reaperrr
56ab3f43da
Remove bitrotted WeaponInfo.Charges
...
There is no logic attached anymore (or never was).
2016-01-24 12:58:39 +01:00
abcdefg30
3c171569a7
Merge pull request #10193 from atlimit8/ITraitInfoInterface
...
TraitInfoInterface base for interfaces implemented by trait infos
2015-12-29 15:04:57 +01:00
Oliver Brakmann
71478aa2b8
Merge pull request #9734 from RoosterDragon/auto-target-perf
...
Improve AutoTarget performance
2015-12-20 19:53:17 +01:00
Pavel Penev
1b88d24cfa
Unstatic GlobalFileSystem and rename it to FileSystem
...
Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00
RoosterDragon
21292061f9
Added "PERF: Avoid LINQ." comments.
2015-12-12 21:05:13 +00:00
RoosterDragon
0fab3ec1b2
Remove LINQ in some performance critical AutoTarget paths.
2015-12-12 20:55:18 +00:00
RoosterDragon
dcf375a412
Store Targetables in Actor.
...
This can be used to avoid several lookups for these traits, as well as allow Actor to provide specialised methods to deal with target types efficiently. This also reduces some code duplication.
2015-12-12 20:55:17 +00:00
atlimit8
3d2aa751a3
TraitInfoInterface base for interfaces implemented by trait infos
2015-12-07 18:22:43 -06:00
Matthias Mailänder
fa5fd5c92f
Merge pull request #9710 from obrakmann/yaml-removals
...
Fix yaml removals
2015-12-06 17:04:47 +01:00
Paul Chote
03693a06eb
Add CurrentSource parameter to ProjectileArgs.
2015-12-01 07:47:39 +02:00
RoosterDragon
0caffa8196
Remove some global state dependence in ActorInfo.
...
Instead on relying on the global Game.ModData.ObjectCreator, this is passed in via a parameter.
2015-11-28 17:20:32 +01:00
Paul Chote
c7249e6fa6
Move yaml removals to the end of the merge.
2015-11-28 17:20:32 +01:00
Paul Chote
a074bb1d4b
Rename MiniYaml MergeLiberal -> MergePartial, MergeStrict -> Merge.
2015-11-28 17:20:21 +01:00
RoosterDragon
bfe1804bf6
Fix some spellings.
2015-11-27 16:19:59 +00:00
abcdefg30
674b1672f5
Merge pull request #9488 from atlimit8/MapMusic
...
Map Music
2015-10-18 17:47:26 +02:00
atlimit8
63513af027
Load music after mounting map
2015-10-18 09:53:39 -05:00
atlimit8
079cff0a7a
IRulesetLoaded Warhead support and better error messages.
2015-10-02 13:40:21 -05:00
atlimit8
f6180d7fa4
Include add/replace playlist entries support using map.yaml
2015-09-30 10:31:49 -05:00
atlimit8
74a9dc6793
Added IRangeMultiplier
2015-09-24 16:37:43 -05:00
atlimit8
65c1d2f5c1
Add IRulesetLoaded for late binding in trait info getting all rules
2015-09-24 16:26:42 -05:00
atlimit8
9cef739dd5
Make ActorInfo.{Traits => traits} private
2015-09-21 15:50:57 -05:00
atlimit8
b889675c83
ActorInfoTest fixup with new ActorInfo ctor
2015-09-21 15:50:57 -05:00
atlimit8
b38b6eadd0
Add IEnumerable<ITraitInfo> ActorInfo.TraitInfos() replacing actorInfo.traits enumeration
2015-09-21 15:50:57 -05:00
atlimit8
09984683a7
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
atlimit8
8162fa27ab
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
atlimit8
8250f223c4
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
atlimit8
fadfd179cb
Cache FrozenActor ITargetable.TargetTypes union
2015-09-02 23:19:00 -05:00
atlimit8
f5c3575c5a
Support multiple ITargetable traits
2015-09-02 23:14:40 -05:00
Pavel Penev
256929073c
Clean up some trait info loading code
...
Remove some methods that traits define to load their YAML values on their own.
2015-09-01 22:52:22 +03:00
RoosterDragon
2f9ca36506
Update WeaponInfo to use HashSets for some fields directly.
2015-08-27 21:48:12 +01:00
Matthias Mailänder
e428e6d8cc
remove executable bits from source code
2015-08-06 18:05:50 +02:00
Zimmermann Gyula
1d80c37fda
Add support for hiding music tracks.
2015-08-01 22:41:25 +01:00
atlimit8
429a9380e8
Ignore trait property requirements for abstract actor types
2015-07-12 12:44:30 -05:00
atlimit8
7881ff40bf
Added FieldLoader.SerializeAttribute.Required to require fields in MiniYaml
2015-07-12 12:44:22 -05:00
Matthias Mailänder
7447e0bf93
rename WRange to WDist
2015-07-09 10:55:38 +02:00
penev92
fe94b7686e
Introduce IWarhead and move Warhead to Mods.Common
2015-07-06 22:24:20 +03:00
Matthias Mailänder
5b122eae6c
remove unused duplicated code
2015-07-06 10:58:34 +02:00
abcdefg30
6afc6a879e
Update the ActorInfo summary
2015-07-05 18:43:10 +02:00
Paul Chote
7d62ac2b12
Merge RulesetCache.LoadDefaultRules and LoadMapRules.
2015-07-05 14:58:00 +01:00
Paul Chote
b8b27f11af
Remove stub map constructor.
2015-07-05 14:57:58 +01:00
penev92
32bb70abca
Remove DamageWarhead.DeathType in favor of DamageWarhead.DamageTypes
2015-05-24 00:15:07 +03:00
penev92
aa57d5f956
Move prone-related logic from DamageWarhead to TakeCover
...
Add DamageTypes to DamageWarhead and DamageTypeModifiers to TakeCover
2015-04-26 14:29:08 +03:00
RoosterDragon
fb0cab7481
Cache results of TraitsImplementing calls.
...
If a class is caching the TraitsImplementing enumerable, instead cache the results of enumerating it to an array. The avoids having to enumerate the sequence each time it is needed.
2015-04-25 20:42:27 +01:00
Paul Chote
8a1f9261c3
Convert hidden [Desc] to a <summary>.
2015-04-22 21:24:48 +12:00
Paul Chote
2cbe269c1e
Support multiple inheritance for actor rules.
2015-04-22 21:24:47 +12:00
Paul Chote
0a43b3da72
Rewrite yaml merging block removal.
...
Fixes #2922 , #6818 .
2015-04-22 19:58:10 +12:00
RoosterDragon
ab2ef0ba03
Improve performance of target validation.
...
The Warhead and WeaponInfo classes now maintain preconstructed sets of valid and invalid targets to speed up validation checks since LINQ Intersect no longer has to be called (which recreates the sets internally each time).
Fixed minor bugs in the AI where it was repeating the validation logic but failing to account for invalid targets.
2015-04-02 21:11:12 +01:00
reaperrr
fb710f15bb
Move projectile palette definition from weapon to projectile effects
2015-03-27 00:04:36 +01:00
Matthias Mailänder
595c792879
remove the unused movie lists
2015-02-01 18:53:50 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00