pchote
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6a4dfce4b9
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Fix compile error
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2010-02-19 19:56:25 +13:00 |
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pchote
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ea6dbfc092
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os x compat and basic app packaging
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2010-02-19 19:47:24 +13:00 |
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Chris Forbes
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85dde4ee7e
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fixed minimap corruption
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2010-02-19 18:40:28 +13:00 |
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Chris Forbes
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9e35f60110
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fixed scrolling
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2010-02-19 08:23:07 +13:00 |
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Chris Forbes
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5adefb8fee
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fixes for running on linux
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2010-02-18 23:46:00 +13:00 |
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Chris Forbes
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c38a78f77f
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synced up VS project files again; reinstated callback refs in a way that gmcs won't bitch about
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2010-02-18 20:46:32 +13:00 |
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Chris Forbes
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3237485055
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cleaned up compiler warnings
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2010-02-18 20:32:34 +13:00 |
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Alli
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556cc5798d
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actually all compiles now
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2010-02-18 18:00:04 +13:00 |
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Alli
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cf8a2dd50f
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it compiles
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2010-02-18 17:10:15 +13:00 |
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Alli
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3e3276682c
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fix conflicts
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2010-02-18 13:49:30 +13:00 |
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Chris Forbes
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a6d36fcb9a
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allow feedback on window size; ask glfw how big a window we *actually* got.
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2010-02-18 08:18:46 +13:00 |
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Chris Forbes
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998572a589
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hack around crash in glfw with events before we're done with setup
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2010-02-17 23:56:08 +13:00 |
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Bob
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5637b0dc43
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some of a glfw window
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2010-02-17 23:23:07 +13:00 |
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Chris Forbes
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348aeff052
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added makefile support for our mods
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2010-02-17 23:18:09 +13:00 |
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Matthew Bowra-Dean
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dd154a0a76
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Removed the need to compile resource file for game executable.
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2010-02-17 21:53:21 +13:00 |
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Matthew Bowra-Dean
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aa1738c345
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Makefile madness
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2010-02-17 20:40:19 +13:00 |
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Bob
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e6120238c7
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inverting the Engine <-> GL project dependency.
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2010-02-17 19:54:51 +13:00 |
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Chris Forbes
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680f2a1bc7
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actually nuke OpenAlInterop.cs
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2010-02-16 23:46:23 +13:00 |
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Chris Forbes
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bb1e9e09f2
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killed homebrew AL interop; using Tao.OpenAL now instead
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2010-02-16 23:41:31 +13:00 |
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Chris Forbes
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a72d19e754
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converted to GPLv3
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2010-02-16 21:20:41 +13:00 |
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Chris Forbes
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90b6d69e8c
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Merge remote branch 'beedee/master'
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2010-02-16 20:04:52 +13:00 |
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Matthew Bowra-Dean
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8b83677944
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Fixed SequenceEditor dependencies and lockup due to water crates being spawned on maps without water.
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2010-02-16 20:02:59 +13:00 |
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Chris Forbes
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8d22e23cae
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fixed OpenGL texture offset bug
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2010-02-16 19:55:52 +13:00 |
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Chris Forbes
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4258e78049
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removed Ijw.DirectX, Ijw.Framework deps
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2010-02-16 18:52:43 +13:00 |
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Chris Forbes
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95ae493dc4
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disable text antialiasing
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2010-02-16 18:31:45 +13:00 |
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Chris Forbes
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82693a53c8
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merged beedee's text renderer. shows up some texel-offset issues
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2010-02-16 18:21:34 +13:00 |
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Chris Forbes
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99d2310f30
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fixed text renderer. it's slow, but it works
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2010-02-16 18:09:53 +13:00 |
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Bob
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20e586b9ad
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works :D
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2010-02-16 17:11:17 +13:00 |
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Matthew Bowra-Dean
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c6684a7436
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Text rendering to bitmap using System.Drawing. Currently broken.
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2010-02-16 14:03:26 +13:00 |
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Chris Forbes
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09ee4ee50d
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effect parameter setting
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2010-02-15 19:00:10 +13:00 |
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Chris Forbes
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915c8f997e
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gl context works
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2010-02-15 17:05:24 +13:00 |
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Chris Forbes
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a8e07d4dfb
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added null renderer, game runs. good place to start.
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2010-02-15 16:22:13 +13:00 |
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Chris Forbes
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283c92fa91
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force openra to run as 32bit on x64.
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2010-02-15 14:57:35 +13:00 |
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Matthew Bowra-Dean
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25dbd72e43
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Forced OpenRa.Game back to x86 platform. Native x64 support causing too many issues.
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2010-02-15 14:51:54 +13:00 |
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Chris Forbes
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7c4cc02f7d
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fix dumb name, at Bob's request
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2010-02-13 21:29:12 +13:00 |
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Chris Forbes
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7c1b753536
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fix another minor bug in StartGame() wrt random vs most-distant spawnpoint choice for first auto player
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2010-02-13 21:26:38 +13:00 |
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Chris Forbes
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3462607e9a
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added ISpawnStartingUnits trait; default impl just spawns an MCV
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2010-02-13 21:14:15 +13:00 |
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Chris Forbes
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641c21107e
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moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs)
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2010-02-13 21:06:14 +13:00 |
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Alli
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c026796c04
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let ChooseSpawnPoint do its job
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2010-02-13 20:59:49 +13:00 |
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Alli
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5138cfe995
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dont let a chosen spawn point be assigned randomly
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2010-02-13 20:57:02 +13:00 |
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Alli
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9eea1c186d
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bug fix for spawn point choosing
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2010-02-13 20:44:17 +13:00 |
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Chris Forbes
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092eaf8d01
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oops. thanks bob for pointing out that particular bit of fail
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2010-02-13 19:58:24 +13:00 |
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Chris Forbes
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103d052586
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water crates
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2010-02-13 19:09:32 +13:00 |
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Chris Forbes
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bb3f74a7c5
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fixed crash in crate spawner (exclusive upper bound *isnt*, thanks Bill...); tuned crate params
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2010-02-13 18:52:36 +13:00 |
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Chris Forbes
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37cdae2ff3
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crate lifetime fix; minimap crash fixed
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2010-02-13 18:26:23 +13:00 |
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Chris Forbes
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78316655e0
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actually setup crate spawner
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2010-02-13 18:19:22 +13:00 |
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Chris Forbes
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4d7e9a230a
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real crate spawning
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2010-02-13 18:15:58 +13:00 |
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Chris Forbes
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e341cf7b9c
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added firepower & armor crates
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2010-02-11 17:23:02 +13:00 |
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Chris Forbes
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728c5eb8e3
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added firepower modifier support
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2010-02-11 17:15:24 +13:00 |
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Chris Forbes
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8b2504cb4e
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crate chooser logic
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2010-02-11 15:47:04 +13:00 |
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