Commit Graph

160 Commits

Author SHA1 Message Date
Bob
ea096361bb Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?). 2009-11-25 22:55:40 +13:00
Bob
c7e95c71b2 - SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture. 2009-11-23 18:53:01 +13:00
Bob
d5d013ad32 Use main.mix, if it exists. 2009-11-23 16:33:01 +13:00
Chris Forbes
5b213473ad moved starting units into session.ini 2009-11-19 18:07:57 +13:00
Bob
732f3c6c63 TileSet and Map are now in Rules, not Game 2009-11-19 17:08:23 +13:00
Bob
c0fe3fa4c9 [More whitespace fixes] 2009-11-19 15:18:13 +13:00
Bob
a17296ff8a [Fixing indentation] 2009-11-19 15:02:04 +13:00
Chris Forbes
9a2f2f1cd7 chat 2009-11-18 20:53:10 +13:00
Chris Forbes
2c05e2d6e0 sidebar is dead. long live chrome 2009-11-17 20:32:52 +13:00
Bob
4c2171997f Rendering continues while waiting for network; added "network" and "port" settings. 2009-11-16 19:22:08 +13:00
Chris Forbes
7f25733176 fixes #88 2009-11-10 21:56:15 +13:00
Chris Forbes
c00bce8bf8 lightened shadow; added rotor shadows to heli; stripped some duplication; still a lot left though 2009-11-10 21:12:31 +13:00
Chris Forbes
9693593998 fixed #26 etc 2009-11-10 20:43:55 +13:00
Chris Forbes
6e4a53d49a #85 fixed 2009-11-09 21:32:28 +13:00
Chris Forbes
df4b144df4 timestep control (rate=N); not failing at SharedRandom seed 2009-11-05 22:32:47 +13:00
Bob
edc4a8e6e7 Harvesting works better, and other related stuff. 2009-11-05 13:23:23 +13:00
Chris Forbes
a9126fc9ce bdebug=true will show appropriate influence for current building 2009-11-04 18:18:17 +13:00
Chris Forbes
4ada055f06 more infantry tweaks; sidebar mouseover shows desc & prices now 2009-11-01 15:06:21 +13:00
Chris Forbes
db810105da slightly nicer infantry behavior 2009-11-01 14:18:58 +13:00
Bob
c1a49f715d Moved time-stepping out into Game. player ticks (including production) now run at the correct rate. 2009-11-01 12:10:17 +13:00
Chris Forbes
dbef9e4a45 killed PrepareOverlay 2009-10-31 23:24:39 +13:00
Chris Forbes
a3dba77f99 much better building support; phantom selection is dead AGAIN. 2009-10-31 23:17:59 +13:00
Chris Forbes
4201f40f6b multiple turrets; turret offsets 2009-10-31 14:46:04 +13:00
Bob
6306690730 Killed that fail TechTree, and added a new one to Rules. 2009-10-30 09:04:33 +13:00
Bob
179d071a97 Minor changes on Sidebar 2009-10-30 04:44:29 +13:00
Bob
be39cdd054 map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords) 2009-10-29 22:10:54 +13:00
Chris Forbes
704dd5a885 stripped out dead netplay code 2009-10-29 20:12:32 +13:00
Bob
c0cb248bc1 Restructuring orders. 2009-10-28 22:06:39 +13:00
Chris Forbes
ff26bd38c7 added pathing debug 2009-10-27 08:22:54 +13:00
Chris Forbes
6d1826245f unit movement debug overlay + working blocking. still needs repath in some cases. 2009-10-26 14:06:06 +13:00
Chris Forbes
7f1e881c47 added player=N commandline option to choose local player id 2009-10-23 21:39:52 +13:00
Chris Forbes
7d6e254983 clipped voronoi regions for ground control; buildings cannot be placed outside of ground control anymore 2009-10-23 20:10:28 +13:00
Chris Forbes
4382a10568 combat actually works 2009-10-21 21:34:34 +13:00
Chris Forbes
a4c344523f pushed bibs down into the smudge layer; made Game static 2009-10-20 20:47:04 +13:00
Chris Forbes
1bc3fc22c6 pulling IEffect out of Bullet in prep for Explosion 2009-10-20 18:21:42 +13:00
Chris Forbes
5a67220f0e select cursor support, better selection 2009-10-20 18:09:44 +13:00
Bob
a59265a661 TechTree now works in lower-case, the same as the rest of the game. 2009-10-20 15:53:54 +13:00
Bob
a7ce0f97d1 changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255 2009-10-19 23:45:14 +13:00
Bob
5f2d89fd63 added AttackTurreted. 2009-10-18 23:51:00 +13:00
Chris Forbes
46d52d077c bullet test 2009-10-18 22:56:34 +13:00
Chris Forbes
9a9452c3fa what a hack, but the cursors work and the terrain doesnt break anymore 2009-10-15 19:15:40 +13:00
Chris Forbes
00cf322feb added speech packages; successful local move orders now play sound 2009-10-14 20:16:30 +13:00
Chris Forbes
1c7bf80166 slightly more usable sound support 2009-10-14 20:12:28 +13:00
Chris Forbes
74ebdc5f93 sound works 2009-10-14 10:35:24 +13:00
Chris Forbes
bebe9bee85 did palette animation the sane way (switching palettes) rather than cycling 0x60-0x66 in the shader 2009-10-13 23:02:46 +13:00
Chris Forbes
5f711e12e6 adds bib rendering. still wrong for a few buildings, but not *too* bad. 2009-10-13 22:12:00 +13:00
Bob
9ba0a632e2 Some parts of some buildings are pathable.
- not handling WEAP/FIX yet; that's special-case logic.
2009-10-13 19:11:32 +13:00
Chris Forbes
cdf56c278f fixed broken UiOverlay 2009-10-11 10:54:09 +13:00
Chris Forbes
f79d52be6a Merge branch 'master' of git://github.com/beedee/OpenRA 2009-10-11 08:54:45 +13:00
Bob
dc4c1cce1b fake buildings now work. 2009-10-10 23:21:31 +13:00