Commit Graph

1240 Commits

Author SHA1 Message Date
darkademic
265f915442 Resurrected old colour picker. 2023-04-08 18:05:20 +03:00
Matthias Mailänder
af2b32e7ba Add particle smoke effects. 2023-03-23 12:15:16 +02:00
Paul Chote
992ba1a9a2 Remove HasEmbeddedPalette from sequences. 2023-03-10 20:11:33 +02:00
Matthias Mailänder
37afd6094e Rename GiveMcvCrateAction to GiveBaseBuilderCrateAction. 2023-03-07 12:53:31 +02:00
Matthias Mailänder
ee35cbc0d0 Let bot Deviators prioritize vehicles. 2023-02-22 23:09:08 +01:00
Matthias Mailänder
40e8061797 Removed unused water terrain type from Dune 2000. 2023-02-22 23:09:08 +01:00
Gustas
68fddf818c Polish encyclopedia descriptions 2023-02-18 16:18:01 +01:00
abcdefg30
835537fcc2 Adjust the encyclopedia descriptions of combat tanks 2023-02-14 10:09:11 +02:00
abcdefg30
08ba35763c Adjust the encyclopedia descriptions of light armored units 2023-02-14 10:09:11 +02:00
Matthias Mailänder
c3752d1c18 Remove engineer repairing completely. 2023-01-24 23:26:14 +01:00
Matthias Mailänder
f67b6f6cad Give EngineerRepair(able) more generic names 2023-01-24 23:26:14 +01:00
Gustas
e21f94f36a Guarantee 1 riflemen on sell in mods
And engineer on RA and D2K construction yards
2022-12-31 16:51:26 +01:00
abcdefg30
982c97dc6c Specify targetable offsets for the repair pad in Dune 2000 2022-12-28 17:11:31 +02:00
Matthias Mailänder
943751547e Don't hardcode enemy aircraft ignorance. 2022-12-25 22:24:57 +01:00
Ivaylo Draganov
a0f17b15ec Refactor translation files
- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
2022-12-19 22:04:54 +13:00
Matthias Mailänder
8297fcff30 Expose lobby options to localisation. 2022-12-07 18:40:26 +02:00
Gustas
0b86936dcd Nerf player experience 2022-11-10 23:33:52 +01:00
ThomasChr
6c348620f3 Use Stop button on (production) buildings to reset rally point fixes #20414 2022-11-09 08:44:09 +02:00
N.N
08de346e31 fix worm spawn in campaing 2022-10-30 14:32:25 +01:00
N.N
ae7fc11472 Minor adjustment into the D2k
Minor adjustment into the D2k

- Add rally point into the Palace
- removed harvester MustBeDestroyed in campaing
- Players can see they carryalls and ornothopers under the fog.
- Increased CameraRemoveDelay on Superweapons so player can see superweapon impact.
2022-09-21 18:06:18 +02:00
Matthias Mailänder
3be0e9e8a5 Add an in-game encyclopedia to Dune 2000. 2022-09-11 20:19:58 +03:00
Ivaylo Draganov
c1e1765c2f Move game speed lobby dropdown before time limit dropdown
Game speed is the more frequently changed option and with the current
layout it was buried below the fold.
2022-09-02 16:09:05 +02:00
Gustas
88e2314776 Add directional support powers to D2K ornithopters 2022-08-08 23:28:51 +02:00
RoosterDragon
93998dc4a7 Add a PathFinderOverlay to visualize path searches.
Activated with the '/path-debug' chat command, this displays the explored search space and costs when searching for paths. It supports custom movement layers, bi-directional searches as well as visualizing searches over the abstract graph of the HierarchicalPathFinder. The most recent search among selected units is shown.
2022-08-03 23:12:42 +02:00
RoosterDragon
aef65d353d Replace DomainIndex internals with a lookup from HierarchicalPathFinder instead
Teach HierarchicalPathFinder to keep a cache of domain indices, refreshing them only on demand and when invalidated by terrain changes. This provides an accurate and quick determination for checking if paths exist between given locations.

By exposing PathExistsForLocomotor on the IPathFinder interface, we can remove the DomainIndex trait entirely.
2022-08-03 23:12:42 +02:00
RoosterDragon
5a8f91aa21 Add a hierarchical path finder to improve pathfinding performance.
Replaces the existing bi-directional search between points used by the pathfinder with a guided hierarchical search. The old search was a standard A* search with a heuristic of advancing in straight line towards the target. This heuristic performs well if a mostly direct path to the target exists, it performs poorly it the path has to navigate around blockages in the terrain. The hierarchical path finder maintains a simplified, abstract graph. When a path search is performed it uses this abstract graph to inform the heuristic. Instead of moving blindly towards the target, it will instead steer around major obstacles, almost as if it had been provided a map which ensures it can move in roughly the right direction. This allows it to explore less of the area overall, improving performance.

When a path needs to steer around terrain on the map, the hierarchical path finder is able to greatly improve on the previous performance. When a path is able to proceed in a straight line, no performance benefit will be seen. If the path needs to steer around actors on the map instead of terrain (e.g. trees, buildings, units) then the same poor pathfinding performance as before will be observed.
2022-08-03 23:12:42 +02:00
dnqbob
013ec52108 Unhardcode defenses in BaseBuilderBotModule 2022-08-03 11:22:59 +02:00
N.N
a9d1b771a0 Align ORA d2k to original D2k
Align ORA D2k weapons to better match original d2k.
2022-07-28 23:42:00 +02:00
N.N
75554123f6 make ornithopter targetable
make ornithopter targetable by anti-air units

update to use just one Targetable type
2022-07-24 21:17:28 +02:00
abcdefg30
512eaf2746 Use Building instead of D2kBuilding for the Sietch actor 2022-04-30 12:28:28 -05:00
Ivaylo Draganov
bc676fbf78 Add text notifications to many in-game events 2022-04-30 12:39:29 +01:00
Mustafa Alperen Seki
60b123c641 Split NukePower MissileImage from MissileWeapon. 2022-04-12 21:52:29 +02:00
Matthias Mailänder
7735107deb Add a script trigger overlay. 2022-04-02 18:01:00 +02:00
abcdefg30
889425ab0f Remove AttackFrontal's FacingTolerance and define it explicitly in rules 2022-03-13 11:16:47 +01:00
Mustafa Alperen Seki
153bd14f9e Add Force-Move undeploy to D2k Thumper Infantry. 2022-03-11 22:29:45 +01:00
Ivaylo Draganov
7a93b9ea8c Make control group hotkeys configurable
- Split control groups management to its own interface
- Add hotkeys for selecting, creating, adding to and combining with control groups
- Add a ControlGroups widget to manage the player interaction
2022-01-28 18:38:18 +01:00
Matthias Mailänder
cdac14b92b Avoid duplicate field. 2022-01-06 16:10:49 +02:00
Matthias Mailänder
bb27837149 Don't make support airplanes huntable. 2021-12-28 13:08:38 -06:00
Matthias Mailänder
b3d290edd9 Rename support power field for consistency. 2021-12-05 14:56:01 +01:00
Matthias Mailänder
5eaba4f893 Unhardcode AI defensive priorities. 2021-12-05 13:17:32 +01:00
Matthias Mailänder
e82aa9977e Unhardcode AI air units and exclude scripted aircraft. 2021-12-05 13:17:32 +01:00
abc013
c0da9f1eab Fix walls counting to kills/deaths statistic 2021-10-29 21:07:06 +02:00
Orb370
d88198e61e Allow Targeting While Defenses are in the Construction Animation Commit 2021-10-11 17:49:44 -05:00
abcdefg30
884e6cdb51 Exempt D2k Harvesters from slowness modifiers applied when damaged 2021-10-09 14:55:27 -05:00
Ivaylo Draganov
fa0adb5a1b Hide various lobby options from missions and minigames 2021-09-26 21:25:08 +01:00
Paul Chote
99322cee8f Set the closest production to Primary when force-targeting rallypoints. 2021-07-29 16:19:53 +02:00
Andre Mohren
7356f2506b Moved flashimage to world trait. 2021-07-01 16:38:51 +02:00
Leo512bit
e60e7beeef Slower damaged units 2021-06-26 09:24:30 -05:00
Matthias Mailänder
44b2dda585 Add an editor overlay for unbuildable terrain. 2021-06-06 21:14:44 +02:00
Paul Chote
3bc42543fa Decouple color picker palette definitions to their own trait. 2021-05-15 15:29:46 +02:00