Chris Forbes
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ea7638adfa
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mines are invisible to others
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2009-12-28 10:23:44 +13:00 |
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Chris Forbes
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06512b270d
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that wasnt right
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2009-12-28 10:14:13 +13:00 |
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Chris Forbes
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eab8b653fd
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minelayer maybe works
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2009-12-28 10:09:43 +13:00 |
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Chris Forbes
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ba16424bc1
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oops; that wasnt right ;)
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2009-12-28 10:07:53 +13:00 |
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Chris Forbes
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6a0f019045
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pruning LocalOrderSource content
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2009-12-28 09:41:06 +13:00 |
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Chris Forbes
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fc030fae5c
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prep for mod trait support
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2009-12-28 09:38:11 +13:00 |
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Chris Forbes
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5e21f6393b
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more
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2009-12-28 09:33:56 +13:00 |
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Chris Forbes
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bf0d44851f
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removing dead crap, etc
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2009-12-28 09:24:39 +13:00 |
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Chris Forbes
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8450077370
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unfail
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2009-12-28 09:19:35 +13:00 |
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Chris Forbes
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1afe170d6d
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split various flying behaviors into own files
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2009-12-28 09:05:13 +13:00 |
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Chris Forbes
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b7bac5bd16
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unit idle tracking via dummy activity; wasn't so bad.
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2009-12-28 08:26:13 +13:00 |
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Chris Forbes
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47f4815205
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wtf removed
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2009-12-27 23:15:53 +13:00 |
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Chris Forbes
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6ff4ea3717
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using props in Sound rather than setter functions; no idea if it's right, because there's no way to test
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2009-12-27 21:54:37 +13:00 |
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Chris Forbes
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413cfcada6
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random fixed; alli, this isnt java.
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2009-12-27 21:40:44 +13:00 |
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Chris Forbes
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86f7f2d9c6
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allow custom icons on units
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2009-12-27 21:03:01 +13:00 |
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Chris Forbes
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228c622145
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more
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2009-12-26 20:49:26 +13:00 |
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Chris Forbes
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f73ddd7d4e
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and some more
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2009-12-26 20:46:17 +13:00 |
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Chris Forbes
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e8bcd630d9
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UnitSheetBuilder is dead. long live SpriteSheetBuilder
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2009-12-26 20:41:49 +13:00 |
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Alli
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44f0b3494f
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Changed all palettes from Gold to Chrome in Chrome.cs
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2009-12-25 23:44:14 +13:00 |
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Chris Forbes
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07dba208b0
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that wasnt really used.
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2009-12-24 09:13:03 +13:00 |
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Chris Forbes
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816d0ef96a
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less fail
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2009-12-24 08:52:29 +13:00 |
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Chris Forbes
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cf0be69f66
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messy first pass at fixing map change palette weirdness, etc
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2009-12-24 08:43:26 +13:00 |
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Paul Chote
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a9010d1947
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AT and AP mine traits
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2009-12-23 03:49:49 -08:00 |
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Paul Chote
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eae88e7774
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Make the ICrushable interface a bit more sane, plus correct defaults for infantry
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2009-12-23 02:55:37 -08:00 |
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Alli
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77f56405b8
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moved PaletteType enum into HardwarePalette.cs
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2009-12-23 22:35:37 +13:00 |
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Alli
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2a0623a601
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-23 22:24:31 +13:00 |
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Alli
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9e950c84ca
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added PaletteType enum
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2009-12-23 22:24:20 +13:00 |
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Chris Forbes
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a6c8b234a5
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linqhax
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2009-12-23 22:01:03 +13:00 |
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Chris Forbes
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982fde6d0a
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force-move; cleaning some dead bits; etc
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2009-12-23 21:48:15 +13:00 |
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Chris Forbes
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8fa02ea6a3
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split chrome palette from Multi0's palette
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2009-12-23 21:16:47 +13:00 |
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Chris Forbes
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34a88b3c2e
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-23 21:08:36 +13:00 |
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Chris Forbes
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af715b4a5e
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water palette done that way
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2009-12-23 21:08:29 +13:00 |
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Paul Chote
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fffb39df52
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Fix medic deaths
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2009-12-23 00:05:31 -08:00 |
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Paul Chote
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a958e9cb70
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-22 23:57:08 -08:00 |
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Paul Chote
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9da1da8102
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Add crush check and move crush effect into a custom warhead
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2009-12-22 23:56:39 -08:00 |
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Chris Forbes
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e4f8c28990
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-23 20:56:25 +13:00 |
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Chris Forbes
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ef01cacd9a
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IPaletteModifier hooked up; no impls yet
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2009-12-23 20:56:04 +13:00 |
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Alli
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d97a557a54
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-23 20:46:02 +13:00 |
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Alli
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b81fbca280
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added pausing and seeking for sounds, and music tracking, and volume levels
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2009-12-23 20:45:51 +13:00 |
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Chris Forbes
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449c07c518
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IPaletteModifier
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2009-12-23 20:26:51 +13:00 |
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Chris Forbes
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11698e97c7
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grr
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2009-12-23 20:03:08 +13:00 |
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Paul Chote
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0b0a1fe11d
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Make infantry crushable, refactoring, fix UIM (in)sanity crash, fix unit production
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2009-12-22 23:00:15 -08:00 |
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Paul Chote
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4667679f12
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Intermediate crushable-behavior checkin; Muliple units per cell in UIM; Crushable TraitInterface; Crushable units are taken into account in pathfinding; Crashes when trying to crush a unit
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2009-12-22 22:37:11 -08:00 |
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Alli
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f26393eec7
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Fixed MoveFlash palette
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2009-12-23 19:01:38 +13:00 |
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Chris Forbes
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dd72b38f51
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update Ijw.DirectX for Texture.SetData
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2009-12-23 18:22:50 +13:00 |
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Chris Forbes
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37a8780ded
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#12 ore pips on proc
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2009-12-23 18:10:15 +13:00 |
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Chris Forbes
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980ce2df56
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fixed sequences & rules for civilian buildings
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2009-12-23 08:21:14 +13:00 |
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Chris Forbes
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874321e59f
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fix trait order bug in WEAP - caused it to have no roof if placed in mapfile
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2009-12-23 08:05:43 +13:00 |
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Chris Forbes
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6af7d83fec
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move flash
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2009-12-22 23:19:00 +13:00 |
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Chris Forbes
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96728262e6
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fix dumb building/tree placement stuff
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2009-12-22 23:05:49 +13:00 |
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