Commit Graph

103 Commits

Author SHA1 Message Date
reaperrr
6b9a511bd5 Added ^SpriteActor and streamlined RA defaults
To fix potential BodyOrientation issues and reduce risk of future
regressions.
2015-09-03 22:39:57 +02:00
atlimit8
23d0424437 Add ITargetablePositions seperating it from ITargetable 2015-09-02 23:14:40 -05:00
reaperrr
9da56f51e2 Remove RenderBuilding 2015-08-30 15:44:59 +02:00
abcdefg30
0c4e691008 Rename HuskActor to Actor 2015-08-17 17:38:07 +02:00
abcdefg30
e8477b1b5a Rename LeavesHusk to SpawnActorOnDeath 2015-08-09 19:24:14 +02:00
atlimit8
4976f9fec9 Add StartSequence to WithIdleOverlay & change V19.Husk 2015-07-26 12:53:09 -05:00
abcdefg30
a273e2fc99 Remove OwnerRow from explosive barrels 2015-07-14 19:16:03 +02:00
Paul Chote
6bc4fae084 Upgrade RA rules. 2015-07-04 17:07:07 +01:00
reaperrr
f9fc60a3be Cleaned RA yaml rules.
Sanitized defaults.
2015-06-29 22:15:15 +02:00
Paul Chote
34f5482d26 Update RA rules. 2015-06-19 22:02:07 +01:00
reaperrr
c23ee1be2e Remove Selectable boolean from Selectable trait
Add work-around for ta/td bridge huts since they need actor Bounds to
be targetable by C4/engineer repair.
2015-06-17 20:13:59 +02:00
reaperrr
0ff22b8cbc Changed Bounds/added VisualBounds in RA mod 2015-06-17 20:13:53 +02:00
reaperrr
0d05fdefbb Extract actor voice set into Voiced trait 2015-05-22 01:51:51 +02:00
Matthias Mailänder
6f3c11da1d remove actors without palette glitches, but non-sensical 2015-05-18 19:41:47 +02:00
penev92
dc3ae39db1 Rename ProvidesCustomPrerequisite to ProvidesPrerequisite 2015-05-07 03:04:11 +03:00
penev92
1154e109d3 Fix building prerequisites in RA 2015-05-04 01:58:54 +03:00
penev92
c5dead9098 Introduce WithSpriteBody trait
Add upgrade rules

Add ISpriteBody
2015-05-03 11:54:27 +03:00
Matthias Mailänder
cae7d7cffa add the windmill 2015-04-12 13:31:56 +02:00
Matthias Mailänder
0cde0c1224 add the light house 2015-04-12 08:11:13 +02:00
Paul Chote
4ea55809ca Decompose RenderInfantry into WithInfantryBody and RenderSprites. 2015-03-21 13:04:17 +00:00
Paul Chote
29bf625887 Remove DeadBuildingState from RA. 2015-02-20 16:56:41 +00:00
Paul Chote
372d03c320 Convert SelfHealing to upgrades. 2014-09-27 22:14:45 +12:00
Curtis Shmyr
fa8229d53b Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover 2014-08-23 14:42:55 -06:00
ScottNZ
692e3a9c88 Move Power out of Building and into its own trait
Conflicts:
	mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
Mustafa Alperen Seki
b6a39c5993 Explosive Oil Derricks 2014-07-11 15:08:41 +03:00
Mustafa Alperen Seki
101e57eade Capturable Bio Lab 2014-07-08 11:51:29 +03:00
Tom Lane
8d6d06fc5f Remove ability for Sniper to capture churches. 2014-06-25 21:44:50 +01:00
Paul Chote
1169211893 Merge pull request #5579 from Mailaender/frozen-C4
Fixed C4 target inconsistencies with Fog of War and Husks
2014-06-15 22:01:04 +12:00
Matthias Mailänder
799966d376 don't target or demolish oil derrick husks 2014-06-08 11:18:14 +02:00
Kanar
bf47543a0a Adds/reworks some minibibs 2014-06-07 09:24:08 +02:00
Squiggles211
099d2a5400 Lower BridgeHut Selectable Priority
Fixes #4738 where player was unable unable to attack units/buildings that
are next to or on a bridge.
2014-05-21 00:40:48 -05:00
Chicken man
718ddf9afd Updated mods to work with changes. 2014-03-05 17:30:34 -05:00
Matthias Mailänder
e7874b850d never allow C4 on barrels 2014-02-15 23:46:18 +01:00
Matthias Mailänder
44f00dc48e setup all hospital frames 2014-01-17 08:18:42 +01:00
Matthias Mailänder
da59468fa5 setup all biolab frames 2014-01-17 08:18:42 +01:00
Matthias Mailänder
493de23527 use all tech center frames 2014-01-17 08:18:37 +01:00
Matthias Mailänder
3a6989ce24 removed redundant default mini bridges 2014-01-04 09:39:43 +01:00
Paul Chote
9d221b85e4 Merge pull request #3666 from Mailaender/c4-bridges
Allow bridges to be demolished with C4
2013-12-26 12:28:25 -08:00
Matthias Mailänder
c78a856894 C4 demolishable bridges 2013-12-26 21:22:47 +01:00
Matthias Mailänder
61ef48585c Merge pull request #4374 from MicroGraphics/rushouse
fixed yaml for rushouse and snowhut
2013-12-26 06:57:00 -08:00
MicroGraphics
16a3f38a11 fixed yaml for rushouse and snowhut 2013-12-26 15:46:56 +01:00
Paul Chote
996877d9e5 Upgrade mod rules to match engine changes. 2013-12-26 20:42:13 +13:00
MicroGraphics
f00c82a110 polished rushouse , changed footprint
made it smaller and worked with a blurring-tool, so it fits better to
the westwood-stuff
2013-12-25 16:32:17 +01:00
MicroGraphics
8e9364e5a4 snowhut 2013-12-21 13:52:38 +01:00
Matthias Mailänder
efdc14e1d5 Merge pull request #4218 from ScottNZ/balance
Increase ra oil derrick cash trickler period to 375. Closes #4217
2013-12-03 05:00:27 -08:00
ScottNZ
42961b9dd5 Increase ra oil derrick cash trickler period to 375 2013-12-04 00:26:56 +13:00
ScottNZ
9312a7e03a Add husk for V19 (oil pump) 2013-11-29 22:54:42 +13:00
reaperrr
4664e3ed2b Makes desert church garrisonable by Sniper. Closes #4152. 2013-11-20 16:27:25 +01:00
ScottNZ
9f65bc7d6b Tone down our barrel explosions to be on par with the original game 2013-11-09 22:33:56 +13:00
Curtis Shmyr
2229bbf985 Rename LegacyCapture related traits to Capture 2013-10-27 17:25:44 -06:00