Bob
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ea096361bb
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Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?).
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2009-11-25 22:55:40 +13:00 |
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Bob
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c7e95c71b2
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- SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture.
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2009-11-23 18:53:01 +13:00 |
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Bob
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d5d013ad32
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Use main.mix, if it exists.
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2009-11-23 16:33:01 +13:00 |
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Chris Forbes
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5b213473ad
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moved starting units into session.ini
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2009-11-19 18:07:57 +13:00 |
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Bob
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732f3c6c63
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TileSet and Map are now in Rules, not Game
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2009-11-19 17:08:23 +13:00 |
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Bob
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c0fe3fa4c9
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[More whitespace fixes]
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2009-11-19 15:18:13 +13:00 |
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Bob
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a17296ff8a
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[Fixing indentation]
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2009-11-19 15:02:04 +13:00 |
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Chris Forbes
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9a2f2f1cd7
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chat
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2009-11-18 20:53:10 +13:00 |
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Chris Forbes
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2c05e2d6e0
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sidebar is dead. long live chrome
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2009-11-17 20:32:52 +13:00 |
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Bob
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4c2171997f
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Rendering continues while waiting for network; added "network" and "port" settings.
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2009-11-16 19:22:08 +13:00 |
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Chris Forbes
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7f25733176
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fixes #88
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2009-11-10 21:56:15 +13:00 |
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Chris Forbes
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c00bce8bf8
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lightened shadow; added rotor shadows to heli; stripped some duplication; still a lot left though
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2009-11-10 21:12:31 +13:00 |
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Chris Forbes
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9693593998
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fixed #26 etc
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2009-11-10 20:43:55 +13:00 |
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Chris Forbes
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6e4a53d49a
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#85 fixed
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2009-11-09 21:32:28 +13:00 |
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Chris Forbes
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df4b144df4
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timestep control (rate=N); not failing at SharedRandom seed
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2009-11-05 22:32:47 +13:00 |
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Bob
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edc4a8e6e7
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Harvesting works better, and other related stuff.
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2009-11-05 13:23:23 +13:00 |
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Chris Forbes
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a9126fc9ce
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bdebug=true will show appropriate influence for current building
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2009-11-04 18:18:17 +13:00 |
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Chris Forbes
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4ada055f06
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more infantry tweaks; sidebar mouseover shows desc & prices now
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2009-11-01 15:06:21 +13:00 |
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Chris Forbes
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db810105da
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slightly nicer infantry behavior
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2009-11-01 14:18:58 +13:00 |
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Bob
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c1a49f715d
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Moved time-stepping out into Game. player ticks (including production) now run at the correct rate.
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2009-11-01 12:10:17 +13:00 |
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Chris Forbes
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dbef9e4a45
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killed PrepareOverlay
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2009-10-31 23:24:39 +13:00 |
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Chris Forbes
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a3dba77f99
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much better building support; phantom selection is dead AGAIN.
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2009-10-31 23:17:59 +13:00 |
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Chris Forbes
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4201f40f6b
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multiple turrets; turret offsets
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2009-10-31 14:46:04 +13:00 |
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Bob
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6306690730
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Killed that fail TechTree, and added a new one to Rules.
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2009-10-30 09:04:33 +13:00 |
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Bob
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179d071a97
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Minor changes on Sidebar
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2009-10-30 04:44:29 +13:00 |
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Bob
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be39cdd054
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map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords)
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2009-10-29 22:10:54 +13:00 |
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Chris Forbes
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704dd5a885
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stripped out dead netplay code
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2009-10-29 20:12:32 +13:00 |
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Bob
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c0cb248bc1
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Restructuring orders.
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2009-10-28 22:06:39 +13:00 |
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Chris Forbes
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ff26bd38c7
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added pathing debug
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2009-10-27 08:22:54 +13:00 |
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Chris Forbes
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6d1826245f
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unit movement debug overlay + working blocking. still needs repath in some cases.
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2009-10-26 14:06:06 +13:00 |
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Chris Forbes
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7f1e881c47
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added player=N commandline option to choose local player id
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2009-10-23 21:39:52 +13:00 |
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Chris Forbes
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7d6e254983
|
clipped voronoi regions for ground control; buildings cannot be placed outside of ground control anymore
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2009-10-23 20:10:28 +13:00 |
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Chris Forbes
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4382a10568
|
combat actually works
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2009-10-21 21:34:34 +13:00 |
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Chris Forbes
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a4c344523f
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pushed bibs down into the smudge layer; made Game static
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2009-10-20 20:47:04 +13:00 |
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Chris Forbes
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1bc3fc22c6
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pulling IEffect out of Bullet in prep for Explosion
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2009-10-20 18:21:42 +13:00 |
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Chris Forbes
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5a67220f0e
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select cursor support, better selection
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2009-10-20 18:09:44 +13:00 |
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Bob
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a59265a661
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TechTree now works in lower-case, the same as the rest of the game.
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2009-10-20 15:53:54 +13:00 |
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Bob
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a7ce0f97d1
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changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255
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2009-10-19 23:45:14 +13:00 |
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Bob
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5f2d89fd63
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added AttackTurreted.
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2009-10-18 23:51:00 +13:00 |
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Chris Forbes
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46d52d077c
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bullet test
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2009-10-18 22:56:34 +13:00 |
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Chris Forbes
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9a9452c3fa
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what a hack, but the cursors work and the terrain doesnt break anymore
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2009-10-15 19:15:40 +13:00 |
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Chris Forbes
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00cf322feb
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added speech packages; successful local move orders now play sound
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2009-10-14 20:16:30 +13:00 |
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Chris Forbes
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1c7bf80166
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slightly more usable sound support
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2009-10-14 20:12:28 +13:00 |
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Chris Forbes
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74ebdc5f93
|
sound works
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2009-10-14 10:35:24 +13:00 |
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Chris Forbes
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bebe9bee85
|
did palette animation the sane way (switching palettes) rather than cycling 0x60-0x66 in the shader
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2009-10-13 23:02:46 +13:00 |
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Chris Forbes
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5f711e12e6
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adds bib rendering. still wrong for a few buildings, but not *too* bad.
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2009-10-13 22:12:00 +13:00 |
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Bob
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9ba0a632e2
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Some parts of some buildings are pathable.
- not handling WEAP/FIX yet; that's special-case logic.
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2009-10-13 19:11:32 +13:00 |
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Chris Forbes
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cdf56c278f
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fixed broken UiOverlay
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2009-10-11 10:54:09 +13:00 |
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Chris Forbes
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f79d52be6a
|
Merge branch 'master' of git://github.com/beedee/OpenRA
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2009-10-11 08:54:45 +13:00 |
|
Bob
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dc4c1cce1b
|
fake buildings now work.
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2009-10-10 23:21:31 +13:00 |
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