reaperrr
|
6b9a511bd5
|
Added ^SpriteActor and streamlined RA defaults
To fix potential BodyOrientation issues and reduce risk of future
regressions.
|
2015-09-03 22:39:57 +02:00 |
|
atlimit8
|
23d0424437
|
Add ITargetablePositions seperating it from ITargetable
|
2015-09-02 23:14:40 -05:00 |
|
reaperrr
|
9da56f51e2
|
Remove RenderBuilding
|
2015-08-30 15:44:59 +02:00 |
|
abcdefg30
|
0c4e691008
|
Rename HuskActor to Actor
|
2015-08-17 17:38:07 +02:00 |
|
abcdefg30
|
e8477b1b5a
|
Rename LeavesHusk to SpawnActorOnDeath
|
2015-08-09 19:24:14 +02:00 |
|
atlimit8
|
4976f9fec9
|
Add StartSequence to WithIdleOverlay & change V19.Husk
|
2015-07-26 12:53:09 -05:00 |
|
abcdefg30
|
a273e2fc99
|
Remove OwnerRow from explosive barrels
|
2015-07-14 19:16:03 +02:00 |
|
Paul Chote
|
6bc4fae084
|
Upgrade RA rules.
|
2015-07-04 17:07:07 +01:00 |
|
reaperrr
|
f9fc60a3be
|
Cleaned RA yaml rules.
Sanitized defaults.
|
2015-06-29 22:15:15 +02:00 |
|
Paul Chote
|
34f5482d26
|
Update RA rules.
|
2015-06-19 22:02:07 +01:00 |
|
reaperrr
|
c23ee1be2e
|
Remove Selectable boolean from Selectable trait
Add work-around for ta/td bridge huts since they need actor Bounds to
be targetable by C4/engineer repair.
|
2015-06-17 20:13:59 +02:00 |
|
reaperrr
|
0ff22b8cbc
|
Changed Bounds/added VisualBounds in RA mod
|
2015-06-17 20:13:53 +02:00 |
|
reaperrr
|
0d05fdefbb
|
Extract actor voice set into Voiced trait
|
2015-05-22 01:51:51 +02:00 |
|
Matthias Mailänder
|
6f3c11da1d
|
remove actors without palette glitches, but non-sensical
|
2015-05-18 19:41:47 +02:00 |
|
penev92
|
dc3ae39db1
|
Rename ProvidesCustomPrerequisite to ProvidesPrerequisite
|
2015-05-07 03:04:11 +03:00 |
|
penev92
|
1154e109d3
|
Fix building prerequisites in RA
|
2015-05-04 01:58:54 +03:00 |
|
penev92
|
c5dead9098
|
Introduce WithSpriteBody trait
Add upgrade rules
Add ISpriteBody
|
2015-05-03 11:54:27 +03:00 |
|
Matthias Mailänder
|
cae7d7cffa
|
add the windmill
|
2015-04-12 13:31:56 +02:00 |
|
Matthias Mailänder
|
0cde0c1224
|
add the light house
|
2015-04-12 08:11:13 +02:00 |
|
Paul Chote
|
4ea55809ca
|
Decompose RenderInfantry into WithInfantryBody and RenderSprites.
|
2015-03-21 13:04:17 +00:00 |
|
Paul Chote
|
29bf625887
|
Remove DeadBuildingState from RA.
|
2015-02-20 16:56:41 +00:00 |
|
Paul Chote
|
372d03c320
|
Convert SelfHealing to upgrades.
|
2014-09-27 22:14:45 +12:00 |
|
Curtis Shmyr
|
fa8229d53b
|
Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
|
2014-08-23 14:42:55 -06:00 |
|
ScottNZ
|
692e3a9c88
|
Move Power out of Building and into its own trait
Conflicts:
mods/ts/rules/structures.yaml
|
2014-08-03 18:53:51 +12:00 |
|
Mustafa Alperen Seki
|
b6a39c5993
|
Explosive Oil Derricks
|
2014-07-11 15:08:41 +03:00 |
|
Mustafa Alperen Seki
|
101e57eade
|
Capturable Bio Lab
|
2014-07-08 11:51:29 +03:00 |
|
Tom Lane
|
8d6d06fc5f
|
Remove ability for Sniper to capture churches.
|
2014-06-25 21:44:50 +01:00 |
|
Paul Chote
|
1169211893
|
Merge pull request #5579 from Mailaender/frozen-C4
Fixed C4 target inconsistencies with Fog of War and Husks
|
2014-06-15 22:01:04 +12:00 |
|
Matthias Mailänder
|
799966d376
|
don't target or demolish oil derrick husks
|
2014-06-08 11:18:14 +02:00 |
|
Kanar
|
bf47543a0a
|
Adds/reworks some minibibs
|
2014-06-07 09:24:08 +02:00 |
|
Squiggles211
|
099d2a5400
|
Lower BridgeHut Selectable Priority
Fixes #4738 where player was unable unable to attack units/buildings that
are next to or on a bridge.
|
2014-05-21 00:40:48 -05:00 |
|
Chicken man
|
718ddf9afd
|
Updated mods to work with changes.
|
2014-03-05 17:30:34 -05:00 |
|
Matthias Mailänder
|
e7874b850d
|
never allow C4 on barrels
|
2014-02-15 23:46:18 +01:00 |
|
Matthias Mailänder
|
44f00dc48e
|
setup all hospital frames
|
2014-01-17 08:18:42 +01:00 |
|
Matthias Mailänder
|
da59468fa5
|
setup all biolab frames
|
2014-01-17 08:18:42 +01:00 |
|
Matthias Mailänder
|
493de23527
|
use all tech center frames
|
2014-01-17 08:18:37 +01:00 |
|
Matthias Mailänder
|
3a6989ce24
|
removed redundant default mini bridges
|
2014-01-04 09:39:43 +01:00 |
|
Paul Chote
|
9d221b85e4
|
Merge pull request #3666 from Mailaender/c4-bridges
Allow bridges to be demolished with C4
|
2013-12-26 12:28:25 -08:00 |
|
Matthias Mailänder
|
c78a856894
|
C4 demolishable bridges
|
2013-12-26 21:22:47 +01:00 |
|
Matthias Mailänder
|
61ef48585c
|
Merge pull request #4374 from MicroGraphics/rushouse
fixed yaml for rushouse and snowhut
|
2013-12-26 06:57:00 -08:00 |
|
MicroGraphics
|
16a3f38a11
|
fixed yaml for rushouse and snowhut
|
2013-12-26 15:46:56 +01:00 |
|
Paul Chote
|
996877d9e5
|
Upgrade mod rules to match engine changes.
|
2013-12-26 20:42:13 +13:00 |
|
MicroGraphics
|
f00c82a110
|
polished rushouse , changed footprint
made it smaller and worked with a blurring-tool, so it fits better to
the westwood-stuff
|
2013-12-25 16:32:17 +01:00 |
|
MicroGraphics
|
8e9364e5a4
|
snowhut
|
2013-12-21 13:52:38 +01:00 |
|
Matthias Mailänder
|
efdc14e1d5
|
Merge pull request #4218 from ScottNZ/balance
Increase ra oil derrick cash trickler period to 375. Closes #4217
|
2013-12-03 05:00:27 -08:00 |
|
ScottNZ
|
42961b9dd5
|
Increase ra oil derrick cash trickler period to 375
|
2013-12-04 00:26:56 +13:00 |
|
ScottNZ
|
9312a7e03a
|
Add husk for V19 (oil pump)
|
2013-11-29 22:54:42 +13:00 |
|
reaperrr
|
4664e3ed2b
|
Makes desert church garrisonable by Sniper. Closes #4152.
|
2013-11-20 16:27:25 +01:00 |
|
ScottNZ
|
9f65bc7d6b
|
Tone down our barrel explosions to be on par with the original game
|
2013-11-09 22:33:56 +13:00 |
|
Curtis Shmyr
|
2229bbf985
|
Rename LegacyCapture related traits to Capture
|
2013-10-27 17:25:44 -06:00 |
|