Chris Forbes
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f0b26e8ee2
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PathSearch patched to support ICustomTerrain
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2010-01-19 10:32:03 +13:00 |
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Chris Forbes
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76a9e293b2
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render in bridge code
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2010-01-19 10:22:09 +13:00 |
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Chris Forbes
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77418f4227
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ICustomTerrain; more bridge code
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2010-01-19 09:35:42 +13:00 |
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Chris Forbes
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faf28a90ae
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made a real terrain type for it; still not quite right though. will crash on snow maps atm too.
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2010-01-18 23:22:00 +13:00 |
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Chris Forbes
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3101ffa671
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initial bridges hack
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2010-01-18 22:53:39 +13:00 |
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Bob
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b54aedc287
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fixes WEAP roof when selling.
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2010-01-18 17:24:05 +13:00 |
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Bob
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18e46bb886
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fix a hack in RenderWarFactory
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2010-01-18 16:52:19 +13:00 |
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Bob
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ecf723b490
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the "PlaceBuilding" order now passes position as top-left, not center.
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2010-01-18 15:08:11 +13:00 |
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Bob
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510a30b13d
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rewrote IsCloseEnoughToBase; it works PROPERLY now. removed dead code in BIM. fixed wrong default in BuildingInfo.
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2010-01-18 15:02:03 +13:00 |
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Bob
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4f60b2866b
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CanPlaceBuilding always takes topleft (instead of topleft when !adjust)
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2010-01-18 14:25:59 +13:00 |
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Bob
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c62944e492
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PlaceBuilding order is now handled by the player, not in UnitOrders.
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2010-01-18 14:10:53 +13:00 |
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Bob
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7c1cd29e87
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fixing references to Ore.*
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2010-01-18 03:35:44 +13:00 |
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Bob
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ab1abee843
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moved helper functions out of Game, into WorldUtils
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2010-01-18 02:46:22 +13:00 |
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Bob
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a98296c4c4
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moved Game.PathFinder into World
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2010-01-18 02:04:31 +13:00 |
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Bob
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e792c9ce17
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moved BIM/UIM to World, and added World.CreateActor
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2010-01-17 12:54:01 +13:00 |
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Bob
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1ec3ee60eb
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moving Map, TileSet from Rules to World
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2010-01-17 12:18:26 +13:00 |
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Chris Forbes
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d1ecfacd55
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Rules.NewUnitInfo rename -> ActorInfo
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2010-01-17 11:07:08 +13:00 |
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Chris Forbes
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33ba3a58c5
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SeedsOre parameters in traitinfo
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2010-01-17 11:04:59 +13:00 |
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Chris Forbes
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03a677a41e
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'naval unit lost' sound
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2010-01-17 10:55:58 +13:00 |
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Chris Forbes
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f8665fc6a0
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simplification of gapgen
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2010-01-17 10:48:36 +13:00 |
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Chris Forbes
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e160825398
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RA special infantry all in mod dll now
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2010-01-17 10:40:51 +13:00 |
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Chris Forbes
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b290d46ddc
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chronotank in aftermath mod dll
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2010-01-17 10:31:48 +13:00 |
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Chris Forbes
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9c78406f08
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oops; we don't want mod binaries in the repo; demotruck in aftermath mod.
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2010-01-17 10:21:44 +13:00 |
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Chris Forbes
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a3ab1d77e7
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rename NewUnitInfo -> ActorInfo
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2010-01-17 10:00:46 +13:00 |
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Chris Forbes
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a2e1fe3d4f
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minelayer works in mod dll
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2010-01-17 09:57:58 +13:00 |
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Chris Forbes
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47f95ff596
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moved the rest of the mine crap into mod dll
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2010-01-17 09:35:51 +13:00 |
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Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Chris Forbes
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15c28efa7a
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spy disguise works
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2010-01-16 15:58:35 +13:00 |
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Chris Forbes
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f1ff40e25b
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wtf was i thinking when i wrote that spy code?
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2010-01-16 15:23:36 +13:00 |
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Chris Forbes
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dcc713077f
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fixing some spy bugs
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2010-01-16 15:15:11 +13:00 |
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Chris Forbes
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f475b0fbbd
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fix crash when sending HELI to FIX
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2010-01-16 14:33:28 +13:00 |
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Chris Forbes
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3521f1cc45
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SelfHealing trait
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2010-01-16 11:30:31 +13:00 |
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Chris Forbes
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7a57781080
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merged ATMine/APMine. differences are now all in traitinfo.
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2010-01-16 10:00:38 +13:00 |
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Chris Forbes
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baca523c3c
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cleanup some relics of old TypeDictionary
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2010-01-15 18:06:17 +13:00 |
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Chris Forbes
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4e7c604764
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spy behavior
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2010-01-15 18:03:26 +13:00 |
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Chris Forbes
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342d6c26d2
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fix mgg/mrj spinners
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2010-01-15 17:37:21 +13:00 |
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Chris Forbes
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d903f029f9
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merged pchote/master
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2010-01-15 17:30:37 +13:00 |
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Chris Forbes
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a7c368f246
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merge .FileFormats and .DataStructures
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2010-01-15 17:10:42 +13:00 |
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Paul Chote
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34f90aca3c
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Port to new traits model (untested)
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2010-01-15 14:35:32 +13:00 |
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Chris Forbes
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1a7a80ac84
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more hax
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2010-01-14 22:00:18 +13:00 |
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Chris Forbes
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a3ba286b06
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unhacking Player and World actors
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2010-01-14 17:38:35 +13:00 |
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Bob
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1557a77fec
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new syntax in miniyaml: "-Key:" blocks inheritance of Key.
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2010-01-14 16:26:53 +13:00 |
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Bob
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496527545b
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An example mod. Chrome doesn't restrict the set of tabs any more, though i'm not sure what happens if you make a new tab :D
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2010-01-14 15:11:23 +13:00 |
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Bob
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490f65b4d6
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removing Buildable.Tab (never used)
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2010-01-14 14:39:36 +13:00 |
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Bob
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8aae1ff7d5
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removed UnitCategory. removed the last unit-based use of Categories (Categories is still used for weapons)
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2010-01-14 14:30:51 +13:00 |
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Bob
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73f6d5c71c
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Infrastructure for removing Categories and UnitCategory. Also, changed defensive structures to be in the same build-queue as normal structures. (mod it if you don't like it)
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2010-01-14 14:13:49 +13:00 |
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Bob
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b1d04d5737
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fix MGG and MRJ
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2010-01-13 20:04:52 +13:00 |
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Paul Chote
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057dec41e4
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pull chrisforbes
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2010-01-13 19:28:56 +13:00 |
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Bob
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a3e071c60f
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moved InitialFacing from OwnedActor to Unit
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2010-01-13 11:54:20 +13:00 |
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Bob
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f1bbbac39d
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"Alternate Names" aka pseudo-prerequisites. E7 and MSLO can be built again.
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2010-01-13 00:08:44 +13:00 |
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