Commit Graph

574 Commits

Author SHA1 Message Date
Chris Forbes
e36a58e62d Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2010-02-07 01:05:22 +13:00
Bob
bb10a9b266 fix default Turreted.ROT 2010-02-07 01:05:50 +13:00
Paul Chote
b559d69d4e Frickin' Lasers 2010-02-07 00:12:24 +13:00
Paul Chote
709fc39546 Animate the correct fact 2010-02-07 00:12:21 +13:00
Chris Forbes
3b1dc39d6d removed needless cursor indirection 2010-02-06 22:07:48 +13:00
Paul Chote
6af9bf4d32 Bugfixes: Oremine, Airfield, Prerequisites 2010-02-06 15:17:38 +13:00
Chris Forbes
c78ce442c6 rude hack to make snow maps for c&c work 2010-02-06 09:42:54 +13:00
Chris Forbes
848c927a81 update data sln; 4-wide bibs 2010-02-06 09:16:51 +13:00
Paul Chote
5b702b76cf Refactor McvDeploy into a generic 'transform into another actor' trait 2010-02-06 01:06:38 +13:00
Paul Chote
a0d99be0dc Conyard plays build animation when placing structures 2010-02-05 23:36:43 +13:00
Paul Chote
504ca7638a Fix Weapons factory 2010-02-05 23:25:10 +13:00
Paul Chote
e3e4f4a853 Add mod project this time; Fix trees 2010-02-05 19:58:31 +13:00
Paul Chote
1ea8e212c4 Create a mod dll for cnc 2010-02-05 19:41:31 +13:00
Paul Chote
20c631a7f9 Forgot a file 2010-02-05 12:36:47 +13:00
Paul Chote
6c99b33364 Fix graphic corruptions by returning the max palette number to 16 2010-02-05 11:02:44 +13:00
Paul Chote
302af4edce Forgot a file 2010-02-05 11:02:43 +13:00
Paul Chote
6821238710 Extendable palette definitions. Contains many regressions, bugs and general hacks 2010-02-05 11:02:41 +13:00
Paul Chote
1e01911b46 Add a mechanism to add palettes via traits 2010-02-05 11:02:39 +13:00
Paul Chote
f09bdfc49f Nod Airfield behavior (fly units from offscreen) 2010-02-05 11:02:34 +13:00
Paul Chote
ae751ace98 Fix animation continuity regression 2010-02-05 11:02:32 +13:00
Paul Chote
d6f0839a1a Flesh out guided-dock concept; regress on animation continuity in RA mod 2010-02-05 11:02:31 +13:00
Paul Chote
249c56d82f Start thinking about how the harv<->proc interaction is going to work 2010-02-05 11:02:30 +13:00
Paul Chote
ca8acee224 Un-hardcode production audio 2010-02-05 11:02:21 +13:00
Chris Forbes
13041ea777 Fixed trait ordering for rally point. Will fix bounding box guess soon. 2010-01-31 16:36:37 +13:00
Bob
c4477455fe more. 2010-01-31 13:55:01 +13:00
Bob
73c16d5d9d smart queries for World.Actors 2010-01-31 01:27:50 +13:00
Bob
c012cf3c7f fix trait ordering, via ITraitPrerequisite<>. We'll need to do this for other traits, later (I've just fixed the crashbug) 2010-01-30 18:37:27 +13:00
Chris Forbes
6187539dae moved ProductionItem into Traits.ProductionQueue's file 2010-01-29 20:00:57 +13:00
Chris Forbes
938c45fc87 moved gps into mod 2010-01-29 19:58:28 +13:00
Bob
206e4fb558 BIM/UIM become traits on World; Added World.WorldActor 2010-01-29 19:57:41 +13:00
Chris Forbes
7283bc5273 cleaning some cruft 2010-01-29 19:54:07 +13:00
Chris Forbes
045439b666 remove a use of Game.viewport in actor code 2010-01-29 19:52:03 +13:00
Chris Forbes
d043f6690d invuln moved to mod 2010-01-29 19:48:51 +13:00
Chris Forbes
603bb44529 Game.IssueOrder wrapper for OM; moved some more features into mod 2010-01-29 19:34:13 +13:00
Chris Forbes
3cf1ec5b45 moved paradrop crap into mod dll 2010-01-29 19:24:30 +13:00
Chris Forbes
f62565ee9a fix crash 2010-01-28 22:24:10 +13:00
Chris Forbes
0f886a9467 factor out reusable part of paradrop code 2010-01-28 22:07:55 +13:00
Chris Forbes
9c27651475 specify some things in rules; defaults work but are not discoverable 2010-01-28 22:05:07 +13:00
Chris Forbes
493ec984bf paratroopers 2010-01-28 21:47:56 +13:00
Chris Forbes
02ab0f5444 start on paratroopers; fix bugs in chrono/invuln 2010-01-28 17:50:30 +13:00
Chris Forbes
5bd6c32aff don't allow healing of fully-healed stuff 2010-01-28 00:13:18 +13:00
Paul Chote
cc4c137038 Crates: Part 2 2010-01-27 23:10:41 +13:00
Paul Chote
abe1b3c1ea Default MCV AllowUndeploy to true 2010-01-27 23:10:40 +13:00
Paul Chote
d474f06ea9 Crates: Part 1 2010-01-27 23:10:38 +13:00
Chris Forbes
5916cb473c allow chrono and iron curtain to work on other players' units 2010-01-27 20:20:46 +13:00
Chris Forbes
d9a1b4c807 disabled buildings no longer count as prereqs for using fully-charged powers 2010-01-27 18:02:50 +13:00
Bob
99e59e8fb2 chat no longer sets Order.Player (or Subject); clientId is used instead. 2010-01-26 16:25:27 +13:00
Bob
f3f8fdef90 added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready") 2010-01-26 12:43:42 +13:00
Chris Forbes
c3e8a900dc #44 fixed 2010-01-25 22:07:33 +13:00
Chris Forbes
054cfa6862 #38 more pedantry wrt who hears sounds 2010-01-25 20:57:52 +13:00