Paul Chote
e021617c85
Remove duplication from FillRect.
2015-12-19 12:28:59 +00:00
Paul Chote
4ffee12065
Remove legacy line rendering code.
2015-12-19 12:28:59 +00:00
Paul Chote
8e9318e64d
Use RgbaColorRenderer in UISpriteRenderable.
2015-12-19 12:28:59 +00:00
Paul Chote
1b755d9833
Use RgbaColorRenderer in RadarWidget.
2015-12-19 12:28:58 +00:00
Paul Chote
ee5ccc4b8a
Use RgbaColorRenderer in LineGraphWidget.
2015-12-19 12:28:58 +00:00
Paul Chote
17c98e8af5
Use RgbaColorRenderer in PerfGraphWidget.
2015-12-19 12:28:58 +00:00
Paul Chote
8fc323602c
Use RgbaColorRenderer in WeatherOverlay.
2015-12-19 12:28:56 +00:00
Paul Chote
f6606afa8b
Use RgbaColorRenderer in CombatDebugOverlay.
2015-12-19 12:28:10 +00:00
Paul Chote
b0806fca92
Use RgbaColorRenderer in SelectionBoxRenderable.
2015-12-19 12:28:10 +00:00
Paul Chote
310222eb0e
Use RgbaColorRenderer for rendering contrails.
2015-12-19 12:28:10 +00:00
Paul Chote
c618c2d8ab
Use RgbaColorRenderer for selection box rendering.
2015-12-19 12:28:10 +00:00
Paul Chote
8719b4ed3c
Use RgbaColorRenderer in SpriteRenderable / TextRenderable.
2015-12-19 12:28:10 +00:00
Paul Chote
b35762f537
Use RgbaColorRenderer in TerrainGeometryOverlay.
2015-12-19 12:28:09 +00:00
Paul Chote
cdf4aaf2b8
Use RgbaColorRenderer in SelectionBarsRenderable.
2015-12-19 12:28:09 +00:00
Paul Chote
27f615261a
Use RgbaColorRenderer in VoxelRenderable.
2015-12-19 12:28:09 +00:00
Paul Chote
03a48a7a41
Use RgbaColorRenderer in TargetLineRenderable.
2015-12-19 12:28:09 +00:00
Paul Chote
bb0a7bdaf5
Add two-colour line rendering to RgbaColorRenderer.
2015-12-19 12:28:09 +00:00
Paul Chote
c5dbc5fab7
Add composite line drawing methods to RgbaColorRenderer.
2015-12-19 12:28:09 +00:00
Paul Chote
50dfa6df8f
Fix Contrail field description.
2015-12-19 12:28:08 +00:00
Paul Chote
55433bd27c
Fix voxel shadow geometry position.
2015-12-19 12:28:08 +00:00
Paul Chote
43226d7c55
Move DrawRollover to WICW.
2015-12-19 12:28:08 +00:00
Paul Chote
0f1fcdaca4
Move DrawTargetMarker to TargetLineRenderable.
2015-12-19 12:28:08 +00:00
Oliver Brakmann
c7a9d024b0
Merge pull request #10234 from abcdefg30/damagedFix
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Fix the idle animation of the host in WithRepairAnimation.cs
2015-12-15 22:51:18 +01:00
Oliver Brakmann
7a1d6e9c26
Merge pull request #10233 from teees/remove-aircraft-defaults
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Remove aircraft defaults
2015-12-15 22:43:25 +01:00
abcdefg30
6e5181fe4d
Fix the idle animation of the host in WithRepairAnimation.cs using the damage state of the repaired actor.
2015-12-15 20:57:55 +01:00
teees
cdf82cab14
Merged common ra aircraft definitions
2015-12-15 18:45:14 +01:00
teees
c1c386a994
Removed default definitions for repair and rearmbuildings in Aircraft.cs
2015-12-15 18:44:05 +01:00
Oliver Brakmann
20725c9b2c
Merge pull request #10153 from abcdefg30/repairableNear
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Add a 'Voice' field to RepairableNearInfo
2015-12-14 21:59:56 +01:00
Oliver Brakmann
11cbb43212
Merge pull request #9918 from penev92/fixTransforms
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Fix an oversight regarding building unlocking
2015-12-14 21:00:41 +01:00
Oliver Brakmann
02fa63c1b4
Merge pull request #9853 from penev92/unglobalFileSystem
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Unglobal file system
2015-12-14 20:52:30 +01:00
atlimit8
bee590a057
Merge pull request #10208 from RoosterDragon/perf-comments
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Added some performance comments
2015-12-13 20:46:07 -06:00
Pavel Penev
22678221d0
Fix an oversight regarding building unlocking
2015-12-14 04:18:57 +02:00
Pavel Penev
d08a400565
Add a context argument to package files contructors
2015-12-14 03:42:25 +02:00
Pavel Penev
4ce1444c6b
Fix shader loading
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Also remove now redundant mounting of the game directory
2015-12-14 03:42:24 +02:00
Pavel Penev
1b88d24cfa
Unstatic GlobalFileSystem and rename it to FileSystem
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Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00
Pavel Penev
5684bcec1c
Move IFolder out of GlobalFileSystem.cs
2015-12-14 03:42:18 +02:00
Matthias Mailänder
02c5c1bbfb
Merge pull request #10148 from pchote/widelines
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Rewrite line renderer: Part 1 (improved lasers plus other cleanups)
2015-12-13 20:55:54 +01:00
Matthias Mailänder
0bde5bc294
Merge pull request #10211 from abcdefg30/damagedAfld
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Fix the idle animation of the hostBuilding in Rearm.cs
2015-12-13 20:43:29 +01:00
abcdefg30
9d76ff2770
Merge pull request #10214 from RoosterDragon/lays-terrain-bounds
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Ensure LaysTerrain doesn't access cells outside the map
2015-12-13 20:07:16 +01:00
Oliver Brakmann
1f440baaa0
Merge pull request #10120 from RoosterDragon/gps-dot-perf
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Fix broken GPS and frozen actor behaviour
2015-12-13 18:28:12 +01:00
RoosterDragon
b0619a3e25
Added comments in performance sensitive code.
2015-12-13 16:24:54 +00:00
RoosterDragon
0f70e23b70
Ensure LaysTerrain doesn't access cells outside the map.
2015-12-13 16:21:08 +00:00
abcdefg30
62addb9c60
Merge pull request #10182 from obrakmann/fix9851-attackmove-click-madness
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Fix AttackMove not working properly under certain conditions
2015-12-13 16:06:51 +01:00
abcdefg30
cf9ea91606
Fix the idle animation of the hostBuilding in Rearm.cs
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using the damage state of the reloaded actor
2015-12-13 16:00:18 +01:00
Oliver Brakmann
59d22a2ff0
Fix AttackMove not working properly under certain conditions
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This fixes the issue where AttackMove (and possibly other order modes) would not work properly when people were clicking their mouse buttons at the same time. A move order (the default order mode) would be issued instead.
2015-12-13 14:16:06 +01:00
abcdefg30
fe334906f6
Make 'CloseEnough' on 'RepairableNear' use WDist
2015-12-13 01:10:38 +01:00
abcdefg30
301c2f0ca0
Add a 'Voice' field to RepairableNearInfo
2015-12-13 01:08:34 +01:00
Pavel Penev
2017a6d989
Merge pull request #10206 from abcdefg30/survival02
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Let spawned soviet vehicles attack move on Survival02
2015-12-12 23:44:48 +02:00
RoosterDragon
aaa82339d1
Small cleanup in TraitDictionary.
2015-12-12 20:46:10 +00:00
RoosterDragon
c0286bb147
Remove ActorMap.ActorsInWorld.
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Prefer the more direct and efficient query on World.Actors instead.
2015-12-12 20:42:44 +00:00