reaperrr
e96865b55e
Add scorch flames to RA and TD
2024-01-06 12:31:17 +02:00
Paul Chote
37ce5e447f
Replace custom factpdox sprite with dynamically rendered vortex.
2023-10-27 10:37:28 +03:00
Gustas
2f696b2ce7
Increase Iron Curtain's footprint
2023-09-09 18:45:04 +02:00
Gustas
e28f45f785
Use interpolated facings for submarines
2023-03-26 20:24:30 -05:00
abcdefg30
64933ed04b
Fix sequence inheritance defined in yaml
...
Nodes need to be placed after "Inherits" nodes so that they take
precedence over the inherited nodes.
2023-03-11 20:56:32 +01:00
Paul Chote
1f3403717b
Fix negative sequence lengths.
2023-03-10 20:11:33 +02:00
Paul Chote
5b8f148c50
Simplify tileset-specific sequence definitions.
...
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00
Gustas
b619dd14c5
Remove sniper
2022-12-21 21:56:24 -06:00
Gustas
542c5dcfc3
Cleanup directional cursor yaml
2022-08-08 23:28:51 +02:00
AspectInteractive2
a1a50d6c98
Added rotation logic to the renderer to enable the use of Interpolated Facings.
2022-07-17 17:03:53 +02:00
Ivaylo Draganov
7a93b9ea8c
Make control group hotkeys configurable
...
- Split control groups management to its own interface
- Add hotkeys for selecting, creating, adding to and combining with control groups
- Add a ControlGroups widget to manage the player interaction
2022-01-28 18:38:18 +01:00
Zimmermann Gyula
a13d046304
Add twinkle effects to the gems.
2021-10-02 20:17:03 +02:00
reaperrr
55967035d9
Update RA wcrate.shp
...
Now uses the original colors again.
Also added back a frame without shadow (for
parachuting).
2021-04-03 16:22:27 +01:00
Smittytron
788f0f3e24
Change Z-offsets that overlap Service Depot
2021-02-14 14:31:50 +00:00
Paul Chote
b3821e71dc
Fix Tanya's prone firing animations.
2021-02-02 23:05:07 +01:00
reaperrr
5ba662cfae
Fix RA inf death anims playing too fast
2021-01-30 01:23:39 +00:00
Paul Chote
d6d0fd597d
Fix Tanya firing animation.
2021-01-29 15:04:42 +01:00
Paul Chote
82a9809192
Remove RenderSprites.Scale.
2021-01-21 18:22:11 +01:00
reaperrr
50b484df56
Fix RA/TD defense turrets facing issues
...
By using WithSpriteTurret instead of
WithEmbeddedTurretSpriteBody.
2020-10-18 20:39:22 +02:00
reaperrr
9cf38c1784
Increase Pillbox muzzle anim length
...
Length of muzzle anim now roughly matches the length
of the sound and impact animations.
2020-09-20 20:34:44 +02:00
abcdefg30
dbe824d4e5
Correct "offseted" to "offset"
2020-08-16 15:02:56 +02:00
Matthias Mailänder
4961b0943b
Add a text base spy disguise decoration.
2020-07-05 21:43:12 +02:00
Paul Chote
acb5245a28
Restore correct palette and voices for RA civilians.
...
A new C11 infantry has been added to use the custom
c3 sprite that was originally added back when only
c1 and c2 were used in OpenRA.
2020-06-19 17:09:13 +02:00
reaperrr
336e2a10e0
Fixed RA STNK turret not using fudged facings
2020-04-24 18:22:35 +02:00
reaperrr
b5e9b7635e
MoveClassicFacingFudge update rule
2020-04-24 18:22:35 +02:00
Matthias Mailänder
31d98cc802
Reduce the electro death loop length.
2020-02-23 16:41:57 +01:00
Matthias Mailänder
15f8469272
Use the original elongated tesla zap death animation.
2020-02-23 16:41:57 +01:00
reaperrr
aa953ba5a1
Remove unused and buggy stand2 sequence from ants
...
They were unused, their settings were wrong,
and even if fixed they'd make idle ants look
glitchy, because the game switches between
stand sequences randomly.
2019-10-15 14:48:11 +02:00
reaperrr
33bba98773
Fix zombie stand2 sequence and run tickrate
2019-10-14 17:28:46 +02:00
abc013
8b1f1b21e7
Adjusted die sequence length of zombie
2019-10-14 17:28:46 +02:00
Paul Chote
6702395357
Fix flare animation definition in RA and TD.
2019-08-25 15:24:32 +02:00
Punsho
9ac3d7507c
Add Fake Allied Barracks to RA
2019-07-21 23:59:14 +02:00
Punsho
37325dbfc7
Reskin Hind with Black Hawk sprite
2019-07-13 01:10:30 +02:00
teinarss
ffd3834849
Lock mouse position
2019-06-27 23:34:16 +02:00
Paul Chote
760a2b483e
Fix RA/TD map editor copy/paste tile definitions.
2019-06-02 16:09:12 +02:00
Paul Chote
3b2b093e0e
Use original RA and TD footprint artwork.
2019-05-31 15:44:09 +02:00
Paul Chote
3f9e4a313f
Improve visibility of building placement preview.
2019-05-31 15:44:09 +02:00
reaperrr
0eb0a5a2bd
Add WithHarvesterSpriteBody
...
And move PrefixByFullness there.
Also put it into Mods.Cnc, as RA is the only shipping mod
using this.
2019-04-14 19:09:28 +02:00
abcdefg30
14a4c47758
Increase the ZOffset of ore and gem mines in RA
2019-04-12 00:11:47 +02:00
teinarss
71596ae959
Added drag direction mouse interaction for set the approach direction for airstrike and parabombs
2019-04-04 20:10:34 +02:00
abcdefg30
d0c2dbcbb0
Let civilians use the normal stand animation when panicking
2019-03-09 11:57:45 +01:00
Dylan Manitta
f5d12bfde1
Add ant mission 1
2018-12-30 21:20:56 +01:00
abcdefg30
0ff4e466ee
Refactor Leap attack logic
2018-12-29 19:21:54 +01:00
Smittytron
72923b9572
Merge Hijacker into Thief
2018-12-07 17:38:24 +03:00
Ivaylo Draganov
db64dc82c3
Fix damaged-idle sequence of RA refinery
2018-11-16 21:33:23 +01:00
reaperrr
e05baf6ec7
Reduce RA helipad reload animation speed
...
Matching TD helipad.
2018-10-28 17:22:41 +00:00
Smittytron
e57f1dcd8c
Fix death sequences of Chan, Einstein, and Delphi
2018-08-05 12:57:11 +02:00
Smittytron
a44e36cb04
Add hijacker idle sequence
2018-07-29 01:39:18 +02:00
abcdefg30
1513068114
Remove wrong idle sequences from medic and mechanic
2018-07-28 16:58:29 +01:00
Paul Chote
d5399aaf6b
Fix MCV deploy erasing Chronoshift history.
...
If the MCV is deployed as a Construction Yard when
the timer expires the structure will take a 50%
damage hit from a chrono-vortex.
If the MCV is in the process of (un)deploying it
will be returned in MCV form.
2018-07-22 13:45:37 +01:00