Commit Graph

77 Commits

Author SHA1 Message Date
Oliver Brakmann
622685c8f4 Merge pull request #7968 from pchote/ts-tileset-depth
Load depth data from tmp(ts) sprites.
2015-05-03 22:31:27 +02:00
Matthias Mailänder
fa0ce88f70 change voxel image on water terrain type for APC 2015-05-01 10:37:17 +02:00
Paul Chote
b62d1cae78 Load tmp(ts) depth data. 2015-04-27 19:21:55 +12:00
Paul Chote
8b7453070a Include all the relevant palettes in the asset browser. 2015-04-27 19:21:55 +12:00
Taryn Hill
4ed53c5952 Simplify return statements.
Remove redundant ‘this’.
Remove unused using directives.
Simplify LINQ chains.
Add some trait property descriptions.
Add readonly where viable.
Add fullstops to some yaml descriptions.
2015-04-01 12:33:17 -05:00
Paul Chote
4be5334a0e Add support for TS-style random tile variants. 2015-03-30 19:44:53 +01:00
Matthias Mailänder
c5a1141711 un-hardcode and self-document the shadow palette 2015-03-29 08:17:20 +02:00
Paul Chote
c5625d0d70 Fix radar color keys. 2015-03-25 19:59:09 +00:00
Paul Chote
a76bc3e188 Include sprite extension in imported tilesets. 2015-03-25 19:59:08 +00:00
Paul Chote
23bbe23603 Update imported tile types.
Using data provided by @tomsons26.
2015-03-25 19:59:08 +00:00
RoosterDragon
1515ac54f6 Enforce a line length limit. 2015-03-19 17:20:34 +00:00
Paul Chote
00a2146299 Adjust GetImage plumbing in preparation for race-specific sequences. 2015-03-02 20:46:24 +00:00
Paul Chote
aa9db669e7 Fix ActorPreview turret facings. 2015-02-10 15:22:42 +00:00
penev92
494b600ed8 Move refinery and harvester logic to Mods.Common;
Remove unused interface IAcceptOreDockAction
2015-02-06 13:23:07 +02:00
penev92
502ed6a0e7 Add SpriteHarvesterDockSequence and VoxelHarvesterDockSequence
Pass drag-related info from Refinery to HarvesterDockSequence
2015-01-25 17:17:34 +02:00
penev92
202e280551 Fix OreRefinery and TiberiumRefinery names 2015-01-25 16:58:03 +02:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
RoosterDragon
a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
bc3acfeee7 StyleCop clean OpenRA.Game 2015-01-04 15:38:54 +01:00
reaperrr
654f56c5d5 Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
Extracts Exit from Production into its own trait.
2015-01-04 05:24:28 +01:00
Hellhake
fa72e04042 Remove BOM 2015-01-01 22:51:12 +01:00
reaperrr
2f67a88b93 Move Armament, Attack* and various other traits to Traits namespace 2014-12-26 21:38:48 +01:00
Paul Chote
2012946f06 Fix style nits in Mods.TS. 2014-12-26 12:13:09 +13:00
Paul Chote
91807cb53c Remove redundant StyleCop definitions. 2014-12-25 10:10:57 +01:00
Paul Chote
3086cc6154 Disable SA1024 and SA1035.
These rules generate many false positives, and do not help with code readability within OpenRA.
2014-12-25 10:10:57 +01:00
penev92
681042caec Further RA project cleanup 2014-12-23 15:18:07 +02:00
reaperrr
2d7c1a3394 Rename CommonTraitsInterfaces to TraitsInterfaces, move to Traits namespace 2014-12-19 13:18:36 +01:00
reaperrr
ee8e1f46c1 Move 'Activity' into its own namespace in OpenRA.Game. 2014-12-14 17:12:46 +01:00
penev92
1e9535b63a Move more files
Move VoxelNormalsPalette to TS
2014-12-14 15:39:38 +02:00
Paul Chote
0f332472f1 Fix StyleCop nits in Mods.TS. 2014-12-14 17:13:23 +13:00
reaperrr
7470391c5d Move RA World traits, FrozenUnderFog Modifier and various other traits into Traits 2014-12-03 12:52:17 +01:00
huwpascoe
a660bb95b5 Actor properties consistency improved 2014-11-21 02:44:05 +00:00
reaperrr
80279dc304 Reorganize Mods.TS 2014-11-16 17:00:41 +01:00
Paul Chote
9f1def2840 Convert TS terrain height, ramp, and minimap colors. 2014-11-05 09:39:55 +13:00
Paul Chote
aab9ad5ac0 Load tmp(ts) ExtraData for cliffs etc. 2014-11-05 09:39:55 +13:00
Taryn Hill
b8f5786bdb Clean up some chars. 2014-10-30 20:34:56 -06:00
Matthias Mailänder
b77bd82561 Merge pull request #6708 from pchote/ts-tileset-converter
Import the TS temperate tileset.
2014-10-11 14:12:09 +02:00
steelphase
628463f920 remove copy local
remove copy local from project references
2014-10-08 02:29:14 -04:00
Paul Chote
d610c02642 Add an early TS tileset importer and temperate tileset. 2014-10-08 08:11:39 +13:00
Paul Chote
fff8c7680b Support tmp(ts) templates with empty tiles. 2014-10-07 09:55:50 +13:00
Paul Chote
533d044755 Move TmpTS sprite loading into Mods.TS. 2014-10-07 09:55:50 +13:00
atlimit8
3f6e1a608a Added IDisableMove 2014-10-03 08:07:05 -05:00
steelphase
f948bf0d1b Add Mod.Common Graphics
Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
Ingemar Ådahl
03815a1c8d Copy mod .mdb symbol file together with .dll
Allows for MonoDevelop to debug execution in mod library properly.
2014-09-02 21:15:47 +02:00
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
Paul Chote
b5e4e0e074 Add support for voxels in actor previews. 2014-08-03 22:23:49 +12:00
Paul Chote
ef2f909f65 Reorganize IBodyOrientation. 2014-08-03 19:20:40 +12:00
Matthias Mailänder
14f71c55bf unify install from CD logic 2014-07-06 14:04:25 +02:00
Matthias Mailänder
b5a514d868 move WithVoxelUnloadBody 2014-07-05 12:13:47 +02:00
Matthias Mailänder
07c75b5e27 move WithVoxelWalkerBody to Mods.TS 2014-07-05 12:12:56 +02:00