Paul Chote
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da74c6ad23
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Add some logging to see what is going on.
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2010-11-29 13:43:00 +13:00 |
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Paul Chote
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c7f1d08748
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Some thoughts towards improving our bogus idle handling. Untested.
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2010-11-29 13:15:44 +13:00 |
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Paul Chote
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7850acc6fb
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Fix AttackLeap.
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2010-11-29 11:52:27 +13:00 |
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Paul Chote
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745df591e0
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Hide the join slot buttons when ready.
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2010-11-28 15:11:57 +13:00 |
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Paul Chote
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9c7759d131
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More polish.
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2010-11-28 15:09:25 +13:00 |
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Paul Chote
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ce5ca9dbca
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Color selector as a drop panel.
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2010-11-28 13:44:53 +13:00 |
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Paul Chote
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0b9a984b7a
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Team dropdown.
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2010-11-28 12:00:14 +13:00 |
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Paul Chote
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45cd6caeec
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Faction dropdown flags.
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2010-11-28 11:46:14 +13:00 |
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Paul Chote
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4c517c0e59
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Initial lobby rework progress
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2010-11-28 11:25:42 +13:00 |
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Paul Chote
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240b26a265
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Remove bogus WorldGameOver trait.
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2010-11-28 09:54:29 +13:00 |
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Paul Chote
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ac82121460
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Fix diplomacy stance cycling exploit.
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2010-11-28 09:42:37 +13:00 |
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Matthew Bowra-Dean
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3189a4f457
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Give sensible default range to CarpetBomb and make sure its target location is in the correct units.
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2010-11-28 01:45:24 +13:00 |
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Paul Chote
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52e265557c
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Oil Derricks spurt fire when dead.
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2010-11-27 15:50:46 +13:00 |
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Paul Chote
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d559b5cdb7
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Rallypoint Polish: Improved artwork, correct positioning, doesn't disappear when the building is offscreen, targeting cursor.
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2010-11-27 14:54:29 +13:00 |
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Paul Chote
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00a0aac7a3
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Scale is now set via a field on Render* and interacts properly with chronoshift and building previews.
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2010-11-27 13:30:08 +13:00 |
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Paul Chote
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840ade5b78
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Remove LineBuild preview (no preview is better than broken preview).
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2010-11-27 13:18:06 +13:00 |
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geckosoft
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13d3137ae4
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Fixed: Issue #376 : Captured Refineries cannot receive Ore + harv not unlinked
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2010-11-27 11:28:22 +13:00 |
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Paul Chote
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62c652a645
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Fix a fog information leak introduced by 8d8c6c67.
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2010-11-27 11:28:22 +13:00 |
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Paul Chote
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434ea26950
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Fix cloaked units.
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2010-11-27 11:28:22 +13:00 |
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Paul Chote
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9655b34e5f
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Fix FrozenUnderFog; add to cnc.
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2010-11-27 11:28:22 +13:00 |
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Paul Chote
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fb0e399ab9
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Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card).
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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7c5c989eb2
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Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog.
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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41fd19c766
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Begin refactoring Shroud. ShroudRenderer is now internal to WorldRenderer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers.
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2010-11-27 11:20:03 +13:00 |
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Paul Chote
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b423889c06
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Remove a pile of duplication from target lines.
Remove MoveFlash.
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2010-11-27 11:20:03 +13:00 |
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Paul Chote
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5f43923b80
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Polish: Show the "move-blocked" cursor for locations outside the map. Clamp move orders to the map bounds for these orders.
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2010-11-27 11:20:03 +13:00 |
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Paul Chote
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5470264f00
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Show move-blocked cursor if we can know the unit can't move there.
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2010-11-27 11:20:03 +13:00 |
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Paul Chote
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1aebd59062
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Fix some compiler warnings
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2010-11-27 11:20:01 +13:00 |
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Paul Chote
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7182908728
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Rename ListBoxWidget -> ScrollPanelWidget.
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2010-11-27 11:20:01 +13:00 |
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Paul Chote
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58a92de5a1
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Move widget delegates into Mods.
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2010-11-27 11:20:01 +13:00 |
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Chris Forbes
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8b18927c67
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#378 crash in IdleHealActivity fixed
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2010-11-25 19:48:28 +13:00 |
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Chris Forbes
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d77563bdb0
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reduce coverage of UiOverlay sprites so you can see the building you're placing
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2010-11-24 20:10:14 +13:00 |
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Paul Chote
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d0466714c8
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Allow Chronoshifted/paradropped units to pick up crates, etc.
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2010-11-24 15:55:41 +13:00 |
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Paul Chote
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08c9c1a92f
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Make Iron Curtain targeting consistent with Chronoshift.
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2010-11-24 15:49:52 +13:00 |
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Paul Chote
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ea3943daf4
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Do the same for chronoshifted units
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2010-11-24 15:45:47 +13:00 |
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Paul Chote
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6ac92c45f1
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Cache the sprites. Draw linebuild cells too.
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2010-11-24 15:31:29 +13:00 |
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Paul Chote
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96cd0e2259
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Render building previews
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2010-11-24 13:43:07 +13:00 |
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Paul Chote
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fc5830a687
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Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds.
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2010-11-24 12:24:48 +13:00 |
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Paul Chote
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b8eda5a152
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Tidy more uses of BottomRight/TopLeft, bogus location of FormatTime.
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2010-11-24 11:37:18 +13:00 |
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Paul Chote
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de8603832f
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Use Map.Bounds instead.
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2010-11-24 11:12:37 +13:00 |
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Paul Chote
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00dc91cf49
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Standardise Theater -> Tileset.
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2010-11-24 10:09:51 +13:00 |
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Paul Chote
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8b0255e2f7
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Fix the RA shellmap.
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2010-11-23 22:53:14 +13:00 |
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Chris Forbes
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f892eb629e
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fix exploitability of nuke and ion cannon
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2010-11-23 21:39:34 +13:00 |
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Paul Chote
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3d1d4a1aff
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AOE Chronosphere
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2010-11-23 21:39:31 +13:00 |
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Paul Chote
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41665f7e95
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AOE Iron Curtain
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2010-11-23 21:38:28 +13:00 |
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geckosoft
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604aae5980
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Fixed: #281 for regular (read: right-click) commands (Modified by pchote)
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2010-11-23 15:59:05 +13:00 |
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geckosoft
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ac613f7bea
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Fixed: #334 Flares should now be destroyed if the drop plane is destroyed
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2010-11-23 15:59:05 +13:00 |
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geckosoft
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46d0a6d00d
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Fixed: Potential exploit with ChronoshiftPower
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2010-11-23 15:59:05 +13:00 |
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geckosoft
|
402afc82ca
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Fixed: Potential exploit on Iron Curtain
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2010-11-23 15:59:04 +13:00 |
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geckosoft
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1cd59a0892
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Fixed: Iron Curtainable doesnt stack 'InvulnEffect' effects anymore
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2010-11-23 15:59:04 +13:00 |
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geckosoft
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7b7bcf1005
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Fixed: Crash when selling iron curtained' buildings
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2010-11-23 15:59:04 +13:00 |
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