Chris Forbes
|
dd4c5508fa
|
gpsdot has sprites
|
2011-05-02 19:51:15 +12:00 |
|
Mike Bundy
|
25962d58c6
|
GpsDot removed when actor .Destroyed. GpsDot removed from BADR
|
2011-05-02 19:34:36 +12:00 |
|
Mike Bundy
|
bcbac667db
|
Changes how GPS is watched. Changes GPS ability.
|
2011-05-02 19:31:40 +12:00 |
|
Chris Forbes
|
f84832a24a
|
remove some duplication in parachute use
|
2011-04-29 19:52:36 +12:00 |
|
Chris Forbes
|
7be167b4fd
|
fix crash in SatelliteLaunch ctor
|
2011-04-13 11:37:15 +12:00 |
|
Chris Forbes
|
d2d0e4be96
|
better support for contrail coloring everywhere
|
2011-04-10 11:15:43 +12:00 |
|
Chris Forbes
|
79079ebe07
|
working missile trails
|
2011-04-10 11:15:42 +12:00 |
|
Chris Forbes
|
5fd3cc7977
|
internal machinery for contrails on missiles
|
2011-04-10 11:15:41 +12:00 |
|
Chris Forbes
|
6710ad975e
|
split out ContrailHistory from the trait machinery
|
2011-04-10 11:15:40 +12:00 |
|
Paul Chote
|
aba14eec23
|
Squash compiler warnings
|
2011-04-07 21:26:57 +12:00 |
|
Paul Chote
|
b0425aff3b
|
Renormalize line endings and fix copyright headers again.
|
2011-04-07 21:15:42 +12:00 |
|
Chris Forbes
|
9f3107f642
|
fix #688
|
2011-04-06 07:16:54 +12:00 |
|
Mike Bundy
|
4d4cd6940b
|
Fixed Bug: Game crash when ATEK destroyed as GPS launched
|
2011-04-04 12:40:53 +12:00 |
|
Chris Forbes
|
708cdcd855
|
add CashTick to building refunds
|
2011-03-19 18:58:04 +13:00 |
|
Paul Chote
|
a5af4e85ce
|
Tweak CashTick and Oil Derricks
|
2011-03-19 17:48:56 +13:00 |
|
Paul Chote
|
6d1defc53e
|
Use CashTick on harv unloading.
|
2011-03-17 22:24:17 +13:00 |
|
Paul Chote
|
ffac0221cf
|
CashTick IEffect for Oil Derricks.
|
2011-03-17 22:24:17 +13:00 |
|
Chris Forbes
|
a3994df925
|
queries dies
|
2011-03-17 22:09:10 +13:00 |
|
Chris Forbes
|
a8d849a1cb
|
support TrailInterval on bullets too
|
2011-02-24 18:48:55 +13:00 |
|
Chris Forbes
|
551c94b77c
|
add TrailInterval support for Missile
|
2011-02-24 18:48:55 +13:00 |
|
Chris Forbes
|
bc32d32d54
|
remove FP from RepairableBuilding
|
2011-02-13 22:12:46 +13:00 |
|
Paul Chote
|
094907c1a9
|
Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Paul Chote
|
467c2a969d
|
Fix missiles
|
2011-02-01 18:19:38 +13:00 |
|
Chris Forbes
|
cb3eca9d5f
|
remove unused NukeLaunch.Silo field
|
2011-01-09 14:26:32 +13:00 |
|
Chris Forbes
|
3426b52247
|
add ColorRamp type; change everything to use it; maps not yet upgraded
|
2011-01-08 18:17:18 +13:00 |
|
Paul Chote
|
9f38df013e
|
Target uses int2.
|
2011-01-07 20:21:47 +13:00 |
|
Paul Chote
|
60e3f7621f
|
Remove fp from CenterLocation and aircraft.
|
2011-01-07 20:14:22 +13:00 |
|
Chris Forbes
|
7b5a8cf089
|
#394 nuke without a launch site crashes -- fixed
|
2011-01-01 21:52:43 +13:00 |
|
Paul Chote
|
b44cb9ad57
|
Pulse the rally point circles when a new location is set.
|
2010-11-30 19:07:41 +13:00 |
|
Paul Chote
|
d559b5cdb7
|
Rallypoint Polish: Improved artwork, correct positioning, doesn't disappear when the building is offscreen, targeting cursor.
|
2010-11-27 14:54:29 +13:00 |
|
Paul Chote
|
7c5c989eb2
|
Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog.
|
2010-11-27 11:20:04 +13:00 |
|
Paul Chote
|
41fd19c766
|
Begin refactoring Shroud. ShroudRenderer is now internal to WorldRenderer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers.
|
2010-11-27 11:20:03 +13:00 |
|
Paul Chote
|
fc5830a687
|
Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds.
|
2010-11-24 12:24:48 +13:00 |
|
geckosoft
|
7b7bcf1005
|
Fixed: Crash when selling iron curtained' buildings
|
2010-11-23 15:59:04 +13:00 |
|
Chris Forbes
|
1db3ce4b59
|
some usings cleanup
|
2010-11-21 12:25:22 +13:00 |
|
Bob
|
d152d21338
|
fix teslazap OutOfMemory exception
|
2010-11-14 17:32:23 +13:00 |
|
Bob
|
480c5edd75
|
move Building et al into Mods/
|
2010-11-06 11:05:45 +13:00 |
|
geckosoft
|
e7c61fac5c
|
Core: Added the attacker to IDamageModifier' GetDamageModifier
|
2010-11-05 19:48:31 +13:00 |
|
Chris Forbes
|
6655b6ba6a
|
(gecko) make IonCannon and NukeLaunch effects public
|
2010-11-05 19:48:28 +13:00 |
|
Chris Forbes
|
0b4b003c10
|
(gecko) Make Parachute public so it can be used in other mods
|
2010-11-05 19:48:27 +13:00 |
|
geckosoft
|
9b3533abc0
|
Core: Made Corpse public
|
2010-11-05 19:48:27 +13:00 |
|
Bob
|
e3ddb8f757
|
cache world.LocalPlayer instead of fetching it repeatedly within loops
|
2010-11-01 18:39:44 +13:00 |
|
Caleb Anderson
|
cc70669f1a
|
use player color option
|
2010-10-25 08:29:55 +13:00 |
|
Caleb Anderson
|
c568dfa486
|
Contrail trait
|
2010-10-25 08:29:54 +13:00 |
|
Chris Forbes
|
999eef2ec9
|
#157 explosions weren't taking altitude into account
|
2010-10-16 09:30:32 +13:00 |
|
Chris Forbes
|
42092fe6dd
|
fix #291
|
2010-10-14 14:41:43 +13:00 |
|
Bob
|
011a20e8b4
|
add IHasLocation
|
2010-10-12 07:59:40 +13:00 |
|
Chris Forbes
|
e3d71acb05
|
fix crash in CrateEffect
|
2010-10-09 13:40:57 +13:00 |
|
Chris Forbes
|
e2239fa50c
|
#215 obli misses moving units fixed
|
2010-10-06 17:22:11 +13:00 |
|
Chris Forbes
|
f402ec7898
|
Revert "add IHasLocation"
This reverts commit 699b4b1154.
|
2010-09-28 07:43:49 +13:00 |
|