Commit Graph

19308 Commits

Author SHA1 Message Date
Paul Chote
e021617c85 Remove duplication from FillRect. 2015-12-19 12:28:59 +00:00
Paul Chote
4ffee12065 Remove legacy line rendering code. 2015-12-19 12:28:59 +00:00
Paul Chote
8e9318e64d Use RgbaColorRenderer in UISpriteRenderable. 2015-12-19 12:28:59 +00:00
Paul Chote
1b755d9833 Use RgbaColorRenderer in RadarWidget. 2015-12-19 12:28:58 +00:00
Paul Chote
ee5ccc4b8a Use RgbaColorRenderer in LineGraphWidget. 2015-12-19 12:28:58 +00:00
Paul Chote
17c98e8af5 Use RgbaColorRenderer in PerfGraphWidget. 2015-12-19 12:28:58 +00:00
Paul Chote
8fc323602c Use RgbaColorRenderer in WeatherOverlay. 2015-12-19 12:28:56 +00:00
Paul Chote
f6606afa8b Use RgbaColorRenderer in CombatDebugOverlay. 2015-12-19 12:28:10 +00:00
Paul Chote
b0806fca92 Use RgbaColorRenderer in SelectionBoxRenderable. 2015-12-19 12:28:10 +00:00
Paul Chote
310222eb0e Use RgbaColorRenderer for rendering contrails. 2015-12-19 12:28:10 +00:00
Paul Chote
c618c2d8ab Use RgbaColorRenderer for selection box rendering. 2015-12-19 12:28:10 +00:00
Paul Chote
8719b4ed3c Use RgbaColorRenderer in SpriteRenderable / TextRenderable. 2015-12-19 12:28:10 +00:00
Paul Chote
b35762f537 Use RgbaColorRenderer in TerrainGeometryOverlay. 2015-12-19 12:28:09 +00:00
Paul Chote
cdf4aaf2b8 Use RgbaColorRenderer in SelectionBarsRenderable. 2015-12-19 12:28:09 +00:00
Paul Chote
27f615261a Use RgbaColorRenderer in VoxelRenderable. 2015-12-19 12:28:09 +00:00
Paul Chote
03a48a7a41 Use RgbaColorRenderer in TargetLineRenderable. 2015-12-19 12:28:09 +00:00
Paul Chote
bb0a7bdaf5 Add two-colour line rendering to RgbaColorRenderer. 2015-12-19 12:28:09 +00:00
Paul Chote
c5dbc5fab7 Add composite line drawing methods to RgbaColorRenderer. 2015-12-19 12:28:09 +00:00
Paul Chote
50dfa6df8f Fix Contrail field description. 2015-12-19 12:28:08 +00:00
Paul Chote
55433bd27c Fix voxel shadow geometry position. 2015-12-19 12:28:08 +00:00
Paul Chote
43226d7c55 Move DrawRollover to WICW. 2015-12-19 12:28:08 +00:00
Paul Chote
0f1fcdaca4 Move DrawTargetMarker to TargetLineRenderable. 2015-12-19 12:28:08 +00:00
Oliver Brakmann
c7a9d024b0 Merge pull request #10234 from abcdefg30/damagedFix
Fix the idle animation of the host in WithRepairAnimation.cs
2015-12-15 22:51:18 +01:00
Oliver Brakmann
7a1d6e9c26 Merge pull request #10233 from teees/remove-aircraft-defaults
Remove aircraft defaults
2015-12-15 22:43:25 +01:00
abcdefg30
6e5181fe4d Fix the idle animation of the host in WithRepairAnimation.cs using the damage state of the repaired actor. 2015-12-15 20:57:55 +01:00
teees
cdf82cab14 Merged common ra aircraft definitions 2015-12-15 18:45:14 +01:00
teees
c1c386a994 Removed default definitions for repair and rearmbuildings in Aircraft.cs 2015-12-15 18:44:05 +01:00
Oliver Brakmann
20725c9b2c Merge pull request #10153 from abcdefg30/repairableNear
Add a 'Voice' field to RepairableNearInfo
2015-12-14 21:59:56 +01:00
Oliver Brakmann
11cbb43212 Merge pull request #9918 from penev92/fixTransforms
Fix an oversight regarding building unlocking
2015-12-14 21:00:41 +01:00
Oliver Brakmann
02fa63c1b4 Merge pull request #9853 from penev92/unglobalFileSystem
Unglobal file system
2015-12-14 20:52:30 +01:00
atlimit8
bee590a057 Merge pull request #10208 from RoosterDragon/perf-comments
Added some performance comments
2015-12-13 20:46:07 -06:00
Pavel Penev
22678221d0 Fix an oversight regarding building unlocking 2015-12-14 04:18:57 +02:00
Pavel Penev
d08a400565 Add a context argument to package files contructors 2015-12-14 03:42:25 +02:00
Pavel Penev
4ce1444c6b Fix shader loading
Also remove now redundant mounting of the game directory
2015-12-14 03:42:24 +02:00
Pavel Penev
1b88d24cfa Unstatic GlobalFileSystem and rename it to FileSystem
Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00
Pavel Penev
5684bcec1c Move IFolder out of GlobalFileSystem.cs 2015-12-14 03:42:18 +02:00
Matthias Mailänder
02c5c1bbfb Merge pull request #10148 from pchote/widelines
Rewrite line renderer: Part 1 (improved lasers plus other cleanups)
2015-12-13 20:55:54 +01:00
Matthias Mailänder
0bde5bc294 Merge pull request #10211 from abcdefg30/damagedAfld
Fix the idle animation of the hostBuilding in Rearm.cs
2015-12-13 20:43:29 +01:00
abcdefg30
9d76ff2770 Merge pull request #10214 from RoosterDragon/lays-terrain-bounds
Ensure LaysTerrain doesn't access cells outside the map
2015-12-13 20:07:16 +01:00
Oliver Brakmann
1f440baaa0 Merge pull request #10120 from RoosterDragon/gps-dot-perf
Fix broken GPS and frozen actor behaviour
2015-12-13 18:28:12 +01:00
RoosterDragon
b0619a3e25 Added comments in performance sensitive code. 2015-12-13 16:24:54 +00:00
RoosterDragon
0f70e23b70 Ensure LaysTerrain doesn't access cells outside the map. 2015-12-13 16:21:08 +00:00
abcdefg30
62addb9c60 Merge pull request #10182 from obrakmann/fix9851-attackmove-click-madness
Fix AttackMove not working properly under certain conditions
2015-12-13 16:06:51 +01:00
abcdefg30
cf9ea91606 Fix the idle animation of the hostBuilding in Rearm.cs
using the damage state of the reloaded actor
2015-12-13 16:00:18 +01:00
Oliver Brakmann
59d22a2ff0 Fix AttackMove not working properly under certain conditions
This fixes the issue where AttackMove (and possibly other order modes) would not work properly when people were clicking their mouse buttons at the same time. A move order (the default order mode) would be issued instead.
2015-12-13 14:16:06 +01:00
abcdefg30
fe334906f6 Make 'CloseEnough' on 'RepairableNear' use WDist 2015-12-13 01:10:38 +01:00
abcdefg30
301c2f0ca0 Add a 'Voice' field to RepairableNearInfo 2015-12-13 01:08:34 +01:00
Pavel Penev
2017a6d989 Merge pull request #10206 from abcdefg30/survival02
Let spawned soviet vehicles attack move on Survival02
2015-12-12 23:44:48 +02:00
RoosterDragon
aaa82339d1 Small cleanup in TraitDictionary. 2015-12-12 20:46:10 +00:00
RoosterDragon
c0286bb147 Remove ActorMap.ActorsInWorld.
Prefer the more direct and efficient query on World.Actors instead.
2015-12-12 20:42:44 +00:00