Matthias Mailänder
9b6e15ea78
Add a CustomTerrain debug overlay.
2016-06-06 19:25:37 +02:00
abcdefg30
ad9fac57a3
Merge pull request #11408 from r34ch/incendiary-weapons
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V2s and barrels can now ignite trees
2016-06-05 21:36:08 +02:00
reaperrr
225f777eaf
Make Cyborgs explode regardless of death type
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Also split out death-related traits of all non-cyborg infantry to a separate inheritable default.
2016-06-05 21:24:05 +02:00
reaperrr
3455d98289
Refactored TS infantry sequences
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They now make heavy use of inheritance to cut down duplication. Most infantry in TS uses the Minigunner (E1) sequences, only that some frames are empty (civ2 shoot animation, for example) or used for a different purpose (panic anims for civilians, crippled legs for cyborgs).
To make this inheritance a bit easier, the attack sequences were renamed to a generic 'attack', rather than 'shoot' or 'throw', and split off to a separate abstract default inherited only by infantry with valid attack frames.
2016-06-05 21:24:03 +02:00
D'Arcy Rush
60441765aa
V2s and barrels can now ignite trees
2016-06-05 20:05:43 +01:00
reaperrr
f8421fd2f8
Remove obsolete custom electro.shp
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This shp was originally used to work around a palette issue with the original file inside conquer.mix, but since then we actually made it use the correct palette, without removing this converted shp. In other words, removing this file fixes the colors of the Zapped infantry death.
2016-06-05 19:07:31 +02:00
Matthias Mailänder
3b27975b33
Also check for a missing UpgradeManager trait
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as optional upgrades will otherwise be silently non-functional.
2016-06-05 17:37:36 +02:00
Matthias Mailänder
bec879cf7c
Don't check modulare actor templates
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as the inherited combinations of the actors are of concern.
2016-06-05 17:36:32 +02:00
Paul Chote
e70b27f857
Merge pull request #11391 from Mailaender/flameguy
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Added the FLAMEGUY death animation
2016-06-05 15:20:15 +01:00
Matthias Mailänder
af56bdef94
Explode the cyborgs to avoid glitchy no leg transitions.
2016-06-05 16:02:09 +02:00
reaperrr
5f30883cf5
Merge pull request #11399 from obrakmann/resize-td-missionbrowser
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Resize TD mission browser
2016-06-05 15:57:12 +02:00
Oliver Brakmann
c0dd7c3182
Fix NREs in LobbyUtils.GetExternalIP
2016-06-05 12:55:00 +02:00
Oliver Brakmann
1168e4b3c4
Add map numbers to TD mission titles
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Also made capitalization in titles consistent
2016-06-05 11:55:51 +02:00
Matthias Mailänder
6cc7a21629
Add FLAMEGUY.
2016-06-05 00:35:42 +02:00
Oliver Brakmann
65a5bd4e89
Resize the Tiberian Dawn mission browser dialog
2016-06-05 00:13:46 +02:00
reaperrr
9f8261514a
Merge pull request #11090 from Mailaender/gdi07
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Added Tiberian Dawn mission GDI 07
2016-06-04 22:59:09 +02:00
reaperrr
2de84253b5
Merge pull request #11398 from obrakmann/inotifyfiredsalvo
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Added INotifyBurstComplete interface
2016-06-04 22:54:54 +02:00
teees
524bc3d45f
Added INotifyBurstComplete trait interface to notify when a full salvo has been fired
2016-06-04 22:33:28 +02:00
reaperrr
f35338e88b
Fix some style issues in Mobile
2016-06-04 21:44:48 +02:00
reaperrr
adc76638e5
Add Delphi, Chan and Moebius to TD
2016-06-04 21:39:14 +02:00
reaperrr
e9428ddab5
Move TD civ attack traits to separate default
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To avoid having to disable several traits for unarmed civilians.
2016-06-04 21:30:09 +02:00
reaperrr
5c23dad2e3
Fix civilian voices in TD
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Only civilians 3, 4 and 5 are females.
2016-06-04 21:15:45 +02:00
reaperrr
37c0feb2e8
Clean up TD civilian sequences
2016-06-04 20:58:32 +02:00
Oliver Brakmann
910d04f53d
Merge pull request #11395 from pchote/fix-missing-filenames
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Set yaml filename when loading from FileSystem.
2016-06-04 18:23:55 +02:00
Oliver Brakmann
8de91be069
Merge pull request #11380 from Mailaender/upgrade-on-terrain
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Added UpgradeOnTerrain
2016-06-04 18:16:55 +02:00
Matthias Mailänder
3dc472bb06
Add UpgradeOnTerrain.
2016-06-04 17:42:58 +02:00
reaperrr
099c44f6f9
Remove ActorExtensionsForMove
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And use IMove.IsMoving instead.
2016-06-04 16:34:47 +02:00
Paul Chote
b4d1517d0d
Set yaml filename when loading from FileSystem.
2016-06-04 15:23:44 +01:00
reaperrr
d94d06d87b
Merge pull request #11370 from pchote/fix-game-start-events
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Fix shellmap UI disappearing prematurely when starting a mission or replay.
2016-06-04 15:41:35 +02:00
Oliver Brakmann
916f2ea2ea
Merge pull request #11382 from reaperrr/projectile-streamlining
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Moved projectiles to their own namespace and streamlined property names
2016-06-04 15:00:08 +02:00
Oliver Brakmann
fa3264affc
Merge pull request #11381 from reaperrr/cleanup-upgraderules
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Cleaned up upgrade rules
2016-06-04 14:43:15 +02:00
reaperrr
3adb0dc4cd
Merge pull request #11377 from Mailaender/ra-burning-trees
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Added burning trees to the Red Alert mod
2016-06-04 14:09:11 +02:00
reaperrr
8fc59114da
Merge pull request #11337 from r34ch/ra-air-balance
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[RA] Buff mig and longbow AG weapons
2016-06-04 13:53:40 +02:00
reaperrr
3f19e7c9de
Merge pull request #11374 from obrakmann/fix-koth-capture-notification
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Fix calling OnOwnerChange with wrong player in ProximityCapturable
2016-06-04 13:47:51 +02:00
reaperrr
e423f965cf
Projectile property names upgrade rules
2016-06-04 12:59:05 +02:00
Paul Chote
bb43d3aec6
Merge pull request #11390 from OmegaBolt/d2k-lynchpass
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Add Dune 2000 map Lynch Pass (2 player)
2016-06-04 11:31:53 +01:00
Paul Chote
6d17a7c9a1
Merge pull request #11296 from reaperrr/fix-ai-aggro
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Removed dead AI code
2016-06-04 10:56:13 +01:00
Paul Chote
24f166595f
Convert lobby dropdowns to new options backend.
2016-06-04 10:06:18 +01:00
Paul Chote
eb884ca76f
Convert lobby checkboxes to new options backend.
2016-06-04 10:03:06 +01:00
Paul Chote
3e92c1944a
Add plumbing for trait-defined lobby options.
2016-06-04 10:03:06 +01:00
Paul Chote
d27d265bdd
Add Id field to ProvidesTechPrerequisite.
2016-06-04 10:03:05 +01:00
OmegaBolt
b698e89c1e
Add Dune 2000 map Lynch Pass (2)
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updated lynch pass
2016-06-03 19:05:21 +01:00
reaperrr
adc6095f9c
Remove the rest of the unused AI Aggro left-overs
2016-06-01 22:48:50 +02:00
reaperrr
f1b8cf117a
Remove dead code from HackyAI
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Has been unused for three years...
2016-06-01 22:48:50 +02:00
Matthias Mailänder
5154e8b7ad
Adjust the rallypoints to avoid overlaps when not giving orders.
2016-05-31 21:11:02 +02:00
Matthias Mailänder
e0e13f6a6a
Add GDI mission 7: Finish The Nod Base.
2016-05-31 20:58:04 +02:00
reaperrr
1db96262f3
Make TeslaZap classes public
2016-05-31 15:05:38 +02:00
reaperrr
2e94a23d9e
Make LaserZap classes public
2016-05-31 15:05:36 +02:00
reaperrr
af8e81a99d
Add random Sequences support to GravityBomb
2016-05-31 15:05:35 +02:00
reaperrr
a320ca89a6
Rename GravityBomb Velocity to Speed
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Mostly to make switching between projectiles a little easier for modders, and to potentially save some upgrade rule overhead if sprite projectiles are refactored to share a common code base.
2016-05-31 15:05:33 +02:00