Matthias Mailänder
de2860358f
Merge pull request #7814 from Phrohdoh/default-image
...
Image reference in 'Defaults' sequence block.
2015-04-03 10:36:29 +02:00
Matthias Mailänder
39b42a35a0
Merge pull request #7823 from RoosterDragon/celllayer-enumerator
...
Fix CellLayer.GetEnumerator
2015-04-03 10:13:16 +02:00
Paul Chote
5f7b9b7621
Merge pull request #7827 from obrakmann/fix-refund-tooltip-margins
...
Fix margins of refund tooltips
2015-04-03 01:13:04 +01:00
Pavel Penev
78afbffbc8
Merge pull request #7835 from reaperrr/fix-ps-check
...
Fixed make.ps1 'check' command
2015-04-02 15:12:41 -07:00
reaperrr
d72cec6275
Fix make.ps1 'check' command
2015-04-02 23:19:49 +02:00
Pavel Penev
5ac648600d
Merge pull request #7794 from ScottNZ/balance-stuff
...
Misc ra balance changes
2015-04-02 11:47:38 -07:00
Oliver Brakmann
92e0dbd864
Merge pull request #7822 from RoosterDragon/map-cache-dispose-fix
...
Ensure MapCache disposes cleanly.
2015-04-02 20:26:02 +02:00
Taryn Hill
58f32a11f8
Merge pull request #7828 from obrakmann/fix7821_pbog_crash_td
...
Fix crash when placing buildings in TD.
2015-04-02 11:38:35 -05:00
Oliver Brakmann
0406e8e708
Add $-sign to refund tooltip
2015-04-02 18:35:34 +02:00
Oliver Brakmann
5e7a71edf5
Fix crash when placing buildings in TD
...
Caused by production queues being tied to buildings, not the player, in TD.
PBOG would therefore try to find the PlaceBuilding trait, which is on the player, on the conyard actor and crash.
2015-04-02 18:04:19 +02:00
RoosterDragon
9c0d3d737d
Fix CellLayer.GetEnumerator.
2015-04-01 22:52:36 +01:00
RoosterDragon
47e2c48068
Ensure MapCache disposes cleanly.
...
This prevents the map loading thread writing to disposed objects which can have unintended side effects.
2015-04-01 20:58:09 +01:00
Oliver Brakmann
cc1da824cd
Merge pull request #7820 from Mailaender/oldlength-ancient-mono-fix
...
Removed unused oldLength
2015-04-01 21:39:56 +02:00
Matthias Mailänder
dc3f82f537
Merge pull request #7816 from Phrohdoh/cleanups
...
Small code cleanup.
2015-04-01 20:53:42 +02:00
Matthias Mailänder
4cc016c3d0
remove unused oldLength
...
closes #7808
2015-04-01 19:43:56 +02:00
Taryn Hill
4ed53c5952
Simplify return statements.
...
Remove redundant ‘this’.
Remove unused using directives.
Simplify LINQ chains.
Add some trait property descriptions.
Add readonly where viable.
Add fullstops to some yaml descriptions.
2015-04-01 12:33:17 -05:00
Chris Forbes
14e9cfd433
Merge pull request #7812 from pchote/modules
...
Pluggable upgrade modules
2015-04-02 05:25:48 +13:00
Oliver Brakmann
ff77d2d029
Fix margins of refund tooltips
2015-04-01 17:14:41 +02:00
Taryn Hill
28ea59854e
Merge pull request #7748 from pchote/heightmap-input
...
Account for terrain height and slope when calculating order location.
2015-04-01 07:57:33 -05:00
Taryn Hill
32083344aa
Set place to default image for TS’ overlay sequence.
2015-03-31 21:37:28 -05:00
Taryn Hill
f41497b421
Allow Defaults: image in sequence definitions.
2015-03-31 21:36:50 -05:00
Taryn Hill
e066c893eb
Remove unnecessary image references in ts/sequences/misc.
2015-03-31 21:36:15 -05:00
Paul Chote
704e3656b4
Implement Ion Cannon Uplink upgrade.
2015-03-31 22:32:13 +01:00
Paul Chote
a89029acf0
Implement GDI power turbines upgrade.
2015-03-31 22:32:13 +01:00
Paul Chote
0c5be6183f
Implement GDI component tower upgrades.
2015-03-31 22:32:13 +01:00
Paul Chote
ebd09f196c
Add upgrade support to SupportPower.
2015-03-31 22:32:12 +01:00
Paul Chote
e440d00585
Add upgrade support to WithIdleOverlay.
2015-03-31 22:32:12 +01:00
Paul Chote
5c18220636
Add upgrade support to WithTurret.
2015-03-31 22:32:11 +01:00
Paul Chote
42f3fa7439
Add upgrade support to WithMuzzleFlash.
2015-03-31 22:23:44 +01:00
Paul Chote
ee12257d24
Fix RenderRangeCircle for disabled Armaments.
2015-03-31 22:23:43 +01:00
Paul Chote
a9e1c09d82
Add upgrade support to DetectCloaked.
2015-03-31 22:23:43 +01:00
Paul Chote
4597895ea3
Add upgrade support to AttackBase.
2015-03-31 22:23:43 +01:00
Paul Chote
d1839701bb
Add Plug and Pluggable for building actor-specific upgrades.
2015-03-31 22:23:41 +01:00
reaperrr
c0c7ad1035
Merge pull request #7806 from Phrohdoh/ts-placement-marker
...
Expose PlaceBuilding palette and use palette.pal for TS' overlay.
2015-03-31 23:19:02 +02:00
Taryn Hill
79a0ab0667
Use palette.pal for the TS foundation overlay.
2015-03-31 15:26:16 -05:00
Taryn Hill
c6c52eac7d
Expose and document the palette used
...
by PlaceBuildingOrderGenerator for
the structure placement overlay
2015-03-31 15:26:04 -05:00
Paul Chote
57a6fff6ce
Don’t crash if the click location is outside the map.
2015-03-31 20:59:53 +01:00
Paul Chote
c0fa025b74
Indicate current mouseover cell in TerrainGeometryOverlay.
2015-03-31 20:59:53 +01:00
Paul Chote
1e54b19bd3
Implement heightmap-aware view -> cell conversion.
2015-03-31 20:59:53 +01:00
Paul Chote
c68cb995f4
Move cell corner state into Map.
2015-03-31 20:59:52 +01:00
Paul Chote
49624e335c
Remove legacy DIY view -> world conversions.
2015-03-31 20:59:52 +01:00
Paul Chote
2630537daf
Fix a mistake in Map.CellContaining.
...
Fixes #6247 .
2015-03-31 20:59:52 +01:00
Taryn Hill
0d5588f08a
Merge pull request #7772 from pchote/remove-tilesetbuilder
...
Remove OpenRA.TilesetBuilder.
2015-03-31 14:56:02 -05:00
Paul Chote
878a0f7008
Remove OpenRA.TilesetBuilder.
...
This project has not been maintained in years,
and has been outright broken for a significant
amount of this period.
2015-03-31 20:42:37 +01:00
reaperrr
360f3bc2f8
Merge pull request #7776 from pchote/ts-buildables
...
Remove bogus buildable actors from TS.
2015-03-31 21:05:15 +02:00
Paul Chote
9ac3e57afd
Fix EMP icon.
2015-03-31 19:11:38 +01:00
Paul Chote
f0414d2ec0
Make special structures unbuildable.
2015-03-31 19:11:38 +01:00
Paul Chote
a3ba925458
Make special vehicles unbuildable.
2015-03-31 19:11:38 +01:00
Paul Chote
1f4fe0a44d
Move civilian vehicles to their own yaml file.
2015-03-31 19:11:37 +01:00
Paul Chote
7b330e23e2
Make special aircraft unbuildable.
2015-03-31 19:11:37 +01:00