Smittytron
8a5c0736f5
Remove CivilianKilled notification default from TD
2021-03-27 10:58:29 +01:00
Matthias Mailänder
e13fd4816e
Extract the directory if the registry value points to a filename.
2021-03-20 18:42:02 +01:00
Paul Chote
0bdd46451e
Overhaul resource layer logic:
...
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
and instead always use the map-defined densities.
* Allow mods to define their own resource placement
logic (e.g. allow resources on slopes) by subclassing
(Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
Paul Chote
7e9d291223
Add IResourceRenderer interface.
2021-03-20 16:45:41 +01:00
Paul Chote
555c43843b
Fix lobby checkbox event rectangle overlapping with scrollbars.
2021-03-05 18:58:51 +01:00
Paul Chote
445d943549
Remove obsolete shadow palette definitions.
2021-02-20 02:08:40 +01:00
Paul Chote
f661d1ba48
Remove OLDLST campaign overrides.
2021-02-14 18:13:21 +01:00
Smittytron
16fa1ef144
Change Z-offsets that overlap Repair Facility
2021-02-14 14:31:50 +00:00
Smittytron
5cf622fb6e
Improve AI response in Nod03b
2021-02-12 20:38:37 +01:00
Smittytron
8711d8799c
Improve AI response in Nod03a
2021-02-12 20:38:37 +01:00
Paul Chote
d09476c603
Remove custom palettes from building placement previews.
2021-02-12 02:08:30 +01:00
Orb
5bda6852a4
APC Balance Tweak Commit
2021-02-09 23:07:44 +01:00
Ivaylo Draganov
641b05eb21
Split settings panels logic and add support for custom panels
2021-02-08 11:25:50 +01:00
Paul Chote
3b768dacf5
Increase map chooser dialog size to match the lobby.
2021-01-25 20:43:53 +01:00
Smittytron
d67b3245e0
Change hospital owner in Nod07b
2021-01-24 10:47:05 +00:00
VonNah
bc9cd57fa0
Fix vehicle explosion and missile impact sounds in Tiberian Dawn
2021-01-16 01:32:20 +00:00
reaperrr
808c5f0951
Remove ScriptTriggers from map deco actors
...
Removes it from destroyed fields, trees and rocks in RA and C&C.
This trait isn't free in terms of performance due to all the
INotify* calls, and the mentioned actors should rarely
- if ever - need it. Besides, if a mission ever really needs
this on those actors, the trait can be added back via
map rules.
2021-01-16 00:44:03 +00:00
Paul Chote
207e09fea9
Add plumbing for mod-defined terrain loaders.
2021-01-11 21:57:55 +01:00
Paul Chote
02a2624bcc
Add a per-player handicap option to the lobby.
...
Handicaps reduce unit health, firepower, and build speed.
2021-01-10 22:23:52 +01:00
Paul Chote
c7c78eda80
Increase lobby and server list width.
2021-01-10 22:23:52 +01:00
Matthias Mailänder
7bc17b59f5
Add a generic video player widget.
2021-01-10 10:21:17 +01:00
Orb
f9a5669eb4
Playtest-Balance-Tweaks Commit
2021-01-09 23:22:49 +01:00
Paul Chote
8c9b9df125
Change WithColoredOverlay to use a color instead of a palette.
2021-01-06 00:06:51 +01:00
Paul Chote
96641873ae
Replace highlight palette with tint effects.
2021-01-06 00:06:51 +01:00
abcdefg30
1d4891b017
Rename several MP traits
2020-12-31 12:09:56 +01:00
Nah
4abe7d5895
Update defaults.yaml
...
Fix the Building's SoundOnDamageTransition DamagedSounds with the correct one and add a second sound file to DestroyedSounds for more variation like in the original Tiberian Dawn.
2020-12-30 14:06:56 +00:00
Orb
06850e6271
Fix-MT-Sound-Commit
2020-12-28 10:56:20 +01:00
Paul Chote
6e7ad9df25
Remove vestigial translation plumbing.
...
This was never completed to the level required to
be properly used ingame.
2020-12-25 16:18:28 +01:00
Paul Chote
989800efff
Fix missing tiles in upstream maps.
2020-12-19 13:07:01 +01:00
Ivaylo Draganov
62475279ee
Remove unneeded chrome yaml declarations
2020-12-14 20:52:38 +01:00
Paul Chote
26b28d26da
Prevent Civilians from wandering onto Tiberium.
2020-12-12 12:54:46 +01:00
abcdefg30
919c670502
Update the rules of the default mods
2020-12-11 17:13:02 +01:00
Paul Chote
7a7cd21578
Fix TD SAM Site facings being reset when damaged while closed.
2020-12-07 01:44:04 +01:00
Orb
6cac587753
ST Death Explosion Change Commit
2020-12-06 09:47:22 +01:00
Paul Chote
5a52ce5330
Revert "Remove BuildingInfluence trait."
...
This reverts commit 34bf14332887267e206d217956aab143720fc87d.
2020-12-05 17:06:04 +00:00
Paul Chote
77ffc20a5f
Convert Attack*.FacingTolerance to WAngle.
2020-11-30 16:39:48 +01:00
Paul Chote
20fe59e844
Output compiled binaries to ./bin.
2020-11-24 17:53:48 +01:00
Paul Chote
dd0b08d54a
Replace ^ and . in platform paths with ^SupportDir and ^EngineDir.
2020-11-24 17:53:48 +01:00
Orb
973f679939
TD Veterancy Adjustment Commit
2020-11-15 09:46:54 +01:00
Orb
e7ce739fec
TD Fix Repair Times Commit
2020-11-15 09:42:21 +01:00
reaperrr
fce109a46d
Fix piff anims of Sniper and SilencedPPK weapons
2020-11-14 16:06:21 +01:00
reaperrr
748292324a
Update RA/TD light guns cosmetic effects
...
Use single piff instead of piffs per impact on
M60s and M1, but in return add visual inaccuracy.
Gave minigunner MG two additional delayed effect warheads
to match sound and fire animation.
2020-11-14 16:06:21 +01:00
reaperrr
efe0de2ecb
Move around TD Pistol yaml
...
Feels more organized if located below the inherited
^LightMG, like all other inheritors.
2020-11-14 16:06:21 +01:00
Trevor Nichols
d66e0bb22e
Right click lobby spawns to disable or remove players.
2020-11-07 19:33:28 +01:00
Mustafa Alperen Seki
8b12cce250
Disable neutral Oil Derricks in TD and RA.
2020-11-02 21:27:37 +00:00
Orb
df39d4fcc4
TD Map Pool 2020 Commit
2020-11-01 19:21:23 +00:00
Paul Chote
72c82cb080
Remove BuildingInfluence trait.
2020-10-26 16:51:12 +01:00
Orb
0e33640b14
Code Polish TD Commit
2020-10-19 13:33:25 +02:00
reaperrr
a1c8cbab0b
Enable recoil anim on RA/TD Gun Turrets
2020-10-18 20:39:22 +02:00
reaperrr
50b484df56
Fix RA/TD defense turrets facing issues
...
By using WithSpriteTurret instead of
WithEmbeddedTurretSpriteBody.
2020-10-18 20:39:22 +02:00