Commit Graph

482 Commits

Author SHA1 Message Date
Chris Forbes
f0b26e8ee2 PathSearch patched to support ICustomTerrain 2010-01-19 10:32:03 +13:00
Chris Forbes
76a9e293b2 render in bridge code 2010-01-19 10:22:09 +13:00
Chris Forbes
77418f4227 ICustomTerrain; more bridge code 2010-01-19 09:35:42 +13:00
Chris Forbes
faf28a90ae made a real terrain type for it; still not quite right though. will crash on snow maps atm too. 2010-01-18 23:22:00 +13:00
Chris Forbes
3101ffa671 initial bridges hack 2010-01-18 22:53:39 +13:00
Bob
b54aedc287 fixes WEAP roof when selling. 2010-01-18 17:24:05 +13:00
Bob
18e46bb886 fix a hack in RenderWarFactory 2010-01-18 16:52:19 +13:00
Bob
ecf723b490 the "PlaceBuilding" order now passes position as top-left, not center. 2010-01-18 15:08:11 +13:00
Bob
510a30b13d rewrote IsCloseEnoughToBase; it works PROPERLY now. removed dead code in BIM. fixed wrong default in BuildingInfo. 2010-01-18 15:02:03 +13:00
Bob
4f60b2866b CanPlaceBuilding always takes topleft (instead of topleft when !adjust) 2010-01-18 14:25:59 +13:00
Bob
c62944e492 PlaceBuilding order is now handled by the player, not in UnitOrders. 2010-01-18 14:10:53 +13:00
Bob
7c1cd29e87 fixing references to Ore.* 2010-01-18 03:35:44 +13:00
Bob
ab1abee843 moved helper functions out of Game, into WorldUtils 2010-01-18 02:46:22 +13:00
Bob
a98296c4c4 moved Game.PathFinder into World 2010-01-18 02:04:31 +13:00
Bob
e792c9ce17 moved BIM/UIM to World, and added World.CreateActor 2010-01-17 12:54:01 +13:00
Bob
1ec3ee60eb moving Map, TileSet from Rules to World 2010-01-17 12:18:26 +13:00
Chris Forbes
d1ecfacd55 Rules.NewUnitInfo rename -> ActorInfo 2010-01-17 11:07:08 +13:00
Chris Forbes
33ba3a58c5 SeedsOre parameters in traitinfo 2010-01-17 11:04:59 +13:00
Chris Forbes
03a677a41e 'naval unit lost' sound 2010-01-17 10:55:58 +13:00
Chris Forbes
f8665fc6a0 simplification of gapgen 2010-01-17 10:48:36 +13:00
Chris Forbes
e160825398 RA special infantry all in mod dll now 2010-01-17 10:40:51 +13:00
Chris Forbes
b290d46ddc chronotank in aftermath mod dll 2010-01-17 10:31:48 +13:00
Chris Forbes
9c78406f08 oops; we don't want mod binaries in the repo; demotruck in aftermath mod. 2010-01-17 10:21:44 +13:00
Chris Forbes
a3ab1d77e7 rename NewUnitInfo -> ActorInfo 2010-01-17 10:00:46 +13:00
Chris Forbes
a2e1fe3d4f minelayer works in mod dll 2010-01-17 09:57:58 +13:00
Chris Forbes
47f95ff596 moved the rest of the mine crap into mod dll 2010-01-17 09:35:51 +13:00
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00
Chris Forbes
15c28efa7a spy disguise works 2010-01-16 15:58:35 +13:00
Chris Forbes
f1ff40e25b wtf was i thinking when i wrote that spy code? 2010-01-16 15:23:36 +13:00
Chris Forbes
dcc713077f fixing some spy bugs 2010-01-16 15:15:11 +13:00
Chris Forbes
f475b0fbbd fix crash when sending HELI to FIX 2010-01-16 14:33:28 +13:00
Chris Forbes
3521f1cc45 SelfHealing trait 2010-01-16 11:30:31 +13:00
Chris Forbes
7a57781080 merged ATMine/APMine. differences are now all in traitinfo. 2010-01-16 10:00:38 +13:00
Chris Forbes
baca523c3c cleanup some relics of old TypeDictionary 2010-01-15 18:06:17 +13:00
Chris Forbes
4e7c604764 spy behavior 2010-01-15 18:03:26 +13:00
Chris Forbes
342d6c26d2 fix mgg/mrj spinners 2010-01-15 17:37:21 +13:00
Chris Forbes
d903f029f9 merged pchote/master 2010-01-15 17:30:37 +13:00
Chris Forbes
a7c368f246 merge .FileFormats and .DataStructures 2010-01-15 17:10:42 +13:00
Paul Chote
34f90aca3c Port to new traits model (untested) 2010-01-15 14:35:32 +13:00
Chris Forbes
1a7a80ac84 more hax 2010-01-14 22:00:18 +13:00
Chris Forbes
a3ba286b06 unhacking Player and World actors 2010-01-14 17:38:35 +13:00
Bob
1557a77fec new syntax in miniyaml: "-Key:" blocks inheritance of Key. 2010-01-14 16:26:53 +13:00
Bob
496527545b An example mod. Chrome doesn't restrict the set of tabs any more, though i'm not sure what happens if you make a new tab :D 2010-01-14 15:11:23 +13:00
Bob
490f65b4d6 removing Buildable.Tab (never used) 2010-01-14 14:39:36 +13:00
Bob
8aae1ff7d5 removed UnitCategory. removed the last unit-based use of Categories (Categories is still used for weapons) 2010-01-14 14:30:51 +13:00
Bob
73f6d5c71c Infrastructure for removing Categories and UnitCategory. Also, changed defensive structures to be in the same build-queue as normal structures. (mod it if you don't like it) 2010-01-14 14:13:49 +13:00
Bob
b1d04d5737 fix MGG and MRJ 2010-01-13 20:04:52 +13:00
Paul Chote
057dec41e4 pull chrisforbes 2010-01-13 19:28:56 +13:00
Bob
a3e071c60f moved InitialFacing from OwnedActor to Unit 2010-01-13 11:54:20 +13:00
Bob
f1bbbac39d "Alternate Names" aka pseudo-prerequisites. E7 and MSLO can be built again. 2010-01-13 00:08:44 +13:00