Commit Graph

21646 Commits

Author SHA1 Message Date
reaperrr
386b142913 Add random sequences support to Missile 2016-05-31 15:05:30 +02:00
reaperrr
3d2855c3b9 Missile description fixes 2016-05-31 15:05:28 +02:00
reaperrr
170fdc89e3 Rename Bullet Trail to TrailImage 2016-05-31 15:05:26 +02:00
reaperrr
df35d60877 Change RangeLimit upgrade rule engine version 2016-05-31 13:51:23 +02:00
reaperrr
b7644df40a Remove upgrade rules older than release 20160508
Modders will have to use release 20160508 to apply upgrade rules written
between release 20151224 and 20160508.
2016-05-31 13:48:59 +02:00
Oliver Brakmann
038a10b676 Merge pull request #11379 from r34ch/fake-sd
[RA] Add the fake SD to France
2016-05-30 22:14:27 +02:00
Matthias Mailänder
e8ee2e2813 Merge pull request #11372 from r34ch/ra-goldmine
[RA] Add operation-goldmine.oramap
2016-05-30 20:01:10 +02:00
Matthias Mailänder
fa788805f9 Merge pull request #11376 from RoosterDragon/selection-perf
Only check for and render selection bars for actors on screen
2016-05-30 19:55:11 +02:00
Matthias Mailänder
1a2851bdaf Merge pull request #11316 from obrakmann/mp-allies02
Add Scott's Allies02 multiplayer mission as "Evacuation"
2016-05-30 19:49:07 +02:00
D'Arcy Rush
b3b355dd6f Add fake service depot. 2016-05-30 15:44:14 +01:00
D'Arcy Rush
fdf5a5293f Reorder fake structures UI layout to match their real counterparts. 2016-05-30 15:27:48 +01:00
D'Arcy Rush
75e75ca7c1 Buff Longbow AA weapon range to match AG range 2016-05-30 10:12:05 +01:00
D'Arcy Rush
d01e58bfd3 Buff mig and longbow AG weapons 2016-05-30 10:12:05 +01:00
D'Arcy Rush
d63bf8f053 Add operation-goldmine.oramap 2016-05-29 23:06:43 +01:00
Matthias Mailänder
b262676b08 Add a missing DESERT cactus to Red Alert. 2016-05-29 23:26:59 +02:00
Matthias Mailänder
a85a8f09c7 Add burning trees to Red Alert. 2016-05-29 23:26:56 +02:00
RoosterDragon
a4949ff1d5 Only check for and render selection bars for actors on screen.
This avoids expensive FogObscures checks and saves drawing selections bars for actors that are offscreen anyway.
2016-05-29 20:57:45 +01:00
Oliver Brakmann
29efba58b9 Merge pull request #11285 from Mailaender/maxmind-geoip-260
Updated to Maxmind GeoIP 2.6.0 and Database reader 2.0.0
2016-05-29 20:43:52 +02:00
Oliver Brakmann
e6dcf3dee6 Fix calling OnOwnerChange with wrong player in ProximityCapturable
The actor's owner only gets changed in an end frame task queued by `Actor.ChangeOwner`. So during this frame end task, `self.Owner` still points to the old owner, whereas we want the new one, represented by `captor.Owner`.

This bug lead to the capture notification being played when *losing* a building, but not when actually capturing it.
2016-05-29 20:33:34 +02:00
Oliver Brakmann
363d47f08b Merge pull request #11194 from abcdefg30/providesTech
Fix ProvidesPrerequisite not refreshing the tech tree (on owner change)
2016-05-29 20:30:23 +02:00
reaperrr
fcec4eb4b5 Fixed InitialFacings of TS defenses to match original 2016-05-29 19:00:24 +02:00
Oliver Brakmann
97ad5268b8 Merge pull request #11241 from Mailaender/replay-flag-crash
Fixed a crash when replay is selected in the wrong mod
2016-05-29 17:55:53 +02:00
Oliver Brakmann
7681cb2df5 Merge pull request #11180 from Mailaender/burning-trees
Added burning trees to the Tiberian Dawn mod
2016-05-29 15:32:28 +02:00
Oliver Brakmann
b3dd62b891 Add Scott's Allies02 multiplayer mission as "Evacuation" 2016-05-29 15:13:09 +02:00
reaperrr
8ee019a80a Fix Nod SAM Site sequence and armament offsets
The turret sequence in particular was located too far to the left.
2016-05-28 22:16:37 +02:00
reaperrr
f29904d77a Set firing offset and enable muzzle flash on TS Titan 2016-05-28 22:16:36 +02:00
reaperrr
f419b00cc6 Fix TS stealth tank firing offsets 2016-05-28 22:16:30 +02:00
reaperrr
805ffaa480 Fix TS Temple of Nod art offset 2016-05-28 22:16:28 +02:00
reaperrr
0d3500ee2f Fix Component Tower weapon and muzzle offsets 2016-05-28 22:16:27 +02:00
Paul Chote
ec2d883e9e Move lobby event unbinding to Dispose. 2016-05-28 18:21:44 +01:00
Paul Chote
fba509b363 Use BeforeGameStart to remove replay browser UI on game start. 2016-05-28 18:16:18 +01:00
Paul Chote
485e695585 Use BeforeGameStart to remove mission browser UI on game start. 2016-05-28 18:13:09 +01:00
Oliver Brakmann
3225ab7c99 Merge pull request #11369 from pchote/fix-gate-powerdown
Remove CanPowerDown from gates.
2016-05-28 18:57:25 +02:00
Paul Chote
ddf7c2c967 Merge pull request #11328 from reaperrr/td-polish
Some TD polishing
2016-05-28 17:37:45 +01:00
Paul Chote
09e110c007 Remove CanPowerDown from gates. 2016-05-28 17:19:18 +01:00
Matthias Mailänder
d1022671c0 Define the reverse playback at sequence level. 2016-05-28 16:03:19 +02:00
Matthias Mailänder
13cf193640 Lint check for invalid building footprint definitions. 2016-05-28 16:03:19 +02:00
Matthias Mailänder
99c7989ebc Rename WithSmoke into a more generic WithDamageOverlay trait.
Rename Sequence parameter to Image to avoid confusion.
2016-05-28 16:03:13 +02:00
Matthias Mailänder
65a2e155bf Update to Maxmind GeoIP 2.6.0 and Db parser 2.0.0 2016-05-28 15:57:08 +02:00
Matthias Mailänder
2567d59af4 Let TD trees burn and carbonate on incendiary weapons. 2016-05-28 15:41:27 +02:00
Matthias Mailänder
e0b77a8517 Add configurable DamageState/Type filters to WithSmoke. 2016-05-28 15:41:27 +02:00
reaperrr
e34c8f0650 Bullet style and description fixes 2016-05-28 15:01:28 +02:00
reaperrr
fef4f3eb79 Move projectiles to their own namespace and folder
While they are (currently) technically effects, this makes the actual purpose and wiki more clear.
2016-05-28 14:42:33 +02:00
RoosterDragon
773eb25917 Merge pull request #10630 from reaperrr/UAN-custom-pos
Make UpgradeActorsNear vertical range customizable
2016-05-28 13:37:09 +01:00
abcdefg30
b08d6e0447 Merge pull request #11363 from RoosterDragon/vs
Allow VS2015 to format solution file
2016-05-27 19:26:36 +02:00
RoosterDragon
7cb353b5c5 Allow Visual Studio to format solution file. 2016-05-27 18:11:13 +01:00
reaperrr
629f17b430 Merge pull request #11294 from Mailaender/generic-demolition
Renamed C4Demolition to Demolition
2016-05-26 23:23:49 +02:00
reaperrr
2fe91cd1a2 Make vertical range of UpgradeActorsNear customizable 2016-05-26 22:47:48 +02:00
reaperrr
dca26b71f4 Add VerticalLength and VerticalLengthSquared
For possible future use.
2016-05-26 22:47:47 +02:00
reaperrr
b0e90989a6 Add plumbing for customizable vertical ProximityTrigger range
And check DistanceAboveTerrain instead of just vertical distance to upgrade
source.
This is necessary to avoid situations where an actor is technically on the right
vertical distance above/below ground, but not upgraded because it is located on a lower/higher terrain level than the upgrade source.
2016-05-26 22:47:45 +02:00