Commit Graph

8497 Commits

Author SHA1 Message Date
Matthias Mailänder
e9602ca4e9 pull cnc sell/repair button hotkeys from settings 2013-03-20 12:06:51 +01:00
Matthias Mailänder
f0876828f4 fixes #2791 don't crash on powerdown hotkey when playing cnc 2013-03-20 11:54:15 +01:00
Matthias Mailänder
99c3272a81 add tab cycle key to setting GUI 2013-03-20 08:24:51 +01:00
Chris Forbes
7c31a8f28e Merge pull request #2789 from bidifx/lobby
update player list in lobby gracefully for better user experience
2013-03-19 12:26:51 -07:00
Chris Forbes
989dd7eef4 Merge pull request #2796 from Mailaender/attack-sync
Put attack traits into the syncreport.log
2013-03-19 12:26:21 -07:00
Chris Forbes
8c811ed21d Merge pull request #2798 from bidifx/contrail
smooth contrails
2013-03-19 12:24:50 -07:00
Sascha Biedermann
e562f8d2cc refactored Average method in PPos 2013-03-19 19:58:30 +01:00
Matthias Mailänder
c41ad3d600 put attack traits into the syncreport.log 2013-03-19 19:40:14 +01:00
Sascha Biedermann
021e1116b8 added moving average to contrails to smooth them when aircraft are circling 2013-03-19 18:41:36 +01:00
Sascha Biedermann
b6d09b8829 fixed child removal
fixed relayout on draw
refactored child remove/replace into ScrollPanelWidget
fixed scrolling on child remove
2013-03-19 17:39:07 +01:00
Chris Forbes
78f961f653 Merge pull request #2782 from ihptru/clear-master-list
fix #2780 ; Send state=3 to master server when it's not dedicated and ad...
2013-03-18 15:15:46 -07:00
Chris Forbes
3e787315d2 Merge pull request #2788 from psydev/patch-3
Flamethrower range reduced to 2.5
2013-03-18 15:12:58 -07:00
Sascha Biedermann
770d79da0b update player list in lobby gracefully for better user experience 2013-03-18 22:25:31 +01:00
psydev
0172c5e5ce Flamethrower range reduced to 2.5
Flamethrower seems OP, and flamethrower spam can dominate early game without much to counter it. Reduced range back to earlier levels (in C&C 95 it was 2).
2013-03-18 13:16:40 -07:00
ScottNZ
1fb2796ada Update cheats.yaml
We're an American game
2013-03-18 22:59:43 +13:00
Matthias Mailänder
46465da483 Merge pull request #2781 from ScottNZ/ui
Pause the game when users navigate to the options menu in SP mode
2013-03-17 04:00:33 -07:00
Igor Popov
751b6594a8 fix #2780 ; Send state=3 to master server when it's not dedicated and admin presses disconnect 2013-03-17 13:48:40 +04:00
Matthias Mailänder
ff04d0fa8f Merge pull request #2779 from psydev/patch-9
cnc infantry anims running ticks corrected and heli explosions added
2013-03-17 02:29:36 -07:00
psydev
ff983157a6 removed FlamethrowerExplode for now
Removed FlamethrowerExplode for now, until it is certain what the damage stats should be and the probability of exploding.
2013-03-17 01:57:52 -07:00
psydev
604854f22d added helicopter explosions; a10 hp boost
Helicopters get explosions, when they fall from the sky, and then when they collide with the ground (and do damage).
A-10 HP raised from a very small 60 to 150.
2013-03-17 01:35:51 -07:00
psydev
5381b1fbac added explosion for helicopters crashing on ground 2013-03-17 01:30:36 -07:00
Scott_NZ
2722fc5434 Pause the game when users navigate to the options menu in SP mode 2013-03-17 21:14:49 +13:00
psydev
5ac47b49ce Helicopters do HeliExplode when they die
Helicopters give off a nice explosion before falling to the ground.
2013-03-16 22:23:06 -07:00
psydev
acf779ace3 Flame Tank gets FlametankExplode when it dies
Flame Tank gets FlametankExplode when it dies (big explosion that hurts nearby units)
2013-03-16 22:20:42 -07:00
psydev
451c453442 added unit explosions for flametank, helis
added unit explosions for flametank, helis and flamethrower e4
changed GrenadierExplode and UnitExplodeSmall a bit
2013-03-16 22:17:30 -07:00
psydev
b8b258c6f9 construction yard does crane animation slower
when building other buildings, construction yard crane should go slower, at ~100 tick.
2013-03-16 21:56:35 -07:00
psydev
9fe429aeb8 infantry anims: running ticks corrected
I guess nobody noticed, but in CNC and RA, the legs of infantry move way too fast. It should be ~100 Tick.
2013-03-16 21:48:55 -07:00
Chris Forbes
86b55a6444 Merge pull request #2776 from psydev/patch-8
vehicles: MCV enabled; msam use patriot; shroud
2013-03-16 21:28:14 -07:00
psydev
5d564e2378 vehicles: MCV enabled; msam use patriot; shroud
MCV re-enabled. A construction yard build radius will be included in a later release to rein in basewalking.
Mobile SAM launcher's weapon is Patriot missile instead of HonestJohn.
Shroud reveal ranges on a few units adjusted
2013-03-16 21:19:00 -07:00
Chris Forbes
d54282be14 Merge pull request #2775 from psydev/patch-7
Adjustments for cnc
2013-03-16 21:01:04 -07:00
psydev
bb31654289 Tower adjustments
ATWR HP reduced from 800 to 600
ATWR power consumptions inreased from 20 to 30
Increased sight range of towers to match their range. 
Silo moved over in build queue
2013-03-16 20:47:21 -07:00
Chris Forbes
0680b06383 Merge pull request #2771 from Mailaender/bleed
add Valkirie to AUTHORS
2013-03-14 17:12:06 -07:00
Matthias Mailänder
2dd8426dec add @Valkirie to AUTHORS
he contributed the initial HackyAI extensions
2013-03-14 22:15:27 +01:00
Chris Forbes
b1eef4ec55 Merge pull request #2769 from Mailaender/bleed
Adds a Travis build check button to the repository frontpage
2013-03-14 11:40:14 -07:00
Chris Forbes
b36d83b7cd Merge pull request #2768 from Mailaender/bot-hotfixes
Fix Desync when Bots fire Super Weapons
2013-03-14 11:35:52 -07:00
Matthias Mailänder
75a1115685 add a Travis build check button 2013-03-14 12:40:26 +01:00
Matthias Mailänder
36e820308f AI support power activation needs to go through order manager
fixes a desync whenever it will do so only on the host

+island map AI which will only build navy / air force to test
it and have a suitable bot for those map types (fixes pathfinder
eating up all CPU because it can't reach you with ground units)
2013-03-14 10:48:36 +01:00
Matthias Mailänder
431961401f Merge pull request #2765 from BugraC/myPatch
I added myself to the Authors file
2013-03-13 00:46:51 -07:00
Bugra Cuhadaroglu
d6953b88ea I added myself the Authors.
Thank you very much guys!
2013-03-12 23:00:47 -04:00
Scott_NZ
6bbef8d33f Fix crash in CaptureActor.Tick when trying to capture a dead actor 2013-03-13 11:14:45 +13:00
Chris Forbes
e4806e4d39 Merge pull request #2761 from Mailaender/production-speedup-hotfix
Fixes #2753 ClassicProductionQueue related crashes
2013-03-12 11:35:58 -07:00
Matthias Mailänder
6d6664d930 make classic production queue speedup less error prone
- avoid float modifiers because of rounding errors and desync
- try not to crash when the last production building is gone
- don't do LINQ queries on selfsame buildings if not required
2013-03-12 12:49:16 +01:00
Matthias Mailänder
7676ef6a14 Merge pull request #2760 from ScottNZ/devmode
Make FACT buildable when "Build Everything" is turned on
2013-03-12 01:42:55 -07:00
Scott_NZ
712b29d233 Make FACT buildable when "Build Everything" is turned on 2013-03-12 21:13:21 +13:00
Matthias Mailänder
65455ee1ca Merge pull request #2556 from ihptru/maptitle
return mapTitle in ra and d2k lobby
2013-03-12 00:46:58 -07:00
Bugra Cuhadaroglu
0d86595ba8 Ranks not showing in Replay Viewer
This will fix the problem.
2013-03-12 12:37:26 +13:00
Matthias Mailänder
4ab2fa21eb Merge pull request #2756 from chrisforbes/master
Fix desync on win or lose
2013-03-11 14:43:03 -07:00
Chris Forbes
1f3710b90e Merge pull request #2757 from Mailaender/desktop-fix
Fix missing .desktop file in latest playtests
2013-03-11 14:20:42 -07:00
Matthias Mailänder
c8a457bdce simplify desktop file installation on Linux
the old Ubuntu build machine is unable to do it
2013-03-11 22:18:53 +01:00
Chris Forbes
67ca37326e fix desync on win/lose 2013-03-12 10:15:04 +13:00