reaperrr
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cdfa3fddf8
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Move ParatroopersPower and para scripting to Mods.Common
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2017-02-11 19:02:06 +01:00 |
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abcdefg30
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b26b7b9f46
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Merge pull request #12702 from Mailaender/maxmind.db-2.1.2
Drop dependency on Maxmind.GeoIP and Newtonsoft.Json
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2017-02-11 17:50:35 +01:00 |
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Paul Chote
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a52ea71c62
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Add AttackCharges trait for TD and TS obelisks.
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2017-02-11 16:19:58 +00:00 |
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Paul Chote
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a8d46adb2d
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Rename tesla attack logic and move to Mods.Cnc.
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2017-02-11 16:19:58 +00:00 |
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Matthias Mailänder
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13263f7bb2
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Drop Maxmind.GeoIP and Newtonsoft.Json dependencies
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2017-02-05 11:54:22 +01:00 |
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abcdefg30
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a413cc81ea
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Merge pull request #12605 from reaperrr/ts-weapon-inheritance
Introduce TargetDamageWarhead + some TS weapon fixes
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2017-02-04 00:59:14 +01:00 |
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Paul Chote
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958d1cd365
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Merge pull request #12671 from abc013/renameUpgradeOverlay
Changed 'UpgradeOverlay' to 'WithColoredOverlay'
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2017-02-03 22:14:58 +00:00 |
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abc013
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851c8e6075
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Changed 'UpgradeOverlay' to 'WithColoredOverlay'
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2017-02-03 18:09:56 +01:00 |
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reaperrr
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76f961e39e
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Move ProductionTabsLogic to Mods.Common
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2017-02-01 19:58:21 +01:00 |
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reaperrr
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a8f7b0e2de
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Add TargetDamageWarhead
Only deals damage to the actor that was targeted by the carrying
projectile.
Currently only supported by InstantHit projectile.
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2017-01-30 21:22:06 +01:00 |
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Paul Chote
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4f41b6e9ce
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Implement elevated bridge placeholders.
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2017-01-29 18:58:34 +00:00 |
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Paul Chote
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5c77c0dc28
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Implement jumpjets.
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2017-01-29 18:58:34 +00:00 |
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Paul Chote
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572c1cb89f
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Implement subterranean units.
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2017-01-29 18:58:33 +00:00 |
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Paul Chote
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41213ad2d1
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Implement tunnels.
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2017-01-29 18:58:33 +00:00 |
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Paul Chote
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695a572dc3
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Move ActorMap to mod code.
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2017-01-29 18:57:36 +00:00 |
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reaperrr
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42df24a18a
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Introduce MapNotificationEffect
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2017-01-22 17:41:55 +01:00 |
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Paul Chote
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1f44e91746
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Migrate ProvidesRadar to conditions and remove JamsRadar.
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2017-01-21 17:24:54 +00:00 |
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RoosterDragon
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867ad0fb32
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Merge pull request #12572 from GraionDilach/experience-modifiers
Implement experience multipliers.
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2017-01-19 20:42:48 +00:00 |
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Zimmermann Gyula
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4bce601db2
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Implement reveal-on-fire.
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2017-01-17 18:59:07 +01:00 |
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Zimmermann Gyula
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1544f24663
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Implement experience multipliers.
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2017-01-15 20:33:26 +01:00 |
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Oliver Brakmann
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bd3639e81d
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Merge pull request #12358 from reaperrr/cashtrickler-upgrade
Add upgrade support to CashTrickler and split off GivesCashOnCapture
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2017-01-08 14:12:01 +01:00 |
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Zimmermann Gyula
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bc1e2a7058
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Revamp CashTrickler.
Added upgrade support.
Decoupled the capture bonus to a separate trait.
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2017-01-08 13:53:16 +01:00 |
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reaperrr
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adfe78fca5
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Add simple, invisible instant-hit projectile
For melee attacks, machine guns and so on.
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2017-01-07 15:12:16 +01:00 |
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reaperrr
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ab914b610b
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Merge pull request #11686 from Mailaender/zbstudio-lua-api
Added API and auto-complete description generator for ZeroBrane Studio
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2016-12-31 12:00:04 +01:00 |
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reaperrr
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79add6113c
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Add RevealShroudEffect
This allows support powers etc. to reveal shroud for customizable amount
of ticks and after customizable delay, instead of spawning camera actors.
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2016-12-28 18:45:44 +01:00 |
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Paul Chote
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2322d40395
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Renamed Upgrades directory to Conditions.
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2016-12-23 23:29:40 +00:00 |
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Paul Chote
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268ed016ab
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Rename UpgradableTrait to ConditionalTrait.
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2016-12-23 23:28:34 +00:00 |
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Paul Chote
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dcad5c3f7c
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Rename UpgradeManager to ConditionManager.
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2016-12-23 14:57:56 +00:00 |
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Paul Chote
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f787f275db
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Add actor conditions lint rule.
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2016-12-23 11:31:06 +00:00 |
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Taryn Hill
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213e5532f5
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Completely rewrite miniyaml tree outputting utility commands
Rename --actor-yaml to --resolved-rules <actor name>
Implement --resolved-sequences <image name>
Implement --resolved-weapons <weapon name>
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2016-12-17 06:33:49 -06:00 |
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Paul Chote
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39c2b76c51
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Convert DisableOnUpgrade to conditions.
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2016-12-13 19:30:42 +00:00 |
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Paul Chote
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f4e0b91e04
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Convert DeployToUpgrade to conditions.
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2016-12-13 19:30:41 +00:00 |
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Paul Chote
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1ef3e246d1
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Convert GlobalUpgradable to conditions.
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2016-12-13 19:30:41 +00:00 |
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Paul Chote
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29d7d42638
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Convert UpgradeOnTerrain to conditions.
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2016-12-13 19:30:40 +00:00 |
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Paul Chote
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f9791bbc1d
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Convert UpgradeOnMovement to conditions.
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2016-12-13 19:30:39 +00:00 |
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Paul Chote
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b9bc6eba16
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Convert UpgradeOnDamageState to conditions.
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2016-12-13 19:30:39 +00:00 |
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Paul Chote
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32f0d570bf
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Rework UpgradeActorsNear -> ProximityExternalCondition.
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2016-12-12 14:28:54 +00:00 |
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Paul Chote
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ea7ad2e337
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Migrate lua upgrades to conditions.
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2016-12-11 00:40:14 +00:00 |
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reaperrr
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b7f746d711
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Remove WithBuildingExplosion
Explodes can now do the same and then some, and WBE uses a DelayedAction
which blocks savegames.
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2016-12-10 13:47:51 +01:00 |
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Paul Chote
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73a0f470c8
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Implement TS bridge rendering.
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2016-12-10 11:52:05 +00:00 |
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Paul Chote
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69e3c538d9
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Implement ground-level bridge destruction and repair.
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2016-12-10 11:52:04 +00:00 |
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Paul Chote
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0bc087f7bd
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Rename BridgeLayer to LegacyBridgeLayer.
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2016-12-10 11:36:39 +00:00 |
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Paul Chote
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a5549d3944
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Rename BridgeHut to LegacyBridgeHut.
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2016-12-10 11:35:29 +00:00 |
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Paul Chote
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da6fd74881
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Add support for stacked condition bonuses.
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2016-12-06 17:21:14 +00:00 |
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Paul Chote
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6e29dfecfe
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Port GrantUpgradeCrateAction to GrantExternalConditionCrateAction.
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2016-12-06 17:21:13 +00:00 |
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Paul Chote
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764401be10
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Port GrantUpgradeWarhead to GrantExternalConditionWarhead.
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2016-12-06 17:21:13 +00:00 |
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Paul Chote
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f274522083
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Port GrantUpgradePower to GrantExternalConditionPower.
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2016-12-06 17:21:12 +00:00 |
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Paul Chote
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6f5c4cf969
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Rename TimedUpgradeBar to TimedConditionBar.
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2016-12-06 17:21:12 +00:00 |
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Paul Chote
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f934a4e2b7
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Add an external condition whitelist.
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2016-12-06 17:21:12 +00:00 |
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Paul Chote
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dc7fa14992
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Add GrantCondition trait.
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2016-11-30 19:24:43 +00:00 |
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