Commit Graph

133 Commits

Author SHA1 Message Date
ScottNZ
881d17a996 Update rules for cargo changes 2014-02-12 20:07:46 +13:00
Matthias Mailänder
e4effd0125 Merge pull request #4478 from pchote/aircraft-follow
Add Guard and AttackMove to RA and C&C aircraft.
2014-02-01 00:38:21 -08:00
Paul Chote
61f5ab7167 Remove redundant AttackMove definitions. 2014-02-01 10:55:04 +13:00
Matthias Mailänder
a0e50762ad capturable husks for Red Alert 2014-01-31 13:17:27 +01:00
Paul Chote
99cb698424 Generalise AttackMove to support anything with IMove and AutoTarget.
Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
Paul Chote
996877d9e5 Upgrade mod rules to match engine changes. 2013-12-26 20:42:13 +13:00
ScottNZ
9eff54c217 Add MAD Tank and InvalidTargets field to WeaponInfo 2013-11-02 17:19:08 +13:00
ScottNZ
55a792b929 Increase arty hp to 100 2013-09-30 19:55:54 +13:00
ScottNZ
62acd78b35 Increase v2rl hp to 200 2013-09-30 19:55:43 +13:00
ScottNZ
ac148afd6e Reduce v2rl speed to 6 2013-09-30 19:34:43 +13:00
ScottNZ
4280f18c4c Increase price of v2rl to $900 2013-09-30 19:33:16 +13:00
ScottNZ
4ada54064d Increase price of arty to $800 2013-09-30 19:32:32 +13:00
ScottNZ
9ccdf629f6 Reduce mcv build time to 32s 2013-09-30 00:01:19 +13:00
ScottNZ
a1ddbf78f8 Reduce prices of gap to $800 and mgg to $1200 2013-09-29 12:44:08 +13:00
ScottNZ
70e22a89d5 Increase MGG shroud generation range from 4 to 6 2013-09-29 12:42:16 +13:00
ScottNZ
ec80d82fbc Uparmour MGG 2013-09-29 12:38:24 +13:00
ScottNZ
be523e2a38 Uparmour MRJ 2013-09-28 23:10:31 +12:00
Matthias Mailänder
376a6c7a5d read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
d3edaaae4d replace WithSpinner → WithIdleOverlay 2013-08-14 00:05:24 +02:00
reaperrr
6da236d47f Set/fix LocalOffsets for all units and structures with muzzle flashes in RA mod.
Offsets that haven't been touched were either forgotten or deemed good enough.
2013-08-04 18:33:09 +02:00
reaperrr
78b4f17baf Adds muzzle flash to all vehicles and ships with cannons.
Muzzle animation is a customized version of the original gunfire.shp. Not using all frames for light tank, flak truck and flak cannon is intentional.
2013-08-04 18:27:10 +02:00
Matthias Mailänder
74ac720086 fix broken tabs before newline and remove unnecessary spaces 2013-07-28 09:10:36 +02:00
Ben Thatcher
5b07a3147b reduced Mammoth Tank build time 44s->36s 2013-07-08 22:36:34 +09:30
ScottNZ
07689efc6e MRJ missile deflection range increased from 3 to 4. 2013-06-29 12:49:42 +12:00
Paul Chote
80c3cf479d Remove harvester dependency on RenderUnit. 2013-06-22 16:58:40 +12:00
Paul Chote
437de8e884 Fix FTRK turret position. 2013-05-23 21:39:57 +12:00
Paul Chote
c91f0dfd2f Merge the 3 turret rendering traits into WithTurret. 2013-05-15 19:17:32 +12:00
Matthias Mailänder
99d4d07cd5 removed now redundant debug auto-target traits 2013-05-10 22:31:54 +02:00
Curtis Shmyr
3b8957a65e Remove alt key modifier from build palette hotkeys. Changed some hotkeys for units and buildings. 2013-04-21 17:28:12 -06:00
Scott_NZ
51b485dd2e Adjust MRJ tooltip description 2013-04-20 03:26:28 +12:00
Scott_NZ
4d2ccb811a Add RenderJammerCircle 2013-04-20 03:05:47 +12:00
Scott_NZ
88b59d5033 Add missile jamming to MRJ 2013-04-20 03:05:47 +12:00
Scott_NZ
95b5e1856e Make MRJ jam radar 2013-04-20 03:05:47 +12:00
Scott_NZ
e6507b6acf Adjust ctnk prerequisites to atek,pdox. Let ctnk crush the same things normal tanks can. Adjust ctnk/ttnk tooltip descriptions 2013-04-16 03:52:58 +12:00
Scott_NZ
bd1995e89d Increased mammoth tank turret ROT from 1 to 2 2013-04-16 02:27:34 +12:00
Scott_NZ
86fc743862 Increased price of ctnk to 1350 2013-04-16 02:27:33 +12:00
Scott_NZ
f6955eabc1 Buff ctnk and ttnk HP values to 400 2013-04-16 02:27:33 +12:00
Chris Forbes
ada26b9d12 make minelayers detectors 2013-04-07 16:18:59 +12:00
Matthias Mailänder
3a3503201b hotkey usability
resolve hotkey conflicts, fixes #2883
add/display existing in-game button hotkeys, fixes #2932
2013-04-02 17:29:20 +02:00
Paul Chote
be250bca76 Rewrite ThrowsParticle using world coordinates.
The old dynamics were crazy, so this implements
a simpler model using a cubic lerp.
2013-04-01 12:59:49 +13:00
Paul Chote
7b54bbf0b2 Convert RenderUnitSpinner -> RenderUnit + WithSpinner.
Also sets correct offsets for the units that use it.
2013-03-31 23:43:34 +13:00
Matthias Mailänder
1ccd1cd1ac Merge pull request #2886 from Mailaender/community-icons
Added more cameos and showcase everything in developer mode
2013-03-30 00:59:17 -07:00
Paul Chote
5e74d3c54e Remove legacy turret/muzzle positioning code. 2013-03-29 22:04:21 +13:00
Paul Chote
7c816f75d2 Convert ra turrets/weapons to world coordinates. 2013-03-29 21:44:04 +13:00
Matthias Mailänder
4ebaaf716d showcase everything we got icons for when dev cheats on 2013-03-29 09:23:52 +01:00
Paul Chote
27d852a425 Rename legacy offset coordinates on Turrets and Armaments. 2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3 add the desync-debug traits to the actors of default mods 2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
ca6cc3fbe1 add unused Red Alert actors for legacy map import
- thief
- chan
- general
- mobile radar jammer
2013-03-08 11:22:59 +01:00
Kenny
2bd9b7a640 Enabling mobile gap generators. 2013-01-31 16:57:04 +13:00