Commit Graph

493 Commits

Author SHA1 Message Date
Paul Chote
05f28bca23 Arbitrary smudge types 2010-04-09 14:51:10 +12:00
Paul Chote
656ba93546 Unhardcode starting maps 2010-04-09 14:51:04 +12:00
Paul Chote
4e0170a437 Maps as packages. Disable broken map selector. 2010-04-09 14:50:58 +12:00
Paul Chote
fd5539d110 Reimplement Bibs 2010-04-09 14:50:57 +12:00
Paul Chote
586266d2dc Fix for loading yaml from a mounted package/folder 2010-04-09 14:50:53 +12:00
Paul Chote
f7e2f414c0 Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images. 2010-04-09 14:50:44 +12:00
Chris Forbes
93632f6c6c #115 New construction options 2010-04-05 08:49:36 +12:00
Chris Forbes
4bfed9be43 projectile info lookup the same way 2010-04-04 13:06:04 +12:00
Chris Forbes
3d0b0dc82b clean that up... 2010-04-04 13:04:39 +12:00
Chris Forbes
256e8c09ae LegacyRules is dead. Long live.. yaml? 2010-04-02 17:22:54 +13:00
Chris Forbes
0596b08f2c rules-based terrain cost, part 1 2010-04-02 16:45:41 +13:00
Chris Forbes
45f9ec2f7e upgraded cnc to use the new weaponmodel 2010-04-02 16:45:40 +13:00
Chris Forbes
08dda12328 naming fixes 2010-04-02 16:45:38 +13:00
Chris Forbes
03a037a84f nuke damage generalized (DamageModel=PerCell) 2010-04-02 16:45:37 +13:00
Chris Forbes
268c714ac2 fixed up weapon validity stuff 2010-04-02 16:45:11 +13:00
Chris Forbes
9fa9ec6b5a added list of valid target categories to WeaponInfo 2010-04-02 16:45:10 +13:00
Chris Forbes
38605faecf much simpler rules loader 2010-04-02 16:45:03 +13:00
Chris Forbes
c5fdda9141 more cleanup 2010-04-02 16:45:01 +13:00
Chris Forbes
1f1e748f1b removed old WeaponInfo 2010-04-02 16:45:01 +13:00
Chris Forbes
a00abdab85 removed ProjectileInfo; WeaponValidForTarget is borked as a result, but nothing else 2010-04-02 16:45:00 +13:00
Chris Forbes
dda6a939f1 unhack that a bit; delayed damage works 2010-04-02 16:44:59 +13:00
Chris Forbes
e773ecb290 wiring new weapon stuff into AttackBase.CheckFire 2010-04-02 16:44:42 +13:00
Chris Forbes
b4f5baf1a7 load ALL the weaponinfo properly 2010-04-02 16:44:40 +13:00
Chris Forbes
744eeabb3c half a loader 2010-04-02 16:44:40 +13:00
alzeih
dca052dbc8 FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo 2010-04-02 16:21:33 +13:00
alzeih
3123b4d83b Migration to World.Defaults complete (for RA) 2010-04-02 02:16:20 +13:00
Chris Forbes
31a1ab7525 reduce batch count a LOT; build palette order is now explicit 2010-03-27 09:52:02 +13:00
Chris Forbes
411b73a75e settings menu w/ working debug options 2010-03-23 07:39:52 +13:00
Chris Forbes
58041f1b45 fixed. 2010-03-19 20:07:58 +13:00
Chris Forbes
a3a62d2c14 added debug, etc 2010-03-19 19:58:46 +13:00
alzeih
4ca3f58f1c PerfText now an option 2010-03-18 23:26:57 +13:00
Chris Forbes
c2d019210d removed ProjectileInfo.Rotates, since it's redundant now that we have facings= in sequences 2010-03-17 18:39:05 +13:00
Chris Forbes
2dde4eff07 eradicate dumb UserSettings stuff that causes desyncs 2010-03-16 20:14:57 +13:00
Paul Chote
928c3a69c0 Refactoring 2010-03-15 21:17:08 +13:00
Paul Chote
287d5a0399 Widgets loaded using reflection; draws a non-interactable main-menu 2010-03-15 21:17:08 +13:00
Chris Forbes
845bbf0f39 allow custom masterserver URL 2010-03-15 15:49:42 +13:00
Chris Forbes
fd23407792 add ability to suppress masterserver pings via Settings (in prep for pchote's new UI magic for this) 2010-03-15 13:53:57 +13:00
Chris Forbes
be547479ce killed InProcServer class; use ListenPort, ExternalPort, and GameName settings from settings.ini 2010-03-13 12:46:19 +13:00
Chris Forbes
5e461d0082 enhanced smudge support to do rings, etc 2010-03-07 13:57:05 +13:00
Paul Chote
ae2bbae16c Begin unhardcoding 128 map size; Trees; Waypoints 2010-03-04 09:37:22 +13:00
Paul Chote
e841bbd3d2 Load cnc TEMPERAT maps (other theatres need tileset.til fixes) 2010-03-04 09:36:04 +13:00
Chris Forbes
6236acd35b remove obsolete keys from GeneralInfo 2010-03-04 08:43:33 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00