Chris Forbes
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dbef9e4a45
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killed PrepareOverlay
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2009-10-31 23:24:39 +13:00 |
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Chris Forbes
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a3dba77f99
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much better building support; phantom selection is dead AGAIN.
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2009-10-31 23:17:59 +13:00 |
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Chris Forbes
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6cd9d468d3
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production stuff: fixes #54
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2009-10-31 22:40:26 +13:00 |
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Chris Forbes
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cb518ba25d
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sensible build times
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2009-10-31 19:20:45 +13:00 |
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Chris Forbes
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a903cb2cbe
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added ToString to int2 so it works nicely in debugger; fixed #49 map buildings
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2009-10-31 19:02:51 +13:00 |
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Chris Forbes
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8cd7106e4f
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recoil!
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2009-10-31 18:42:49 +13:00 |
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Chris Forbes
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4201f40f6b
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multiple turrets; turret offsets
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2009-10-31 14:46:04 +13:00 |
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Bob
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816c927aa5
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Bugfix: "Unit production requires a right-click before another unit can be produced."
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2009-10-30 09:35:18 +13:00 |
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Bob
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4232974f3a
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Oops.
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2009-10-30 09:31:57 +13:00 |
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Bob
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6306690730
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Killed that fail TechTree, and added a new one to Rules.
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2009-10-30 09:04:33 +13:00 |
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Bob
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7b28ab7979
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Rules.Categories
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2009-10-30 07:32:19 +13:00 |
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Bob
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accb391c6c
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Rules.Categories
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2009-10-30 05:43:21 +13:00 |
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Bob
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179d071a97
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Minor changes on Sidebar
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2009-10-30 04:44:29 +13:00 |
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Bob
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0af1e86e65
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Fixed bugfix :)
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2009-10-30 04:07:27 +13:00 |
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Bob
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242fa717b6
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Per-player unit production. Also, fixed an interesting bug in Sequence.
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2009-10-30 04:03:37 +13:00 |
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Bob
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8580ae0f78
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Moved our TerrainRender ref into WorldRenderer; TR.tileSet want to be somewhere else (it's not just renderer, it affects pathing)
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2009-10-30 00:19:53 +13:00 |
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Chris Forbes
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02ed35b501
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rude hack to fix broken building
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2009-10-29 23:05:16 +13:00 |
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Chris Forbes
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4689a7fd05
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better cursor handling
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2009-10-29 22:42:15 +13:00 |
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Chris Forbes
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7a5d75c393
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bib is removed from smudge on building death
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2009-10-29 22:31:41 +13:00 |
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Chris Forbes
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db7b653daf
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re-enabling my terrain renderer line optimization
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2009-10-29 22:19:31 +13:00 |
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Chris Forbes
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72f77d32e2
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Merge branch 'master' of git://github.com/beedee/OpenRA
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2009-10-29 22:11:59 +13:00 |
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Chris Forbes
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61e84a076b
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visual improvement for bullets: no longer perfectly accurate
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2009-10-29 22:11:51 +13:00 |
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Bob
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be39cdd054
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map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords)
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2009-10-29 22:10:54 +13:00 |
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Chris Forbes
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066ce1a203
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explosions are more or less correct now
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2009-10-29 22:04:04 +13:00 |
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Chris Forbes
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9d543db7fc
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text rendering
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2009-10-29 21:45:29 +13:00 |
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Chris Forbes
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c3f8019ab4
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BuildUnit order is now in replay
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2009-10-29 20:45:07 +13:00 |
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Bob
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318a1c40dd
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Sanity checked frameNumber; finished TODO on UnitInfo.Owner
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2009-10-29 20:22:40 +13:00 |
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Chris Forbes
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704dd5a885
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stripped out dead netplay code
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2009-10-29 20:12:32 +13:00 |
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Bob
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fc2f7cc597
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Oops
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2009-10-29 16:28:42 +13:00 |
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Bob
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89f9a96de5
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Replay stuff.
FYI: Don't try to replay a game where you built any vehicles. It WILL fail horribly.
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2009-10-29 01:57:47 +13:00 |
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Bob
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c0cb248bc1
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Restructuring orders.
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2009-10-28 22:06:39 +13:00 |
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Bob
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cc1be5b31c
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Perf fixes for low unit-counts. Added sanity checks - not enabled by default.
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2009-10-28 19:43:04 +13:00 |
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Bob
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9f237f2530
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Fixes for small bugs.
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2009-10-28 18:45:50 +13:00 |
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Bob
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222b72a679
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Repath around blocking units or structures.
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2009-10-28 17:59:09 +13:00 |
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Chris Forbes
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58f9347cb7
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fixed attack causing units to vanish
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2009-10-27 17:58:57 +13:00 |
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Chris Forbes
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0e32b5ca18
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hacked around weird disappearing behavior for single units. group behavior is still pretty thoroughly borked
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2009-10-27 08:40:55 +13:00 |
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Chris Forbes
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ff26bd38c7
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added pathing debug
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2009-10-27 08:22:54 +13:00 |
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Chris Forbes
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01a3fc5c62
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move to range actually uses weapon's range now
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2009-10-27 00:32:11 +13:00 |
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Chris Forbes
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b4d75f6195
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oops. a slight pathfinder cock-up.
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2009-10-27 00:24:09 +13:00 |
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Chris Forbes
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25ca8e3057
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fixed fixme
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2009-10-27 00:08:14 +13:00 |
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Chris Forbes
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e9faf62c4a
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move cancels attack
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2009-10-27 00:05:38 +13:00 |
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Bob
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98bcfe3bce
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Oops
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2009-10-26 23:57:30 +13:00 |
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Bob
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5ebf64f803
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Separating Turret-specific parts out of AttackTurreted.
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2009-10-26 23:55:47 +13:00 |
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Chris Forbes
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01198a69e4
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FindUnitPathToRange
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2009-10-26 23:46:13 +13:00 |
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Chris Forbes
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fba0cb4cdc
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Merge branch 'master' of git://github.com/beedee/OpenRA
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2009-10-26 23:26:46 +13:00 |
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Bob
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3ef0f90b00
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Added attack order. Cursor is currently incorrect.
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2009-10-26 23:25:35 +13:00 |
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Chris Forbes
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ca65a5e2ca
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tidy
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2009-10-26 23:17:59 +13:00 |
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Chris Forbes
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612490e5b8
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boat spawn works now
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2009-10-26 23:05:26 +13:00 |
|
Bob
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65f7f8c145
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Fixed bug where units left influence behind in some circumstances.
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2009-10-26 22:08:12 +13:00 |
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Chris Forbes
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48a4e421d8
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fixed cursor for sea units
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2009-10-26 21:55:20 +13:00 |
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