Paul
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e285395314
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-19 19:08:24 -08:00 |
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Paul
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975624d2f9
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Refactor Traits.fake into a Tags interface for primary production structures +mods
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2009-12-19 19:08:15 -08:00 |
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Chris Forbes
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32196fa223
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added AssetInfo; this is the start of syncing files over netplay
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2009-12-20 15:30:55 +13:00 |
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Chris Forbes
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301873f88e
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destroying buildings no longer crashes the game
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2009-12-19 23:48:31 +13:00 |
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Alli
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8c2194c903
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Forgot Fake.cs and project file
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2009-12-19 23:36:49 +13:00 |
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Alli
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2c31d0c553
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-19 23:28:16 +13:00 |
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Alli
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1653653ed9
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Added Fake unit tags
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2009-12-19 23:25:55 +13:00 |
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Chris Forbes
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407fa3c8ea
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DrawHealthBar in own function
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2009-12-19 16:29:13 +13:00 |
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Chris Forbes
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5ac0fa5cde
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DrawPips in own function
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2009-12-19 16:21:10 +13:00 |
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Chris Forbes
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5ed32813bd
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tidy
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2009-12-19 16:19:17 +13:00 |
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pchote
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df1c0a7781
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-18 19:07:31 -08:00 |
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pchote
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fce0a8787d
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New pips interface; use pips.shp instead of native drawing
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2009-12-18 19:07:21 -08:00 |
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Chris Forbes
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02a9ef5920
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made it work again without aftermath
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2009-12-19 15:28:21 +13:00 |
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pchote
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a18fae872e
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MCV Deploy sound
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2009-12-18 17:26:57 -08:00 |
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pchote
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0c6a4c4d2a
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Forgot to add AftermathInfo.cs to last commit
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2009-12-18 16:51:55 -08:00 |
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pchote
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6091cd1259
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-18 16:45:17 -08:00 |
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pchote
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3d41d35226
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Load [Aftermath] setttings from aftrmath.ini; use ChronoTankDuration in ChronoshiftDeploy
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2009-12-18 16:41:28 -08:00 |
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Chris Forbes
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571816b7ac
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made teleport work
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2009-12-19 13:28:32 +13:00 |
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pchote
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cdea6b642b
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Better harvester pip behavior
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2009-12-18 15:54:13 -08:00 |
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unknown
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144ffa2444
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Harvester uses pips to show load
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2009-12-18 15:19:01 -08:00 |
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unknown
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f399f18603
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Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working)
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2009-12-18 14:56:41 -08:00 |
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unknown
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f41609433d
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Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working)
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2009-12-18 14:52:38 -08:00 |
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Chris Forbes
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07b5b4c164
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revamp of damage notifs; added Explodes
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2009-12-19 10:42:35 +13:00 |
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Chris Forbes
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10431a5038
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fixed chrisf/#6: base defenses attacking before finished
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2009-12-19 09:33:14 +13:00 |
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Chris Forbes
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cbfd70b924
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oops. that crashed when there were no mods
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2009-12-19 09:31:17 +13:00 |
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unknown
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15ab0738c7
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Add Aftermath units; most without special logic. Seperate Cloaking from Submarine behavior. Fix crash when selecting unit with no speedmodifier traits. Add "Cannot deploy here" build notification.
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2009-12-17 22:05:34 -08:00 |
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Chris Forbes
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f9b4782a99
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GetEffectiveSpeed() factored out; Mobile hacked to only allow Move orders if the speed is nonzero
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2009-12-18 12:16:13 +13:00 |
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Chris Forbes
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278eb7b4f7
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prone while not moving fix
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2009-12-18 12:07:49 +13:00 |
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Chris Forbes
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2d951c931d
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fixes crash in netplay when the subject is killed.
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2009-12-18 07:58:37 +13:00 |
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Chris Forbes
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ac2b666366
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added infantry taking cover behavior
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2009-12-17 21:52:39 +13:00 |
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Chris Forbes
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36e788b685
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added stuff for rendering THF; added deaths for SPY
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2009-12-17 21:15:58 +13:00 |
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Chris Forbes
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ea211fcc1c
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#109 fixed
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2009-12-17 21:05:49 +13:00 |
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Chris Forbes
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c4c4d6cd00
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e4 support
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2009-12-17 17:56:19 +13:00 |
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Chris Forbes
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13b9507cfc
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fixed tanya voice
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2009-12-17 16:44:29 +13:00 |
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Chris Forbes
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605f8aa960
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Cloak trait now implements IRenderModifier, so we can compose cloaking with pretty much anything.
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2009-12-17 16:31:22 +13:00 |
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Chris Forbes
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997ddecc03
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infantry deaths (handled by Corpse effect)
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2009-12-17 15:46:50 +13:00 |
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Chris Forbes
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942cb08f51
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cache => controlGroups; not sure what i was smoking then. also more sane exceptions in Actor.ctor
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2009-12-17 10:17:51 +13:00 |
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Chris Forbes
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f729c130c7
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PathFinder doesn't really need it's own ref to Rules.Map
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2009-12-17 10:02:08 +13:00 |
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Chris Forbes
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bd2a2cefbb
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moving altitude onto Unit
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2009-12-17 09:44:22 +13:00 |
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Chris Forbes
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26a797fb2d
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#111 fixed
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2009-12-17 09:39:53 +13:00 |
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Chris Forbes
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c6c30ebc95
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base defenses with Powered=yes don't work in low power now.
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2009-12-17 09:33:02 +13:00 |
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Chris Forbes
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e6e00d2010
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tesla charges
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2009-12-17 09:28:50 +13:00 |
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Chris Forbes
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d86e317d2c
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fixes turrets trying to move
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2009-12-17 09:21:34 +13:00 |
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Bob
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36da7fae3e
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oops.
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2009-12-16 15:26:43 +13:00 |
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Bob
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87e5141600
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TeslaZap. (Doesn't look much like real-ra, but it's only there for small-N frames, so no-one will notice, right? :)
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2009-12-16 14:29:57 +13:00 |
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Chris Forbes
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4a01a911ff
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don't autotarget trees.
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2009-12-16 11:57:54 +13:00 |
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Chris Forbes
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5112cd2aa1
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banned suicide
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2009-12-16 11:44:50 +13:00 |
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Chris Forbes
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0a4db765a9
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added force-fire capability
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2009-12-16 11:35:13 +13:00 |
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Chris Forbes
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5bf3e05f03
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routing modifier keys where they need to be
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2009-12-16 11:31:53 +13:00 |
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Chris Forbes
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6d59339b84
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fixes origin of E3's rockets
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2009-12-16 11:05:42 +13:00 |
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