Commit Graph

23942 Commits

Author SHA1 Message Date
Chris Forbes
ea7638adfa mines are invisible to others 2009-12-28 10:23:44 +13:00
Chris Forbes
06512b270d that wasnt right 2009-12-28 10:14:13 +13:00
Chris Forbes
eab8b653fd minelayer maybe works 2009-12-28 10:09:43 +13:00
Chris Forbes
ba16424bc1 oops; that wasnt right ;) 2009-12-28 10:07:53 +13:00
Chris Forbes
6a0f019045 pruning LocalOrderSource content 2009-12-28 09:41:06 +13:00
Chris Forbes
fc030fae5c prep for mod trait support 2009-12-28 09:38:11 +13:00
Chris Forbes
5e21f6393b more 2009-12-28 09:33:56 +13:00
Chris Forbes
bf0d44851f removing dead crap, etc 2009-12-28 09:24:39 +13:00
Chris Forbes
8450077370 unfail 2009-12-28 09:19:35 +13:00
Chris Forbes
1afe170d6d split various flying behaviors into own files 2009-12-28 09:05:13 +13:00
Chris Forbes
b7bac5bd16 unit idle tracking via dummy activity; wasn't so bad. 2009-12-28 08:26:13 +13:00
Chris Forbes
47f4815205 wtf removed 2009-12-27 23:15:53 +13:00
Chris Forbes
6ff4ea3717 using props in Sound rather than setter functions; no idea if it's right, because there's no way to test 2009-12-27 21:54:37 +13:00
Chris Forbes
413cfcada6 random fixed; alli, this isnt java. 2009-12-27 21:40:44 +13:00
Chris Forbes
86f7f2d9c6 allow custom icons on units 2009-12-27 21:03:01 +13:00
Chris Forbes
228c622145 more 2009-12-26 20:49:26 +13:00
Chris Forbes
f73ddd7d4e and some more 2009-12-26 20:46:17 +13:00
Chris Forbes
e8bcd630d9 UnitSheetBuilder is dead. long live SpriteSheetBuilder 2009-12-26 20:41:49 +13:00
Alli
44f0b3494f Changed all palettes from Gold to Chrome in Chrome.cs 2009-12-25 23:44:14 +13:00
Chris Forbes
07dba208b0 that wasnt really used. 2009-12-24 09:13:03 +13:00
Chris Forbes
816d0ef96a less fail 2009-12-24 08:52:29 +13:00
Chris Forbes
cf0be69f66 messy first pass at fixing map change palette weirdness, etc 2009-12-24 08:43:26 +13:00
Paul Chote
a9010d1947 AT and AP mine traits 2009-12-23 03:49:49 -08:00
Paul Chote
eae88e7774 Make the ICrushable interface a bit more sane, plus correct defaults for infantry 2009-12-23 02:55:37 -08:00
Alli
77f56405b8 moved PaletteType enum into HardwarePalette.cs 2009-12-23 22:35:37 +13:00
Alli
2a0623a601 Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2009-12-23 22:24:31 +13:00
Alli
9e950c84ca added PaletteType enum 2009-12-23 22:24:20 +13:00
Chris Forbes
a6c8b234a5 linqhax 2009-12-23 22:01:03 +13:00
Chris Forbes
982fde6d0a force-move; cleaning some dead bits; etc 2009-12-23 21:48:15 +13:00
Chris Forbes
8fa02ea6a3 split chrome palette from Multi0's palette 2009-12-23 21:16:47 +13:00
Chris Forbes
34a88b3c2e Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2009-12-23 21:08:36 +13:00
Chris Forbes
af715b4a5e water palette done that way 2009-12-23 21:08:29 +13:00
Paul Chote
fffb39df52 Fix medic deaths 2009-12-23 00:05:31 -08:00
Paul Chote
a958e9cb70 Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2009-12-22 23:57:08 -08:00
Paul Chote
9da1da8102 Add crush check and move crush effect into a custom warhead 2009-12-22 23:56:39 -08:00
Chris Forbes
e4f8c28990 Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2009-12-23 20:56:25 +13:00
Chris Forbes
ef01cacd9a IPaletteModifier hooked up; no impls yet 2009-12-23 20:56:04 +13:00
Alli
d97a557a54 Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2009-12-23 20:46:02 +13:00
Alli
b81fbca280 added pausing and seeking for sounds, and music tracking, and volume levels 2009-12-23 20:45:51 +13:00
Chris Forbes
449c07c518 IPaletteModifier 2009-12-23 20:26:51 +13:00
Chris Forbes
11698e97c7 grr 2009-12-23 20:03:08 +13:00
Paul Chote
0b0a1fe11d Make infantry crushable, refactoring, fix UIM (in)sanity crash, fix unit production 2009-12-22 23:00:15 -08:00
Paul Chote
4667679f12 Intermediate crushable-behavior checkin; Muliple units per cell in UIM; Crushable TraitInterface; Crushable units are taken into account in pathfinding; Crashes when trying to crush a unit 2009-12-22 22:37:11 -08:00
Alli
f26393eec7 Fixed MoveFlash palette 2009-12-23 19:01:38 +13:00
Chris Forbes
dd72b38f51 update Ijw.DirectX for Texture.SetData 2009-12-23 18:22:50 +13:00
Chris Forbes
37a8780ded #12 ore pips on proc 2009-12-23 18:10:15 +13:00
Chris Forbes
980ce2df56 fixed sequences & rules for civilian buildings 2009-12-23 08:21:14 +13:00
Chris Forbes
874321e59f fix trait order bug in WEAP - caused it to have no roof if placed in mapfile 2009-12-23 08:05:43 +13:00
Chris Forbes
6af7d83fec move flash 2009-12-22 23:19:00 +13:00
Chris Forbes
96728262e6 fix dumb building/tree placement stuff 2009-12-22 23:05:49 +13:00