Chris Forbes
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e36a58e62d
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2010-02-07 01:05:22 +13:00 |
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Bob
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bb10a9b266
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fix default Turreted.ROT
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2010-02-07 01:05:50 +13:00 |
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Paul Chote
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b559d69d4e
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Frickin' Lasers
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2010-02-07 00:12:24 +13:00 |
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Paul Chote
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709fc39546
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Animate the correct fact
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2010-02-07 00:12:21 +13:00 |
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Chris Forbes
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3b1dc39d6d
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removed needless cursor indirection
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2010-02-06 22:07:48 +13:00 |
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Paul Chote
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6af9bf4d32
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Bugfixes: Oremine, Airfield, Prerequisites
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2010-02-06 15:17:38 +13:00 |
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Chris Forbes
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c78ce442c6
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rude hack to make snow maps for c&c work
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2010-02-06 09:42:54 +13:00 |
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Chris Forbes
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848c927a81
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update data sln; 4-wide bibs
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2010-02-06 09:16:51 +13:00 |
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Paul Chote
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5b702b76cf
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Refactor McvDeploy into a generic 'transform into another actor' trait
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2010-02-06 01:06:38 +13:00 |
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Paul Chote
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a0d99be0dc
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Conyard plays build animation when placing structures
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2010-02-05 23:36:43 +13:00 |
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Paul Chote
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504ca7638a
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Fix Weapons factory
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2010-02-05 23:25:10 +13:00 |
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Paul Chote
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e3e4f4a853
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Add mod project this time; Fix trees
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2010-02-05 19:58:31 +13:00 |
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Paul Chote
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1ea8e212c4
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Create a mod dll for cnc
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2010-02-05 19:41:31 +13:00 |
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Paul Chote
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20c631a7f9
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Forgot a file
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2010-02-05 12:36:47 +13:00 |
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Paul Chote
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6c99b33364
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Fix graphic corruptions by returning the max palette number to 16
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2010-02-05 11:02:44 +13:00 |
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Paul Chote
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302af4edce
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Forgot a file
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2010-02-05 11:02:43 +13:00 |
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Paul Chote
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6821238710
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Extendable palette definitions. Contains many regressions, bugs and general hacks
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2010-02-05 11:02:41 +13:00 |
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Paul Chote
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1e01911b46
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Add a mechanism to add palettes via traits
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2010-02-05 11:02:39 +13:00 |
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Paul Chote
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f09bdfc49f
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Nod Airfield behavior (fly units from offscreen)
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2010-02-05 11:02:34 +13:00 |
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Paul Chote
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ae751ace98
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Fix animation continuity regression
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2010-02-05 11:02:32 +13:00 |
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Paul Chote
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d6f0839a1a
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Flesh out guided-dock concept; regress on animation continuity in RA mod
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2010-02-05 11:02:31 +13:00 |
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Paul Chote
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249c56d82f
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Start thinking about how the harv<->proc interaction is going to work
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2010-02-05 11:02:30 +13:00 |
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Paul Chote
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ca8acee224
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Un-hardcode production audio
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2010-02-05 11:02:21 +13:00 |
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Chris Forbes
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13041ea777
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Fixed trait ordering for rally point. Will fix bounding box guess soon.
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2010-01-31 16:36:37 +13:00 |
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Bob
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c4477455fe
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more.
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2010-01-31 13:55:01 +13:00 |
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Bob
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73c16d5d9d
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smart queries for World.Actors
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2010-01-31 01:27:50 +13:00 |
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Bob
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c012cf3c7f
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fix trait ordering, via ITraitPrerequisite<>. We'll need to do this for other traits, later (I've just fixed the crashbug)
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2010-01-30 18:37:27 +13:00 |
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Chris Forbes
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6187539dae
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moved ProductionItem into Traits.ProductionQueue's file
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2010-01-29 20:00:57 +13:00 |
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Chris Forbes
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938c45fc87
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moved gps into mod
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2010-01-29 19:58:28 +13:00 |
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Bob
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206e4fb558
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BIM/UIM become traits on World; Added World.WorldActor
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2010-01-29 19:57:41 +13:00 |
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Chris Forbes
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7283bc5273
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cleaning some cruft
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2010-01-29 19:54:07 +13:00 |
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Chris Forbes
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045439b666
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remove a use of Game.viewport in actor code
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2010-01-29 19:52:03 +13:00 |
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Chris Forbes
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d043f6690d
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invuln moved to mod
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2010-01-29 19:48:51 +13:00 |
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Chris Forbes
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603bb44529
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Game.IssueOrder wrapper for OM; moved some more features into mod
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2010-01-29 19:34:13 +13:00 |
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Chris Forbes
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3cf1ec5b45
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moved paradrop crap into mod dll
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2010-01-29 19:24:30 +13:00 |
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Chris Forbes
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f62565ee9a
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fix crash
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2010-01-28 22:24:10 +13:00 |
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Chris Forbes
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0f886a9467
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factor out reusable part of paradrop code
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2010-01-28 22:07:55 +13:00 |
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Chris Forbes
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9c27651475
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specify some things in rules; defaults work but are not discoverable
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2010-01-28 22:05:07 +13:00 |
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Chris Forbes
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493ec984bf
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paratroopers
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2010-01-28 21:47:56 +13:00 |
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Chris Forbes
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02ab0f5444
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start on paratroopers; fix bugs in chrono/invuln
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2010-01-28 17:50:30 +13:00 |
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Chris Forbes
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5bd6c32aff
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don't allow healing of fully-healed stuff
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2010-01-28 00:13:18 +13:00 |
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Paul Chote
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cc4c137038
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Crates: Part 2
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2010-01-27 23:10:41 +13:00 |
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Paul Chote
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abe1b3c1ea
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Default MCV AllowUndeploy to true
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2010-01-27 23:10:40 +13:00 |
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Paul Chote
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d474f06ea9
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Crates: Part 1
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2010-01-27 23:10:38 +13:00 |
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Chris Forbes
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5916cb473c
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allow chrono and iron curtain to work on other players' units
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2010-01-27 20:20:46 +13:00 |
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Chris Forbes
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d9a1b4c807
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disabled buildings no longer count as prereqs for using fully-charged powers
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2010-01-27 18:02:50 +13:00 |
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Bob
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99e59e8fb2
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chat no longer sets Order.Player (or Subject); clientId is used instead.
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2010-01-26 16:25:27 +13:00 |
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Bob
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f3f8fdef90
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added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready")
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2010-01-26 12:43:42 +13:00 |
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Chris Forbes
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c3e8a900dc
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#44 fixed
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2010-01-25 22:07:33 +13:00 |
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Chris Forbes
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054cfa6862
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#38 more pedantry wrt who hears sounds
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2010-01-25 20:57:52 +13:00 |
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