ScottNZ
881d17a996
Update rules for cargo changes
2014-02-12 20:07:46 +13:00
Matthias Mailänder
e4effd0125
Merge pull request #4478 from pchote/aircraft-follow
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Add Guard and AttackMove to RA and C&C aircraft.
2014-02-01 00:38:21 -08:00
Paul Chote
61f5ab7167
Remove redundant AttackMove definitions.
2014-02-01 10:55:04 +13:00
Matthias Mailänder
a0e50762ad
capturable husks for Red Alert
2014-01-31 13:17:27 +01:00
Paul Chote
99cb698424
Generalise AttackMove to support anything with IMove and AutoTarget.
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Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
ScottNZ
9eff54c217
Add MAD Tank and InvalidTargets field to WeaponInfo
2013-11-02 17:19:08 +13:00
ScottNZ
55a792b929
Increase arty hp to 100
2013-09-30 19:55:54 +13:00
ScottNZ
62acd78b35
Increase v2rl hp to 200
2013-09-30 19:55:43 +13:00
ScottNZ
ac148afd6e
Reduce v2rl speed to 6
2013-09-30 19:34:43 +13:00
ScottNZ
4280f18c4c
Increase price of v2rl to $900
2013-09-30 19:33:16 +13:00
ScottNZ
4ada54064d
Increase price of arty to $800
2013-09-30 19:32:32 +13:00
ScottNZ
9ccdf629f6
Reduce mcv build time to 32s
2013-09-30 00:01:19 +13:00
ScottNZ
a1ddbf78f8
Reduce prices of gap to $800 and mgg to $1200
2013-09-29 12:44:08 +13:00
ScottNZ
70e22a89d5
Increase MGG shroud generation range from 4 to 6
2013-09-29 12:42:16 +13:00
ScottNZ
ec80d82fbc
Uparmour MGG
2013-09-29 12:38:24 +13:00
ScottNZ
be523e2a38
Uparmour MRJ
2013-09-28 23:10:31 +12:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
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this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
d3edaaae4d
replace WithSpinner → WithIdleOverlay
2013-08-14 00:05:24 +02:00
reaperrr
6da236d47f
Set/fix LocalOffsets for all units and structures with muzzle flashes in RA mod.
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Offsets that haven't been touched were either forgotten or deemed good enough.
2013-08-04 18:33:09 +02:00
reaperrr
78b4f17baf
Adds muzzle flash to all vehicles and ships with cannons.
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Muzzle animation is a customized version of the original gunfire.shp. Not using all frames for light tank, flak truck and flak cannon is intentional.
2013-08-04 18:27:10 +02:00
Matthias Mailänder
74ac720086
fix broken tabs before newline and remove unnecessary spaces
2013-07-28 09:10:36 +02:00
Ben Thatcher
5b07a3147b
reduced Mammoth Tank build time 44s->36s
2013-07-08 22:36:34 +09:30
ScottNZ
07689efc6e
MRJ missile deflection range increased from 3 to 4.
2013-06-29 12:49:42 +12:00
Paul Chote
80c3cf479d
Remove harvester dependency on RenderUnit.
2013-06-22 16:58:40 +12:00
Paul Chote
437de8e884
Fix FTRK turret position.
2013-05-23 21:39:57 +12:00
Paul Chote
c91f0dfd2f
Merge the 3 turret rendering traits into WithTurret.
2013-05-15 19:17:32 +12:00
Matthias Mailänder
99d4d07cd5
removed now redundant debug auto-target traits
2013-05-10 22:31:54 +02:00
Curtis Shmyr
3b8957a65e
Remove alt key modifier from build palette hotkeys. Changed some hotkeys for units and buildings.
2013-04-21 17:28:12 -06:00
Scott_NZ
51b485dd2e
Adjust MRJ tooltip description
2013-04-20 03:26:28 +12:00
Scott_NZ
4d2ccb811a
Add RenderJammerCircle
2013-04-20 03:05:47 +12:00
Scott_NZ
88b59d5033
Add missile jamming to MRJ
2013-04-20 03:05:47 +12:00
Scott_NZ
95b5e1856e
Make MRJ jam radar
2013-04-20 03:05:47 +12:00
Scott_NZ
e6507b6acf
Adjust ctnk prerequisites to atek,pdox. Let ctnk crush the same things normal tanks can. Adjust ctnk/ttnk tooltip descriptions
2013-04-16 03:52:58 +12:00
Scott_NZ
bd1995e89d
Increased mammoth tank turret ROT from 1 to 2
2013-04-16 02:27:34 +12:00
Scott_NZ
86fc743862
Increased price of ctnk to 1350
2013-04-16 02:27:33 +12:00
Scott_NZ
f6955eabc1
Buff ctnk and ttnk HP values to 400
2013-04-16 02:27:33 +12:00
Chris Forbes
ada26b9d12
make minelayers detectors
2013-04-07 16:18:59 +12:00
Matthias Mailänder
3a3503201b
hotkey usability
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resolve hotkey conflicts, fixes #2883
add/display existing in-game button hotkeys, fixes #2932
2013-04-02 17:29:20 +02:00
Paul Chote
be250bca76
Rewrite ThrowsParticle using world coordinates.
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The old dynamics were crazy, so this implements
a simpler model using a cubic lerp.
2013-04-01 12:59:49 +13:00
Paul Chote
7b54bbf0b2
Convert RenderUnitSpinner -> RenderUnit + WithSpinner.
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Also sets correct offsets for the units that use it.
2013-03-31 23:43:34 +13:00
Matthias Mailänder
1ccd1cd1ac
Merge pull request #2886 from Mailaender/community-icons
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Added more cameos and showcase everything in developer mode
2013-03-30 00:59:17 -07:00
Paul Chote
5e74d3c54e
Remove legacy turret/muzzle positioning code.
2013-03-29 22:04:21 +13:00
Paul Chote
7c816f75d2
Convert ra turrets/weapons to world coordinates.
2013-03-29 21:44:04 +13:00
Matthias Mailänder
4ebaaf716d
showcase everything we got icons for when dev cheats on
2013-03-29 09:23:52 +01:00
Paul Chote
27d852a425
Rename legacy offset coordinates on Turrets and Armaments.
2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3
add the desync-debug traits to the actors of default mods
2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
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Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
ca6cc3fbe1
add unused Red Alert actors for legacy map import
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- thief
- chan
- general
- mobile radar jammer
2013-03-08 11:22:59 +01:00
Kenny
2bd9b7a640
Enabling mobile gap generators.
2013-01-31 16:57:04 +13:00