29:20 +02:00 |
|
Paul Chote
|
5e74d3c54e
|
Remove legacy turret/muzzle positioning code.
|
2013-03-29 22:04:21 +13:00 |
|
Paul Chote
|
7c816f75d2
|
Convert ra turrets/weapons to world coordinates.
|
2013-03-29 21:44:04 +13:00 |
|
Paul Chote
|
27d852a425
|
Rename legacy offset coordinates on Turrets and Armaments.
|
2013-03-29 20:39:27 +13:00 |
|