Chris Forbes
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dbef9e4a45
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killed PrepareOverlay
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2009-10-31 23:24:39 +13:00 |
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Chris Forbes
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a3dba77f99
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much better building support; phantom selection is dead AGAIN.
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2009-10-31 23:17:59 +13:00 |
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Chris Forbes
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6cd9d468d3
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production stuff: fixes #54
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2009-10-31 22:40:26 +13:00 |
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Chris Forbes
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cb518ba25d
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sensible build times
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2009-10-31 19:20:45 +13:00 |
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Chris Forbes
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a903cb2cbe
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added ToString to int2 so it works nicely in debugger; fixed #49 map buildings
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2009-10-31 19:02:51 +13:00 |
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Chris Forbes
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8cd7106e4f
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recoil!
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2009-10-31 18:42:49 +13:00 |
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Chris Forbes
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4201f40f6b
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multiple turrets; turret offsets
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2009-10-31 14:46:04 +13:00 |
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Bob
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816c927aa5
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Bugfix: "Unit production requires a right-click before another unit can be produced."
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2009-10-30 09:35:18 +13:00 |
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Bob
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4232974f3a
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Oops.
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2009-10-30 09:31:57 +13:00 |
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Bob
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6306690730
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Killed that fail TechTree, and added a new one to Rules.
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2009-10-30 09:04:33 +13:00 |
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Bob
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7b28ab7979
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Rules.Categories
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2009-10-30 07:32:19 +13:00 |
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Bob
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accb391c6c
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Rules.Categories
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2009-10-30 05:43:21 +13:00 |
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Bob
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179d071a97
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Minor changes on Sidebar
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2009-10-30 04:44:29 +13:00 |
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Bob
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0af1e86e65
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Fixed bugfix :)
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2009-10-30 04:07:27 +13:00 |
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Bob
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242fa717b6
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Per-player unit production. Also, fixed an interesting bug in Sequence.
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2009-10-30 04:03:37 +13:00 |
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Bob
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8580ae0f78
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Moved our TerrainRender ref into WorldRenderer; TR.tileSet want to be somewhere else (it's not just renderer, it affects pathing)
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2009-10-30 00:19:53 +13:00 |
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Chris Forbes
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02ed35b501
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rude hack to fix broken building
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2009-10-29 23:05:16 +13:00 |
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Chris Forbes
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c3a335cedb
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rude hack to fix clashing with the translucent part of the palette
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2009-10-29 23:01:25 +13:00 |
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Chris Forbes
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8e56699a42
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important to test :)
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2009-10-29 22:49:49 +13:00 |
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Chris Forbes
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4689a7fd05
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better cursor handling
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2009-10-29 22:42:15 +13:00 |
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Chris Forbes
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7a5d75c393
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bib is removed from smudge on building death
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2009-10-29 22:31:41 +13:00 |
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Chris Forbes
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db7b653daf
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re-enabling my terrain renderer line optimization
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2009-10-29 22:19:31 +13:00 |
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Chris Forbes
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72f77d32e2
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Merge branch 'master' of git://github.com/beedee/OpenRA
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2009-10-29 22:11:59 +13:00 |
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Chris Forbes
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61e84a076b
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visual improvement for bullets: no longer perfectly accurate
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2009-10-29 22:11:51 +13:00 |
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Bob
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be39cdd054
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map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords)
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2009-10-29 22:10:54 +13:00 |
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Chris Forbes
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066ce1a203
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explosions are more or less correct now
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2009-10-29 22:04:04 +13:00 |
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Chris Forbes
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9d543db7fc
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text rendering
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2009-10-29 21:45:29 +13:00 |
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Chris Forbes
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c3f8019ab4
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BuildUnit order is now in replay
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2009-10-29 20:45:07 +13:00 |
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Bob
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318a1c40dd
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Sanity checked frameNumber; finished TODO on UnitInfo.Owner
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2009-10-29 20:22:40 +13:00 |
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Chris Forbes
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704dd5a885
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stripped out dead netplay code
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2009-10-29 20:12:32 +13:00 |
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Bob
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f010a8957f
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Merge branch 'master' of git@github.com:beedee/OpenRA
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2009-10-29 16:29:08 +13:00 |
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Bob
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fc2f7cc597
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Oops
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2009-10-29 16:28:42 +13:00 |
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Chris Forbes
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cb5acb33c7
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more sequences
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2009-10-29 08:29:06 +13:00 |
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Bob
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89f9a96de5
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Replay stuff.
FYI: Don't try to replay a game where you built any vehicles. It WILL fail horribly.
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2009-10-29 01:57:47 +13:00 |
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Chris Forbes
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7c5fc4aa76
|
sequences for boats
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2009-10-28 23:46:29 +13:00 |
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Chris Forbes
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b15bd4aa59
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scrolling hax
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2009-10-28 23:30:13 +13:00 |
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Chris Forbes
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4d9903bd7c
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fixed lots of sequences
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2009-10-28 23:07:50 +13:00 |
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Chris Forbes
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945c290ea3
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oops
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2009-10-28 22:55:25 +13:00 |
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Chris Forbes
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048f48eeb1
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sequence editor actually works for editing
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2009-10-28 22:52:46 +13:00 |
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Chris Forbes
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1c3b48de04
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easy to add sequences now
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2009-10-28 22:35:28 +13:00 |
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Chris Forbes
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3bd46a4dcb
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removing sequences works
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2009-10-28 22:15:08 +13:00 |
|
Bob
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8a571c4bab
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Merge branch 'master' of git@github.com:beedee/OpenRA
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2009-10-28 22:07:04 +13:00 |
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Bob
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c0cb248bc1
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Restructuring orders.
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2009-10-28 22:06:39 +13:00 |
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Chris Forbes
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d1a665148e
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show frame offset
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2009-10-28 21:39:59 +13:00 |
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Chris Forbes
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5d1ae1cb2a
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sequence highlight works in viewer
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2009-10-28 21:26:35 +13:00 |
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Chris Forbes
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92d28a6354
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start of a sequence editor
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2009-10-28 21:10:52 +13:00 |
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Chris Forbes
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49e37b4b64
|
added e1 sequences
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2009-10-28 20:22:37 +13:00 |
|
Bob
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cc1be5b31c
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Perf fixes for low unit-counts. Added sanity checks - not enabled by default.
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2009-10-28 19:43:04 +13:00 |
|
Bob
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9f237f2530
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Fixes for small bugs.
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2009-10-28 18:45:50 +13:00 |
|
Bob
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222b72a679
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Repath around blocking units or structures.
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2009-10-28 17:59:09 +13:00 |
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