Alexander Fast
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070d00c678
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Fixes year numbers in license text in file headers.
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2014-08-21 11:27:52 +02:00 |
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Matthias Mailänder
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5e7e677ca9
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fix shadow sprite not being rendered on the ground
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2014-07-05 09:13:52 +02:00 |
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Matthias Mailänder
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8cdd7dce6c
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make the fallrate customizable
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2014-07-05 09:13:52 +02:00 |
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Matthias Mailänder
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4a7687d7e4
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add a customizable parachute shadow
closes #3335
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2014-07-05 09:13:52 +02:00 |
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Matthias Mailänder
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18a77e0039
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make the parachute palettes configurable
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2014-07-05 09:13:52 +02:00 |
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Matthias Mailänder
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ef01fb289b
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make the parachute animation optional
instead of hard-coding default sprite sequences
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2014-07-05 09:13:52 +02:00 |
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Matthias Mailänder
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ff1be8daea
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merge ParachuteAttachment and Parachutable
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2014-07-05 09:13:52 +02:00 |
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Paul Chote
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9487f49cd5
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Replace WPos.ToCPos -> Map.CellContaining.
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2014-06-27 23:30:40 +12:00 |
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Pavlos Touboulidis
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b560268495
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Change animations to use the proper SequenceProvider
Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
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2014-05-17 14:33:16 +03:00 |
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Paul Chote
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be7fc57cdd
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Introduce IRenderable.IsDecoration and AsDecoration.
These are used to filter *Renderables that shouldn't
be copied for things like highlight or shadow.
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2013-08-10 22:25:05 +12:00 |
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Paul Chote
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805b4b6258
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Change IRenderable.WithPos -> OffsetBy.
This is more appropriate for the actual use cases.
Fixes #3621.
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2013-08-03 11:16:52 +12:00 |
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Paul Chote
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cdef41adb4
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Specify sprite positions as center pos + offset. Fixes #3611.
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2013-08-01 22:23:21 +12:00 |
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Paul Chote
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048bed0a5e
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Rename ITeleportable -> IPositionable.
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2013-07-21 17:35:41 +12:00 |
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Paul Chote
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15688eed13
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Allow Animation to generate its own Renderables.
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2013-07-15 20:54:02 +12:00 |
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Paul Chote
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f9ec5fd9b7
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Add WPos.ToCPos().
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2013-07-08 21:52:25 +12:00 |
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Paul Chote
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ca5f2c3785
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Split Renderable into an IRenderable interface and SpriteRenderable implementation.
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2013-05-17 18:12:28 +12:00 |
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Paul Chote
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79cbb7f729
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Convert Parachute to world coords.
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2013-05-17 18:12:27 +12:00 |
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Paul Chote
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d878c96343
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Change Renderable to take centered positions.
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2013-05-17 18:12:26 +12:00 |
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Paul Chote
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d103a187f6
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Make the guts of Renderable private.
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2013-05-17 18:12:26 +12:00 |
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Matthias Mailänder
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dca73b2c7d
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fixes #2726 paratroopers revealing shroud after death
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2013-04-03 00:15:19 +02:00 |
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Paul Chote
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fb0ce8c06a
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Fix crash when an opponent uses Paratroopers.
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2013-03-02 10:09:38 +13:00 |
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Paul Chote
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d6fcaafd78
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Let parachute cargo render themselves.
This allows for tanks and other multi-sprite
actors to render correctly while dropping.
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2013-02-25 21:10:16 +13:00 |
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Paul Chote
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885eec7444
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Move effects to WorldRenderer palette lookup.
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2013-02-24 15:43:20 +13:00 |
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Paul Chote
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f0ba0ce2e8
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Wrap palette references with a PaletteRef object.
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2013-02-24 15:43:15 +13:00 |
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Chris Forbes
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9201b1cced
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fixed #2198 - crates are collected when landing on top of a unit
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2012-07-01 09:04:49 +12:00 |
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James Dunne
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9c49143534
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New types for cell and pixel coordinate position/vectors.
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2012-06-21 15:36:59 -05:00 |
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Chris Forbes
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e02a6e7ec4
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tidy more
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2011-10-06 22:58:25 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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d8ff3b8d3a
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fix 704 -- parachute offsets are configurable, and sensible now for infantry
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2011-05-22 21:33:46 +12:00 |
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Paul Chote
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6495478433
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Kill Util.Centered
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2011-05-04 09:21:30 +12:00 |
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Paul Chote
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8f962853f9
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Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
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2011-05-03 22:21:31 +12:00 |
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Chris Forbes
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f84832a24a
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remove some duplication in parachute use
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2011-04-29 19:52:36 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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0b4b003c10
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(gecko) Make Parachute public so it can be used in other mods
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2010-11-05 19:48:27 +13:00 |
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Bob
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011a20e8b4
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add IHasLocation
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2010-10-12 07:59:40 +13:00 |
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Chris Forbes
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f402ec7898
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Revert "add IHasLocation"
This reverts commit 699b4b1154.
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2010-09-28 07:43:49 +13:00 |
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Bob
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699b4b1154
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add IHasLocation
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2010-09-26 18:17:23 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Chris Forbes
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e325b5954c
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split ITeleportable off as a base interface from IMove; Crate no longer pretends to be moveable.
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2010-07-29 18:16:26 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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37cf30a097
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Refactor Mobile.TeleportTo -> IMove.SetPosition
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2010-06-24 21:51:22 +12:00 |
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Chris Forbes
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b8093b7f6c
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removing a bunch of excessively low-level pixel -> cell conversions
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2010-06-24 21:51:21 +12:00 |
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Chris Forbes
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66adbee2a6
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moving Actor.Location onto the appropriate traits (bob)
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2010-06-19 14:37:06 +12:00 |
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Paul Chote
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a35d6207a9
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Scriptable chronosphere + desaturate effect
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2010-05-26 21:07:13 +12:00 |
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Chris Forbes
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4882af8ad0
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hack UIM stuff for crates
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2010-03-19 18:10:07 +13:00 |
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Matthew Bowra-Dean
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d471c602c7
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Assembly resolving, fixes to crate dropping.
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2010-03-19 17:50:27 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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