Paul Chote
a846e484c7
Convert Disguise to conditions.
2016-12-13 19:30:38 +00:00
Paul Chote
4ed7725e20
Update RA rules.
2016-11-19 17:19:27 +00:00
Rob Wilkinson
e337048a97
Fixes issue with rocket soldiers wandering
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Fixes #12368
2016-11-19 17:13:17 +00:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
abc013
268dcd7d41
changed AttackSequence to DefaultAttackSequence
2016-10-14 14:53:02 +02:00
abc013
78305ca7d6
Fix the secondary weapon of e3 being named "primary"
2016-09-30 22:18:17 +02:00
reaperrr
b8f89ac5fb
Merge pull request #11945 from MustaphaTR/ant-dog-fix
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RA - Fix Dogs can attack Giant Ants
2016-09-02 22:35:18 +02:00
Mustafa Alperen Seki
09be3d2ab2
Fix dogs can attack ants
2016-09-02 09:13:41 +02:00
Mustafa Alperen Seki
ec82924b48
Fix ants and zombies can be trained from kennel
2016-09-02 08:54:41 +02:00
Oliver Brakmann
d292f15cc2
Enable player experience tracking in mod rules
2016-07-19 20:20:38 +02:00
Oliver Brakmann
9ab2ce2362
Merge pull request #11520 from reaperrr/IdleWander
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Make civilians wander around when idle
2016-07-04 11:50:35 +02:00
Mustafa Alperen Seki
079d58dbef
Some fixes about Giant Ants.
2016-06-28 16:42:58 +03:00
reaperrr
28376782aa
Make civilians in RA, TD and TS wander around
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Except for some singleplayer actors where this could be problematic
(Einstein, Mobius, Agent Delphi, RA General).
2016-06-26 20:30:08 +02:00
reaperrr
629f17b430
Merge pull request #11294 from Mailaender/generic-demolition
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Renamed C4Demolition to Demolition
2016-05-26 23:23:49 +02:00
Matthias Mailänder
3e011a74af
Rename C4Demolition to Demolition.
2016-05-26 19:27:40 +02:00
D'Arcy Rush
56a3237eef
Change RA grenadier UI ordering
2016-05-21 20:38:25 +01:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
Oliver Brakmann
742cc613c5
Undo lowering selection priority of medics and mechanics (RA)
2016-02-15 21:27:36 +01:00
Paul Chote
df30257881
Add a "No Superweapons" tech level.
2016-01-24 11:33:30 +00:00
Alexandre Oliveira
5ce454ce7b
Decrease Engineer, Medic and Mechanic priority
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Fixes the issue that engineers would just run straight at the target while
mixed with a group and attack moved.
2016-01-15 14:18:10 -02:00
teees
f46185b85f
Reworked cloaking behaviour
2016-01-07 13:44:16 +01:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
reaperrr
7076dfaa4d
HitShape Upgrade Rules
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Radius is now a sub-property of Shape.Circle.
2015-12-29 00:29:03 +00:00
Paul Chote
372bbaf7b6
Overhaul WithDecoration trait.
2015-12-26 12:38:26 +00:00
DArcy Rush
5d7a088f18
Add CHAN to EmitInfantryOnSell on certain structures.
2015-11-21 09:39:05 +00:00
DArcy Rush
23880afe05
Rename Chan to Scientist.
2015-11-20 20:38:10 +00:00
abcdefg30
16dbdebb72
Increase the speed of HIJACKER
2015-10-31 16:08:16 +01:00
Oliver Brakmann
1a879009f1
Change InitialStance to Defend for human players
2015-10-27 19:41:49 +01:00
Paul Chote
c87c2270ca
Merge pull request #9668 from abcdefg30/balanceRA
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RA-Balance changes for the next playtest
2015-10-24 21:16:52 +01:00
Oliver Brakmann
9c75079b2e
Remove tesla boost from RA
2015-10-23 19:51:39 +02:00
abcdefg30
f675c17640
Remove junk values (5c0 is the default)
2015-10-22 16:43:11 +02:00
abcdefg30
1a7a184730
Add cloak to HIJACKER
2015-10-22 16:43:10 +02:00
abcdefg30
065386f134
Increase Crushable: WarnProbability: to 95 for HIJACKERs
2015-10-22 16:43:09 +02:00
Matija Hustić
03c80fb9c6
Added tesla boost capabilities.
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Shock troopers and tesla tanks standing near a tesla coil
will charge it up, enhancing its range, modifying the zap
animation and allowing it to work even when player's power
is down.
The sound for charger weapons edited from
https://www.freesound.org/people/JoelAudio/sounds/136542/
2015-10-09 22:41:21 +02:00
Matija Hustić
69696fc154
UpgradeRules YAMLs
2015-10-06 02:00:39 +02:00
abcdefg30
8a0023b40a
Merge pull request #9248 from r34ch/ra-balance-changes
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Lower shocktrooper health
2015-09-25 14:50:39 +02:00
atlimit8
de7f5a4288
Make Range WDist for all traits with circular ranges.
2015-09-19 11:02:28 -05:00
Matthias Mailänder
4b1bedd7dd
use pre-multiplied alpha for cloak effects
2015-09-09 23:07:24 +02:00
DArcy Rush
f9a011d657
lower shocktrooper health
2015-09-03 20:51:54 +01:00
atlimit8
23d0424437
Add ITargetablePositions seperating it from ITargetable
2015-09-02 23:14:40 -05:00
Taryn Hill
a3d740aa44
Rename ProduceableWithLevel to ProducibleWithLevel.
2015-07-13 21:04:26 -05:00
Matthias Mailänder
4acb096416
Merge pull request #8210 from matija-hustic/ra2_veterancy_icon
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Veteran unit production & unlocking through spies.
2015-07-06 09:38:09 +02:00
Matija Hustić
fe2c0b3b08
RA Upgrade YAMLs.
2015-07-04 22:25:13 +01:00
Matthias Mailänder
87a847b4e9
DELPHI is actually unarmed
2015-07-04 22:47:01 +02:00
Matthias Mailänder
c1b7a4d4ae
add counter intelligence to spies
2015-07-01 22:59:57 +02:00
reaperrr
f9fc60a3be
Cleaned RA yaml rules.
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Sanitized defaults.
2015-06-29 22:15:15 +02:00
Zimmermann Gyula
8a94caab3c
Implements a disguise decoration to Spies. Deprecates WithDecorationDisguised in favor of a refactor in Disguise.
2015-06-28 12:58:41 +02:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Matthias Mailänder
50e5e9df24
check voice actor references
2015-06-20 12:09:58 +02:00
reaperrr
0ff22b8cbc
Changed Bounds/added VisualBounds in RA mod
2015-06-17 20:13:53 +02:00