Paul Chote
6dcde3af72
Allow voxel-based aircraft to pitch and roll.
2020-06-21 18:05:40 +02:00
Paul Chote
43717a89b5
Add Orientation getter to IFacing.
2020-06-21 18:05:40 +02:00
abcdefg30
67fd71ab92
Add a ProjectedCellLayer and use it in Shroud.cs
2020-06-19 18:31:51 +02:00
abcdefg30
385e70552e
Create CellLayerBase
2020-06-19 18:31:51 +02:00
Matthias Mailänder
1e2c67bfca
Increase UPnP device discovery timeout.
2020-06-19 18:00:27 +02:00
Paul Chote
c6c3a8c60d
Make ActorPreview and EditorActorPreview wrap ActorReference.
2020-06-19 17:57:56 +02:00
Paul Chote
b856613194
Add ISingleInstanceInit interface.
...
Inits that are logically singletons (e.g. actor
location or owner) should implement this interface
to avoid runtime inconsistencies.
Duplicate instances are rejected at init-time,
allowing simpler queries when they are used.
2020-06-19 17:57:56 +02:00
Paul Chote
86305879cb
Parse Enum *ValueInit as string values, not integers.
2020-06-19 17:28:01 +02:00
Paul Chote
a98e460257
Expose WAngle to Lua API and deprecate old Facing.
2020-06-19 17:28:01 +02:00
Paul Chote
d3ab3d7d78
Move IndexedPlayerPalette to Mods.Common and add a non-player version.
2020-06-19 17:09:13 +02:00
Curtis Shmyr
02d462a82c
Fix copying public key to clipboard if already authed
2020-06-13 19:15:27 +02:00
reaperrr
0e81abc21b
Fix weapons not accounting for Air
...
If a weapon was aiming at a target position rather
than an actor target, it would always check target types
of the terrain below, ignoring altitude (and therefore ignoring
"InvalidTargets: Air").
2020-06-12 21:00:53 +02:00
Paul Chote
803b930405
Change IFacing.TurnSpeed to WAngle.
2020-06-12 18:35:41 +02:00
Paul Chote
6adf45bcb4
Convert IFacing.Facing and TurnSpeed to WAngle.
2020-06-12 18:35:41 +02:00
Paul Chote
10aac03f75
Add CompositeActorInit and simplify chronoshift inits.
2020-06-08 19:18:38 +02:00
Paul Chote
0eb0041f90
Allow ActorInits to target a specific trait by matching the @ suffix.
2020-06-08 19:18:38 +02:00
Paul Chote
b38018af9c
Replace IActorInit with an abstract class.
...
A shared ValueActorInit<T> is introduced to reduce duplication
in the most common init cases, and an ActorInitActorReference
allow actors to be referenced by map.yaml name.
2020-06-08 19:18:38 +02:00
Matthias Mailänder
607d9b2d5c
Fix index out of bounds exception for off world aircraft.
2020-06-02 19:25:53 +01:00
Paul Chote
2cfacc2c7d
ProjectileArgs facing -> WAngle.
2020-06-01 21:34:32 +02:00
abcdefg30
44d3691fa1
Assign Player.IsBot before calling INotifyCreated.Created
2020-05-30 19:47:29 +02:00
abcdefg30
52a9fcef3c
Rename "Created" to "Initialize" and let it handle adding to the world
2020-05-30 19:47:29 +02:00
abcdefg30
7386816f52
Manually construct the PlayerActor to fix crashes during actor creation
2020-05-30 19:47:29 +02:00
abcdefg30
9c0075b233
Move hardcoded PlayerActorTypes to shared const variables
2020-05-30 19:47:29 +02:00
abcdefg30
e4c5700baf
Remove an unused using
2020-05-30 19:47:29 +02:00
Paul Chote
7c6ec577dc
Rewrite ActorInit queries.
2020-05-28 19:04:53 +02:00
Paul Chote
626b40f31b
Account for ramps in terrain height calculations.
2020-05-28 09:41:55 -05:00
Paul Chote
5af12440ba
Replace MapGrid.CellCorners with a new CellRamp struct.
2020-05-28 09:41:55 -05:00
Paul Chote
4614f6febe
Cache cell ramps to avoid repeated tileset lookups.
2020-05-28 09:41:55 -05:00
Ivaylo Draganov
3ab4a584ab
Remove trailing white-space from various files
2020-05-23 11:38:44 +02:00
Paul Chote
86f61298e6
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
atlimit8
1ef27d18c1
check name for Actor.GrantCondition()
2020-05-17 12:33:29 +02:00
Matthias Mailänder
1d2d8ed107
Don't hard-code the transparent background color.
2020-05-16 22:28:52 +01:00
Paul Chote
fe58ed1283
Animation facing -> WAngle.
2020-05-09 10:20:23 -05:00
Paul Chote
361e2d463c
ISpriteSequence facing -> WAngle.
2020-05-09 10:20:23 -05:00
atlimit8
259c8d2c98
Merge ConditionManager trait directly into Actor
2020-05-09 15:46:11 +02:00
Paul Chote
bacec2689d
Remove error message duplication.
2020-05-08 15:17:44 +02:00
jrb0001
bf397591f9
Implement IPv6 support for server and direct connect
2020-05-08 15:17:44 +02:00
Paul Chote
f03841c4e4
Hide selection decorations when spectators zoom too far out.
2020-05-02 14:30:04 -05:00
Paul Chote
2abd137494
Remove OpenRA.PostProcess.exe.
...
The LAA flag is now set when packaging
Windows release installers.
2020-05-02 17:26:54 +02:00
reaperrr
2b4035979b
Make all warheads use WarheadArgs
...
Instead of passing damageModifiers directly.
2020-05-02 03:09:18 +03:00
Paul Chote
dac1f270ce
Restore legacy OpenGL 2.1 support.
2020-04-25 21:03:43 +02:00
Paul Chote
839be24053
Replace PreferGLES settings flag with GLProfile enum.
2020-04-25 21:03:43 +02:00
Paul Chote
91c4179f05
Split GLProfile from GLFeatures.
2020-04-25 21:03:43 +02:00
abcdefg30
e57462e7ca
Make attack moving and guarding use a grouped order
2020-04-21 01:35:40 -05:00
abcdefg30
78bf27709f
Add basic support for grouped orders
2020-04-21 01:35:40 -05:00
teinarss
e13fd693c3
Add Nuget packages for all dependencies
2020-04-18 11:36:25 -05:00
abcdefg30
3ba86f329f
Remove Game.HasInputFocus
2020-04-17 22:26:03 -05:00
Paul Chote
429dbe3e0c
Block profiles with revoked keys from joining auth-only servers.
2020-04-16 16:43:10 +02:00
Paul Chote
a63c17baab
Disable IP tooltip in skirmish games.
2020-04-15 23:16:24 +02:00
Paul Chote
9c4faddc0f
Switch GeoIP database from MaxMind to IP2Location.
...
The IP2Location data is licensed under CC BY-SA, which
allows us to distribute the database with releases.
2020-04-15 23:16:24 +02:00