Commit Graph

527 Commits

Author SHA1 Message Date
Bob
f3f8fdef90 added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready") 2010-01-26 12:43:42 +13:00
Chris Forbes
c3e8a900dc #44 fixed 2010-01-25 22:07:33 +13:00
Chris Forbes
054cfa6862 #38 more pedantry wrt who hears sounds 2010-01-25 20:57:52 +13:00
Chris Forbes
890ff42c70 fixed various sound bugs 2010-01-25 20:40:04 +13:00
Paul Chote
f0ae162fb0 New extendable mechanism for disabling units 2010-01-25 20:19:02 +13:00
Chris Forbes
96cc1502d0 you can't do that. it evals differently on each client. 2010-01-25 18:41:07 +13:00
Chris Forbes
0998e1f17b making that a bit more readable. 2010-01-25 12:44:25 +13:00
Paul Chote
e6ded0e491 Mostly implemented Sonar Pulse 2010-01-25 00:28:43 +13:00
Paul Chote
8ffb000e2e Half implemented Nuke 2010-01-24 23:49:58 +13:00
Paul Chote
d3994bf198 Use an inner class for Iron Curtain ordergenerator 2010-01-24 23:15:40 +13:00
Paul Chote
3c25bcef74 Disabled buildings pause special powers 2010-01-24 18:02:49 +13:00
Paul Chote
86df2cd0d5 Fix Chronoshift / Demotruck interaction 2010-01-24 17:34:09 +13:00
Paul Chote
90d20e32a9 Fix iron curtain activate anim 2010-01-24 16:28:10 +13:00
Paul Chote
37f305748f Merge GPS traits into one file 2010-01-24 16:14:56 +13:00
Paul Chote
c44679cc94 Refactor chronosphere power 2010-01-24 16:04:36 +13:00
Chris Forbes
da40ab449e spyplane works 2010-01-24 14:53:18 +13:00
Chris Forbes
74af815f24 spyplane activate 2010-01-24 13:46:59 +13:00
Bob
67319eac11 move McvDeploy from rules into yaml. fix buttons on chronoSelect. removed extraneous PlayAnimation order. 2010-01-24 13:47:06 +13:00
Chris Forbes
a43787d0cb skeleton of SpyPlanePower 2010-01-24 13:36:21 +13:00
Chris Forbes
6b84d102cd chrono uses traitinfo rather than general rules 2010-01-24 13:07:09 +13:00
Chris Forbes
311bb670a2 fixed up some chronoshift consistency crap 2010-01-24 12:55:35 +13:00
Chris Forbes
d7a2691db3 new support power impl 2010-01-24 12:25:46 +13:00
Chris Forbes
0d7a1ef251 Added CallFunc activity 2010-01-23 13:14:12 +13:00
Chris Forbes
38e7590422 MRJ works; moved ProvidesRadar.IsActive update to Tick to avoid desync if any other actor code relies on it. 2010-01-23 10:37:53 +13:00
Bob
02ce7990c0 more refs to Game.world (PathSearch) 2010-01-21 13:51:09 +13:00
Bob
4fa56f16c0 pass World to Effects/* 2010-01-21 13:27:44 +13:00
Bob
6688716aa5 find/replace "Game.world." -> "self.World." in all traits and activities. 2010-01-21 13:15:05 +13:00
Bob
8729d049f1 naming. 2010-01-21 13:07:49 +13:00
Bob
d07b782044 moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken. 2010-01-21 13:05:13 +13:00
Chris Forbes
19ff382b7f mod manifest loading 2010-01-20 21:48:47 +13:00
Chris Forbes
6e19865661 #34 repairing for boats 2010-01-20 18:02:15 +13:00
Chris Forbes
8994671352 offer Move on bridges 2010-01-19 15:36:36 +13:00
Chris Forbes
e627c420d4 merged 2010-01-19 15:17:02 +13:00
Chris Forbes
bf8a947c9e bridge pieces connect 2010-01-19 15:07:33 +13:00
Chris Forbes
29728bb6fb allow alternate names (''/'h'/'d') so we can do short bridges 2010-01-19 13:45:32 +13:00
Chris Forbes
e07f4c926e almost. got a problem with missing tiles, though 2010-01-19 13:05:20 +13:00
Chris Forbes
61a543db3c FinalizeBridges hooked up 2010-01-19 12:55:30 +13:00
Chris Forbes
84a6bfaca0 unhacking most of that mess. 2010-01-19 12:54:16 +13:00
Bob
5d272f272b line endings 2010-01-19 12:49:48 +13:00
Chris Forbes
eb81076bce require force-fire to attack bridges 2010-01-19 11:54:10 +13:00
Chris Forbes
6345f7baee spawn bridges with correct HP 2010-01-19 11:50:12 +13:00
Chris Forbes
0aeef8c3f7 bridge pathing works 2010-01-19 11:49:01 +13:00
Chris Forbes
500772519d GOOD, the crash i *wanted* 2010-01-19 11:22:50 +13:00
Chris Forbes
00abdce68f oh ffs. old world was being referenced. fixed so it crashes if you do that. 2010-01-19 11:21:45 +13:00
Chris Forbes
e82a398091 more tweaks 2010-01-19 10:38:50 +13:00
Chris Forbes
f0b26e8ee2 PathSearch patched to support ICustomTerrain 2010-01-19 10:32:03 +13:00
Chris Forbes
76a9e293b2 render in bridge code 2010-01-19 10:22:09 +13:00
Chris Forbes
77418f4227 ICustomTerrain; more bridge code 2010-01-19 09:35:42 +13:00
Chris Forbes
faf28a90ae made a real terrain type for it; still not quite right though. will crash on snow maps atm too. 2010-01-18 23:22:00 +13:00
Chris Forbes
3101ffa671 initial bridges hack 2010-01-18 22:53:39 +13:00