Commit Graph

1487 Commits

Author SHA1 Message Date
pchote
6a4dfce4b9 Fix compile error 2010-02-19 19:56:25 +13:00
pchote
ea6dbfc092 os x compat and basic app packaging 2010-02-19 19:47:24 +13:00
Chris Forbes
85dde4ee7e fixed minimap corruption 2010-02-19 18:40:28 +13:00
Chris Forbes
9e35f60110 fixed scrolling 2010-02-19 08:23:07 +13:00
Chris Forbes
5adefb8fee fixes for running on linux 2010-02-18 23:46:00 +13:00
Chris Forbes
c38a78f77f synced up VS project files again; reinstated callback refs in a way that gmcs won't bitch about 2010-02-18 20:46:32 +13:00
Chris Forbes
3237485055 cleaned up compiler warnings 2010-02-18 20:32:34 +13:00
Alli
556cc5798d actually all compiles now 2010-02-18 18:00:04 +13:00
Alli
cf8a2dd50f it compiles 2010-02-18 17:10:15 +13:00
Alli
3e3276682c fix conflicts 2010-02-18 13:49:30 +13:00
Chris Forbes
a6d36fcb9a allow feedback on window size; ask glfw how big a window we *actually* got. 2010-02-18 08:18:46 +13:00
Chris Forbes
998572a589 hack around crash in glfw with events before we're done with setup 2010-02-17 23:56:08 +13:00
Bob
5637b0dc43 some of a glfw window 2010-02-17 23:23:07 +13:00
Chris Forbes
348aeff052 added makefile support for our mods 2010-02-17 23:18:09 +13:00
Matthew Bowra-Dean
dd154a0a76 Removed the need to compile resource file for game executable. 2010-02-17 21:53:21 +13:00
Matthew Bowra-Dean
aa1738c345 Makefile madness 2010-02-17 20:40:19 +13:00
Bob
e6120238c7 inverting the Engine <-> GL project dependency. 2010-02-17 19:54:51 +13:00
Chris Forbes
680f2a1bc7 actually nuke OpenAlInterop.cs 2010-02-16 23:46:23 +13:00
Chris Forbes
bb1e9e09f2 killed homebrew AL interop; using Tao.OpenAL now instead 2010-02-16 23:41:31 +13:00
Chris Forbes
a72d19e754 converted to GPLv3 2010-02-16 21:20:41 +13:00
Chris Forbes
90b6d69e8c Merge remote branch 'beedee/master' 2010-02-16 20:04:52 +13:00
Matthew Bowra-Dean
8b83677944 Fixed SequenceEditor dependencies and lockup due to water crates being spawned on maps without water. 2010-02-16 20:02:59 +13:00
Chris Forbes
8d22e23cae fixed OpenGL texture offset bug 2010-02-16 19:55:52 +13:00
Chris Forbes
4258e78049 removed Ijw.DirectX, Ijw.Framework deps 2010-02-16 18:52:43 +13:00
Chris Forbes
95ae493dc4 disable text antialiasing 2010-02-16 18:31:45 +13:00
Chris Forbes
82693a53c8 merged beedee's text renderer. shows up some texel-offset issues 2010-02-16 18:21:34 +13:00
Chris Forbes
99d2310f30 fixed text renderer. it's slow, but it works 2010-02-16 18:09:53 +13:00
Bob
20e586b9ad works :D 2010-02-16 17:11:17 +13:00
Matthew Bowra-Dean
c6684a7436 Text rendering to bitmap using System.Drawing. Currently broken. 2010-02-16 14:03:26 +13:00
Chris Forbes
09ee4ee50d effect parameter setting 2010-02-15 19:00:10 +13:00
Chris Forbes
915c8f997e gl context works 2010-02-15 17:05:24 +13:00
Chris Forbes
a8e07d4dfb added null renderer, game runs. good place to start. 2010-02-15 16:22:13 +13:00
Chris Forbes
283c92fa91 force openra to run as 32bit on x64. 2010-02-15 14:57:35 +13:00
Matthew Bowra-Dean
25dbd72e43 Forced OpenRa.Game back to x86 platform. Native x64 support causing too many issues. 2010-02-15 14:51:54 +13:00
Chris Forbes
7c4cc02f7d fix dumb name, at Bob's request 2010-02-13 21:29:12 +13:00
Chris Forbes
7c1b753536 fix another minor bug in StartGame() wrt random vs most-distant spawnpoint choice for first auto player 2010-02-13 21:26:38 +13:00
Chris Forbes
3462607e9a added ISpawnStartingUnits trait; default impl just spawns an MCV 2010-02-13 21:14:15 +13:00
Chris Forbes
641c21107e moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs) 2010-02-13 21:06:14 +13:00
Alli
c026796c04 let ChooseSpawnPoint do its job 2010-02-13 20:59:49 +13:00
Alli
5138cfe995 dont let a chosen spawn point be assigned randomly 2010-02-13 20:57:02 +13:00
Alli
9eea1c186d bug fix for spawn point choosing 2010-02-13 20:44:17 +13:00
Chris Forbes
092eaf8d01 oops. thanks bob for pointing out that particular bit of fail 2010-02-13 19:58:24 +13:00
Chris Forbes
103d052586 water crates 2010-02-13 19:09:32 +13:00
Chris Forbes
bb3f74a7c5 fixed crash in crate spawner (exclusive upper bound *isnt*, thanks Bill...); tuned crate params 2010-02-13 18:52:36 +13:00
Chris Forbes
37cdae2ff3 crate lifetime fix; minimap crash fixed 2010-02-13 18:26:23 +13:00
Chris Forbes
78316655e0 actually setup crate spawner 2010-02-13 18:19:22 +13:00
Chris Forbes
4d7e9a230a real crate spawning 2010-02-13 18:15:58 +13:00
Chris Forbes
e341cf7b9c added firepower & armor crates 2010-02-11 17:23:02 +13:00
Chris Forbes
728c5eb8e3 added firepower modifier support 2010-02-11 17:15:24 +13:00
Chris Forbes
8b2504cb4e crate chooser logic 2010-02-11 15:47:04 +13:00