Matthias Mailänder
83a17710a1
Merge pull request #9418 from reaperrr/d2k-speed
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Apply original D2k actor speed
2015-09-26 13:07:49 +02:00
reaperrr
5b5164211e
Rename WithMuzzleFlash to WithMuzzleOverlay
2015-09-24 20:23:31 +02:00
Pavel Penev
32ed7ca416
Merge pull request #9257 from reaperrr/incr-harv-radius
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Increased harvester search radii
2015-09-24 12:32:53 +03:00
reaperrr
f955e83797
Apply original D2k base speeds
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10.666667 in OpenRA with 32x32px tiles equals 1 in original RA1 and 64 in original D2k (ground actors).
For aircraft, I applied original D2k speed / 64 * 7, which should be correct for 32x32px.
2015-09-23 20:51:49 +02:00
reaperrr
654c66ddd0
Split Trike and Raider muzzle flash to its own weapon
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Allows to show 3 muzzle flashes while only playing report, explosion effect and applying damage once
2015-09-19 17:40:02 +02:00
reaperrr
ec277be9b6
Missile tank weapon renamed
2015-09-19 17:40:00 +02:00
reaperrr
6b0816d68f
Increase default harvester resource search radius
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While this slightly decreases performance per search, it reduces the
chance of search-fail-repeat loops on human-controlled and singleplayer AI
harvesters as well as the chance of the more expensive fallback search on skirmish bot harvesters.
2015-09-16 17:37:24 +02:00
reaperrr
472191c634
Changed d2k vehicle HP and armor types to their original values
2015-09-14 00:03:36 +02:00
abcdefg30
48ecc717b2
Merge pull request #8996 from Mailaender/alpha-cloak
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Added pre-multiplied alpha palettes for cloak effects
2015-09-13 18:53:17 +02:00
Paul Chote
96b8b8c1ce
Rename actors to match original game rules.
2015-09-10 19:23:05 +01:00
Matthias Mailänder
4b1bedd7dd
use pre-multiplied alpha for cloak effects
2015-09-09 23:07:24 +02:00
reaperrr
fe2491dd50
Add 80mm_O cannon for Ordos tank
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To reduce conflicts with upcoming stats changes.
2015-09-06 05:08:39 +02:00
reaperrr
d3e8ffceb2
D2k weapon renamings
2015-09-06 05:08:38 +02:00
abcdefg30
0c4e691008
Rename HuskActor to Actor
2015-08-17 17:38:07 +02:00
abcdefg30
e8477b1b5a
Rename LeavesHusk to SpawnActorOnDeath
2015-08-09 19:24:14 +02:00
reaperrr
2be06e610a
Removed RenderUnit
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Used this opportunity to unhardcode several sandworm-related sequences.
2015-07-04 22:08:07 +02:00
reaperrr
76aaafe37c
Added WithHarvestAnimation + WithDockingAnimation
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Removed RenderHarvester.
2015-07-04 22:08:06 +02:00
reaperrr
1abe7ab2dc
Renamed WithHarvestAnimation to WithHarvestOverlay
2015-07-04 22:08:04 +02:00
reaperrr
b193d5195d
Cleaned up d2k yaml rules.
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Sanitized defaults.
2015-06-29 00:45:38 +02:00
Matthias Mailänder
4681e22bdc
miniyaml junk removal and add missing new lines
2015-06-20 12:13:22 +02:00
reaperrr
f709a6f6c4
Changed Bounds/added VisualBounds in D2k mod
2015-06-17 20:13:54 +02:00
Matija Hustić
e965a0d3f0
Touched up selection functionality.
2015-06-08 15:03:09 +01:00
reaperrr
6fdbd0e447
Replace RenderUnit in D2k with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize, where possible.
2015-06-04 14:44:20 +02:00
Mustafa Alperen Seki
6f8b062020
Add hightech to Prerequisite of Stealth Raider
2015-05-30 10:06:23 +02:00
penev92
3bd8377154
Update D2k rules
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Make use of WithDecorationCarryable
2015-05-26 12:44:20 +03:00
Oliver Brakmann
c6c9863681
Merge pull request #8176 from pchote/fix-palette-alpha
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Load textures using premultiplied alpha.
2015-05-24 13:15:54 +02:00
Paul Chote
26fd858fc7
Use premultiplied alpha for all textures and blending.
2015-05-23 08:50:28 +01:00
OmegaBolt
8b5353e39b
Fix D2k tech tree
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- Added upgrades for the Con Yard, Barracks, Light, Heavy and High Tech Factory (last one is Atreides only)
- Updated the prerequisites of all structures, infantry and vehicles to use the upgrades
- Fixed the Ix Research building to use vanilla Dune 2000 prerequisites
- Renamed High Tech Facility to High Tech Factory like vanilla Dune 2000
- Given the Air Strike power to the High Tech Factory Upgrade like vanilla
2015-05-21 21:26:14 +03:00
Taryn Hill
cace31f5e9
Implement WithDecorationCarryable.
2015-05-08 09:55:40 -05:00
reaperrr
25d5daf6f5
Fixes/improves D2k firing offsets.
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- Raider/Stealth Raider
- Bazooka infantry
- Devastator
- Gun Tower
2015-03-29 12:42:47 +02:00
Paul Chote
b670673f9f
Reorganize D2K actor rules.
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This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
2015-03-03 18:45:45 +00:00
Paul Chote
59d06a22bf
Change "Cannot deploy here" to a notification.
2015-03-03 18:45:44 +00:00
penev92
e6f1c6b460
Enhance sandworm targeting logic by having actors produce noise
2015-01-14 21:26:55 +02:00
Oliver Brakmann
3cd4152dd2
Adjust rules
2014-12-18 20:24:37 +01:00
Matthijs Benschop
2d380c64bd
Implementation of the automated D2k Carryall
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Closes #2246
2014-11-29 12:17:11 +01:00
Matthias Mailänder
a3baee9d68
remove BelowUnits
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closes #3670
2014-10-29 21:38:30 +01:00
huwpascoe
3ece9ede42
Turrets now realign when not attacking.
2014-10-04 01:18:19 +01:00
abcdefg30
d1e9d7d19d
Harvester now autoharvest when produced
2014-10-02 16:41:55 +02:00
Matthias Mailänder
e6a1a2632e
add captureable tech for Dune 2000
2014-08-24 08:41:54 +02:00
Paul Chote
f64cdc52e1
Remove obsolete key definitions.
2014-08-03 19:28:09 +12:00
Mustafa Alperen Seki
ec69e05433
Added D2K Tech Levels
2014-07-10 17:17:11 +03:00
Mustapha
4159aa4bba
Trike's weaknesses.
2014-06-23 09:56:15 +03:00
Matthias Mailänder
e607c04cce
let harvester splatter resources when exploding
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closes #2346
2014-06-20 11:11:31 +02:00
Paul Chote
9993eacf65
Add upgrade rules.
2014-03-21 10:07:28 +13:00
Chicken man
718ddf9afd
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
Matthias Mailänder
e4effd0125
Merge pull request #4478 from pchote/aircraft-follow
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Add Guard and AttackMove to RA and C&C aircraft.
2014-02-01 00:38:21 -08:00
Paul Chote
61f5ab7167
Remove redundant AttackMove definitions.
2014-02-01 10:55:04 +13:00
Matthias Mailänder
0de1e20651
capturable husks for Dune 2000
2014-01-31 13:17:27 +01:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
Matthias Mailänder
e58604d621
tweak alignment of the combat tank comparision info
2013-09-02 23:03:38 +02:00