Paul Chote
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f0a2bf128c
|
Harvesters return to last used field
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2010-06-16 19:22:59 +12:00 |
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Paul Chote
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5822caf7a8
|
Fix cancellation issues and animation flicker
|
2010-06-16 10:37:54 +12:00 |
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Paul Chote
|
40ba80b1e3
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Use palette indices that map to sane colors in both games.
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2010-06-16 01:18:09 +12:00 |
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Paul Chote
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88df9ecaa2
|
Implement cnc harv/proc dock sequence and kill unnecessary duplication. Bad things happen if sequence is interrupted by another order (eg invisible harv).
Still todo: Make sequence non-interruptible; engineer steals harv docked with proc; the "right thing" if proc is sold/destroyed with harv docked.
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2010-06-16 00:33:09 +12:00 |
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Paul Chote
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5f83f97747
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Link harvesters with refineries.
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2010-06-15 20:05:49 +12:00 |
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Paul Chote
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f4421d89ea
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Fix tooltip crash on non-buildable prereq
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2010-06-15 18:17:40 +12:00 |
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Paul Chote
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48cf08dc7d
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proc comes with 2 free silos; fix silo/proc prereq
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2010-06-15 11:17:36 +12:00 |
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Paul Chote
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e3de3cc0d2
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Make c17 invulnerable
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2010-06-15 11:17:36 +12:00 |
|
Chris Forbes
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c3e15aab7d
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hacky fix for productionqueue desync (e3, etc)
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2010-06-15 08:42:40 +12:00 |
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Chris Forbes
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0e0a8802ab
|
enhance sync to work with nested syncable types, and properties
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2010-06-15 01:15:41 +12:00 |
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Paul Chote
|
06a78cd73d
|
Deathweapon capability, refactoring, and Pip polishing on Silo, Proc, Harv. Lose ore on silo death.
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2010-06-14 22:15:43 +12:00 |
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Paul Chote
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d36c8deb97
|
Fix Explodes
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2010-06-14 21:36:52 +12:00 |
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Paul Chote
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24edba34a7
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Remove thief; transfer ore along with stolen silo/proc.
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2010-06-14 20:59:35 +12:00 |
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Paul Chote
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283512f314
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Spend ore before cash; lose ore > capacity.
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2010-06-14 20:59:35 +12:00 |
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Chris Forbes
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6f3667971a
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remove targeting of husks. has map design impact, since chokepoints can be filled now
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2010-06-14 20:48:49 +12:00 |
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Chris Forbes
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24d9b44a66
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non-crap music player buttons
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2010-06-14 20:44:35 +12:00 |
|
alzeih
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9425fb1def
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Fix unnecessary duplication and get a better UI out of it
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2010-06-14 14:05:20 +12:00 |
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alzeih
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889d736d35
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Use images for music player (public domain - but find better ones)
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2010-06-14 01:37:58 +12:00 |
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alzeih
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7b837fd6c4
|
Prevent changes when marked as ready
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2010-06-14 00:55:22 +12:00 |
|
alzeih
|
3ac0ca6a65
|
BuildPalette tooltips show build time (+ in red if in low power)
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2010-06-14 00:18:36 +12:00 |
|
Paul Chote
|
fbeadb9869
|
Increase vehicle sight; don't crash on production
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2010-06-13 22:00:39 +12:00 |
|
Paul Chote
|
2e094d3279
|
Add fuel to missiles
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2010-06-13 22:00:39 +12:00 |
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Paul Chote
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a771e63603
|
Revamp tech tree and build palette ordering
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2010-06-13 22:00:39 +12:00 |
|
Paul Chote
|
de6434c0f1
|
Use the same model for ra (but let proc hold ore as before)
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2010-06-13 22:00:39 +12:00 |
|
Paul Chote
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dc8178f984
|
Tweaks
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2010-06-13 22:00:39 +12:00 |
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Paul Chote
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aba5c777db
|
The original method worked better; take the best of both worlds
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2010-06-13 22:00:39 +12:00 |
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Paul Chote
|
640ac9b8e6
|
Trial a new resource model in cnc
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2010-06-13 22:00:05 +12:00 |
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Paul Chote
|
19ed7428c4
|
Reorder build palette
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2010-06-13 21:59:10 +12:00 |
|
Paul Chote
|
6afc34e5c1
|
SAM Site
|
2010-06-13 21:59:10 +12:00 |
|
Paul Chote
|
48bc029174
|
Set building health to cncrules.ini values
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2010-06-13 21:59:09 +12:00 |
|
Chris Forbes
|
09b58f46d9
|
remove some spikes
|
2010-06-13 21:42:14 +12:00 |
|
alzeih
|
3001d58ba0
|
text has colour
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2010-06-13 21:39:08 +12:00 |
|
alzeih
|
f0ea329b2c
|
Fix crash if no music
|
2010-06-13 21:10:23 +12:00 |
|
Chris Forbes
|
2890d29e7d
|
ra faction flags prototype
|
2010-06-13 21:07:27 +12:00 |
|
Chris Forbes
|
5b40d4444a
|
add soviet logo
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2010-06-13 19:39:08 +12:00 |
|
Chris Forbes
|
215ca80713
|
adjust ra ui layout so flags are not flush with left of button
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2010-06-13 19:15:28 +12:00 |
|
Chris Forbes
|
27902bc48a
|
clickable spawnpoint polish
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2010-06-13 19:09:08 +12:00 |
|
alzeih
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5d66c6b7ba
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Tweak flag size, kill Spawn button.
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2010-06-13 19:03:02 +12:00 |
|
alzeih
|
1a20249f44
|
Basic ImageButton for drawing flags
|
2010-06-13 18:03:17 +12:00 |
|
Paul Chote
|
5e630768a2
|
Missed a file
|
2010-06-13 17:01:52 +12:00 |
|
Paul Chote
|
a273f7f07e
|
Defense queue
|
2010-06-13 17:00:18 +12:00 |
|
Paul Chote
|
3b4753d9a8
|
Fix aircraft targeting; add veterancy
|
2010-06-13 17:00:18 +12:00 |
|
Paul Chote
|
8397bc12b5
|
Tweak special powers
|
2010-06-13 17:00:18 +12:00 |
|
Paul Chote
|
77510b4bef
|
STNK desc
|
2010-06-13 17:00:18 +12:00 |
|
Paul Chote
|
b0802466b2
|
tib tree animations
|
2010-06-13 17:00:18 +12:00 |
|
Chris Forbes
|
c4d143b729
|
completing alzeih's patch
|
2010-06-13 16:34:01 +12:00 |
|
alzeih
|
d2da37f026
|
start of clicking on spawn points, compile fail still
|
2010-06-13 16:17:00 +12:00 |
|
Chris Forbes
|
6774486027
|
cnc: htnk.husk looks like a htnk now, not ltnk.
|
2010-06-13 15:57:56 +12:00 |
|
Paul Chote
|
2f99bf5ba5
|
FACT tooltip
|
2010-06-13 15:42:46 +12:00 |
|
Paul Chote
|
e5ee2b9479
|
Heli pips and separation
|
2010-06-13 15:39:00 +12:00 |
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