Commit Graph

485 Commits

Author SHA1 Message Date
Chris Forbes
dbef9e4a45 killed PrepareOverlay 2009-10-31 23:24:39 +13:00
Chris Forbes
a3dba77f99 much better building support; phantom selection is dead AGAIN. 2009-10-31 23:17:59 +13:00
Chris Forbes
6cd9d468d3 production stuff: fixes #54 2009-10-31 22:40:26 +13:00
Chris Forbes
cb518ba25d sensible build times 2009-10-31 19:20:45 +13:00
Chris Forbes
a903cb2cbe added ToString to int2 so it works nicely in debugger; fixed #49 map buildings 2009-10-31 19:02:51 +13:00
Chris Forbes
8cd7106e4f recoil! 2009-10-31 18:42:49 +13:00
Chris Forbes
4201f40f6b multiple turrets; turret offsets 2009-10-31 14:46:04 +13:00
Bob
816c927aa5 Bugfix: "Unit production requires a right-click before another unit can be produced." 2009-10-30 09:35:18 +13:00
Bob
4232974f3a Oops. 2009-10-30 09:31:57 +13:00
Bob
6306690730 Killed that fail TechTree, and added a new one to Rules. 2009-10-30 09:04:33 +13:00
Bob
7b28ab7979 Rules.Categories 2009-10-30 07:32:19 +13:00
Bob
accb391c6c Rules.Categories 2009-10-30 05:43:21 +13:00
Bob
179d071a97 Minor changes on Sidebar 2009-10-30 04:44:29 +13:00
Bob
0af1e86e65 Fixed bugfix :) 2009-10-30 04:07:27 +13:00
Bob
242fa717b6 Per-player unit production. Also, fixed an interesting bug in Sequence. 2009-10-30 04:03:37 +13:00
Bob
8580ae0f78 Moved our TerrainRender ref into WorldRenderer; TR.tileSet want to be somewhere else (it's not just renderer, it affects pathing) 2009-10-30 00:19:53 +13:00
Chris Forbes
02ed35b501 rude hack to fix broken building 2009-10-29 23:05:16 +13:00
Chris Forbes
c3a335cedb rude hack to fix clashing with the translucent part of the palette 2009-10-29 23:01:25 +13:00
Chris Forbes
8e56699a42 important to test :) 2009-10-29 22:49:49 +13:00
Chris Forbes
4689a7fd05 better cursor handling 2009-10-29 22:42:15 +13:00
Chris Forbes
7a5d75c393 bib is removed from smudge on building death 2009-10-29 22:31:41 +13:00
Chris Forbes
db7b653daf re-enabling my terrain renderer line optimization 2009-10-29 22:19:31 +13:00
Chris Forbes
72f77d32e2 Merge branch 'master' of git://github.com/beedee/OpenRA 2009-10-29 22:11:59 +13:00
Chris Forbes
61e84a076b visual improvement for bullets: no longer perfectly accurate 2009-10-29 22:11:51 +13:00
Bob
be39cdd054 map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords) 2009-10-29 22:10:54 +13:00
Chris Forbes
066ce1a203 explosions are more or less correct now 2009-10-29 22:04:04 +13:00
Chris Forbes
9d543db7fc text rendering 2009-10-29 21:45:29 +13:00
Chris Forbes
c3f8019ab4 BuildUnit order is now in replay 2009-10-29 20:45:07 +13:00
Bob
318a1c40dd Sanity checked frameNumber; finished TODO on UnitInfo.Owner 2009-10-29 20:22:40 +13:00
Chris Forbes
704dd5a885 stripped out dead netplay code 2009-10-29 20:12:32 +13:00
Bob
f010a8957f Merge branch 'master' of git@github.com:beedee/OpenRA 2009-10-29 16:29:08 +13:00
Bob
fc2f7cc597 Oops 2009-10-29 16:28:42 +13:00
Chris Forbes
cb5acb33c7 more sequences 2009-10-29 08:29:06 +13:00
Bob
89f9a96de5 Replay stuff.
FYI: Don't try to replay a game where you built any vehicles. It WILL fail horribly.
2009-10-29 01:57:47 +13:00
Chris Forbes
7c5fc4aa76 sequences for boats 2009-10-28 23:46:29 +13:00
Chris Forbes
b15bd4aa59 scrolling hax 2009-10-28 23:30:13 +13:00
Chris Forbes
4d9903bd7c fixed lots of sequences 2009-10-28 23:07:50 +13:00
Chris Forbes
945c290ea3 oops 2009-10-28 22:55:25 +13:00
Chris Forbes
048f48eeb1 sequence editor actually works for editing 2009-10-28 22:52:46 +13:00
Chris Forbes
1c3b48de04 easy to add sequences now 2009-10-28 22:35:28 +13:00
Chris Forbes
3bd46a4dcb removing sequences works 2009-10-28 22:15:08 +13:00
Bob
8a571c4bab Merge branch 'master' of git@github.com:beedee/OpenRA 2009-10-28 22:07:04 +13:00
Bob
c0cb248bc1 Restructuring orders. 2009-10-28 22:06:39 +13:00
Chris Forbes
d1a665148e show frame offset 2009-10-28 21:39:59 +13:00
Chris Forbes
5d1ae1cb2a sequence highlight works in viewer 2009-10-28 21:26:35 +13:00
Chris Forbes
92d28a6354 start of a sequence editor 2009-10-28 21:10:52 +13:00
Chris Forbes
49e37b4b64 added e1 sequences 2009-10-28 20:22:37 +13:00
Bob
cc1be5b31c Perf fixes for low unit-counts. Added sanity checks - not enabled by default. 2009-10-28 19:43:04 +13:00
Bob
9f237f2530 Fixes for small bugs. 2009-10-28 18:45:50 +13:00
Bob
222b72a679 Repath around blocking units or structures. 2009-10-28 17:59:09 +13:00