AoAGeneral
dc61c98098
TD Engineer Description.
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Closes #13720
2017-07-25 18:59:47 -05:00
Paul Chote
4c222e5f2b
Add Demo Truck and MAD Tank to Deploy description.
2017-07-23 20:10:08 +02:00
Paul Chote
cd9fc96c37
Implement IIssueDeployOrder on MADTank.
2017-07-23 20:10:08 +02:00
GSonderling
ef0b0847bc
Removed references to make docs
2017-07-23 15:33:39 +02:00
rob-v
97306f2bcd
Move DeveloperMode trait to Mods.Common
2017-07-23 15:08:24 +02:00
rob-v
d4e9e0e069
Add Visualization chat commands
2017-07-23 15:08:24 +02:00
reaperrr
8403adba37
Implement damage-based slowdown on TD Gunboats
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In line with original.
2017-07-23 15:06:03 +02:00
reaperrr
9a25b33beb
Adapt TD missions to TDGunboat refactor
2017-07-23 15:06:03 +02:00
reaperrr
94fa24088b
Add dedicated TDGunboat traits
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And get rid of Mobile.OnRails hack.
2017-07-23 15:06:03 +02:00
reaperrr
3bdd35fd2d
Move AttackPopupTurreted to Attack subfolder
2017-07-23 15:06:03 +02:00
SoScared
4903912e3c
Revert 4 cell adjacency of Kennel/Silo back to 2.
2017-07-22 22:48:33 +01:00
abcdefg30
aaaf66a6a3
Disable bots on Poland Raid (again)
2017-07-22 22:33:44 +01:00
Forcecore
0573f52a37
Add Railgun projectile
2017-07-21 23:18:38 +01:00
Paul Chote
9d84f4a845
Fix the automated installer generation.
2017-07-21 18:49:59 +01:00
reaperrr
5b24fddd5a
Fix TD airfield targetable positions
2017-07-21 17:42:18 +01:00
Paul Chote
0f54d6f709
Allow mod to be launched after installing required content.
2017-07-21 00:15:38 +02:00
Paul Chote
d1ed0e09d0
Create user map directory if it doesn't exist.
2017-07-21 00:10:48 +02:00
abcdefg30
d8bc4905cb
Add a selection priority of 6 to supply trucks
2017-07-20 15:13:41 +01:00
abcdefg30
4204ba1c1f
Fix funpark01 failing at mission start
2017-07-18 22:49:12 +01:00
reaperrr
17f469f1a5
Revert Yak gun strafing
2017-07-18 14:25:00 +02:00
SoScared
0e64ac4709
Reduce vision range of MSILO, IC and Chronoshpere to 6c0
2017-07-18 01:13:15 +02:00
Paul Chote
afd8b9ab86
Rework harvester resource claiming:
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* Maintains lists of claims, and only restricts
reservations for friendly units.
* Removes OnNotifyResourceClaimLost; it's not
clear whether that is still useful, and it
prevents future necessary cleanups.
* Moves other code without changing behaviour.
This fixed stale claims from dead units and enemy
claims from preventing otherwise valid harvest
activities.
2017-07-18 01:09:19 +02:00
SoScared
9097837e6d
Adjust AoE damage vs Wood in relation to HitShapes
2017-07-18 00:59:25 +02:00
Paul Chote
93fcfbb131
Fix ReadWriteZipFile crashing on update.
2017-07-18 00:10:07 +02:00
GSonderling
7a2d2cfd5f
Reorganised desert beach templates.
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Deleted spurious tabs and spaces
As requested by @reaperrr
Removed more spaces.
One last space deleted.
2017-07-18 00:02:24 +02:00
SoScared
bfca4897ea
Visual, Polish/Performance and Balance Tweak
2017-07-17 23:37:04 +02:00
Jean-Rémy Buchs
488440197e
Add new trait ReloadArmamentsBar which renders a bar to show the current reload status
2017-07-16 14:58:00 +01:00
Paul Chote
4ffcd9b4a5
Add template type to editor coordinate label.
2017-07-16 13:12:13 +02:00
Paul Chote
72cf5d29e7
Add search bar to editor Template list.
2017-07-16 13:12:13 +02:00
Paul Chote
f1b54ece8a
Add search bar to editor Actors list.
2017-07-16 13:12:13 +02:00
andrew
ce671a2737
TD Supply Truck
2017-07-16 11:07:35 +01:00
Jean-Rémy Buchs
224ca78257
Fix crash in DistanceFromEdge if vector is too long
2017-07-15 17:49:29 +02:00
reaperrr
ace353cb84
Upgrade rule for Missile.TerrainHeightAware
2017-07-15 17:36:20 +02:00
reaperrr
7e8f920bc1
Allow disabling terrain height checks in Missile
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This saves a good deal of performance for mods with no real height levels, including RA, TD and D2k.
2017-07-15 17:36:20 +02:00
reaperrr
86ab6e7ed3
Fix MoveWithinRange subcell consideration
2017-07-15 17:31:25 +02:00
reaperrr
b859b9ee43
Fix RotationPaletteEffect not working with player palettes
2017-07-15 11:19:09 +01:00
abcdefg30
0b6b997e81
Add a CommandBarBlacklist trait to blacklist Stop and Waypoint Mode
2017-07-14 23:18:28 +01:00
AoAGeneral
f921a45747
TD Airstrike Balance.
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This has been a tough decision. I have nerfed the napalm damage from 65 to 35 commited by reaperrr since at 65 they were still one shotting weapon factories and airstrips. The problem however was that it still did way to much damage. Bringing the Vulcan down from 25 to 15 wood damage helps to keep it alive a majority of the time. (Still brings it to red at times.) Problem now is the airstrike is now a unit killing role rather then killing power plants and various other structures. (Doesn't exactly kill barracks/helipads everytime anymore.)
2017-07-15 00:16:19 +02:00
Paul Chote
3bea08f020
Fix Windows desktop icons being installed for all users.
2017-07-15 00:12:45 +02:00
RoosterDragon
9413d9595c
Providing streaming AudFormat data.
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AudFormat.GetPCMInputStream now returns data that is streamed, rather than a MemoryStream.
2017-07-14 23:02:49 +01:00
RoosterDragon
85c948fd8d
Add a streaming audio playback interface.
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This allows audio to be streamed, rather than needed to be fully loaded into memory.
2017-07-14 23:02:49 +01:00
reaperrr
45606c9528
Editor actor categories style fixes
2017-07-14 10:28:29 +02:00
reaperrr
1b0ae1e512
Mention hard-coded 'Air' TargetType in CEWH.AirThreshod desc
2017-07-13 20:58:47 +02:00
reaperrr
70b43222fe
Adapt D2k AA missiles to CEWH refactor
2017-07-13 20:58:47 +02:00
reaperrr
bc54789641
Adapt TD anti-air weapons to CEWH refactor
2017-07-13 20:58:47 +02:00
reaperrr
65920a883f
Upgrade rule for CreateEffectWarhead ImpactTypes -> Targets
2017-07-13 20:58:47 +02:00
reaperrr
5cd8acada4
Adapt TS effect warheads to CEWH refactor
2017-07-13 20:58:47 +02:00
reaperrr
ce8f3ed168
RA mission weapon warhead fixes
2017-07-13 20:58:47 +02:00
reaperrr
a7334d5583
Adapt RA missiles to CEWH refactor
2017-07-13 20:58:47 +02:00
reaperrr
db16165261
Adapt RA explosions, supers and other weapons to CEWH refactor
2017-07-13 20:58:47 +02:00