Matthias Mailänder
9b9b3474dd
Group radar traits in a sub-folder.
2016-04-02 14:27:12 +02:00
abcdefg30
03b56b0337
Merge pull request #11004 from obrakmann/pr10266_paradrop-production
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Paradrop Production
2016-04-02 13:00:47 +02:00
Oliver Brakmann
500216937b
Move ProductionFromMapEdge from D2k to Common
2016-03-30 02:46:19 +02:00
Bynnar18
a9ffe0a779
Paradrop Production
2016-03-30 02:46:19 +02:00
Taryn Hill
6582d0f480
Add ScriptTags trait
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This allows actors to be tagged with arbitrary strings.
Also includes ScriptTagsInit and MapGlobal.ActorsWithTag
which expose this functionality to map scripters.
2016-03-28 16:15:44 -05:00
Paul Chote
7f30f172a1
Add --map-rules utility command.
2016-03-26 17:25:25 +00:00
Paul Chote
9c4dd54fa3
Generate map previews on save.
2016-03-08 21:13:38 +00:00
Paul Chote
668e13b849
Move mission videos to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
d4f8fe1666
Move map configuration to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
5b2bf5b284
Move build radius configuration to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
cce292a68a
Move creeps configuration to rules.
2016-03-07 21:41:13 +00:00
abcdefg30
be1080f7bd
Add support for playing an InsufficientFunds warning
2016-02-23 22:16:51 +01:00
Oliver Brakmann
426bf0d975
Merge pull request #10731 from RoosterDragon/fuzzy-singletons
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Create singletons for AttackOrFleeFuzzy rulesets
2016-02-17 21:25:03 +01:00
Matthias Mailänder
284e6ea061
Add a resize map command.
2016-02-13 21:56:51 +01:00
RoosterDragon
3b480ea4bb
Create singletons for AttackOrFleeFuzzy rulesets.
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This avoids the cost of recreating the engines and rules for every AI and AI squad.
2016-02-10 20:17:27 +00:00
Oliver Brakmann
a6e98620c0
Merge pull request #10650 from pchote/remove-fragile-diplomacy
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Remove fragile diplomacy.
2016-02-06 22:55:55 +01:00
Oliver Brakmann
e532637a24
Merge pull request #10404 from Mailaender/legacy-map-import-refactor
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Organized legacy map import into respective mod DLLs
2016-01-31 15:31:02 +01:00
Paul Chote
73b3f20921
Remove fragile alliances feature.
2016-01-30 20:47:50 +00:00
Paul Chote
617295cc91
Overhaul color validator logic.
2016-01-27 19:49:03 +00:00
teees
65e1e301f4
Added Gates
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FIXUP: account for full gate footprint when updating neighbours.
FIXUP: gate-wall connection adjacency yaml.
2016-01-25 09:14:00 +01:00
Matthias Mailänder
5c1a236a75
split mod specific parts of legacy map import
2016-01-24 15:40:35 +01:00
Paul Chote
b0bd252343
Move Util to Mods.Common.
2016-01-19 23:35:18 +00:00
Oliver Brakmann
3b675c9bad
Merge pull request #10547 from Mailaender/passenger-refactor
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Small code cleanup in the Passenger trait
2016-01-19 19:07:47 +01:00
Matthias Mailänder
fc8d35c2d4
put enter transport order targeters into respective files
2016-01-18 21:53:57 +01:00
Paul Chote
c581283c9a
Add the TS map importer.
2016-01-18 20:52:35 +00:00
Taryn Hill
2e861c6d65
Implement a utility command to check for explicit
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interface implementation violations
2016-01-17 17:31:36 -06:00
Oliver Brakmann
addbe6d564
Merge pull request #10472 from Mailaender/guard-refactor
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Cleaned up the Guard code
2016-01-16 23:09:19 +01:00
Matthias Mailänder
6900e4bad3
rename DemoTruck to AttackSuicides
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generalize move to add Aircraft support
give it a description
don't require Explodes as it is just a soft dependency
use a regular self kill
2016-01-16 19:38:23 +01:00
Matthias Mailänder
f3210755c0
rename WithDockingOverlay to WithDockedOverlay
2016-01-16 13:51:06 +01:00
Matthias Mailänder
5b263e3cdb
put GuardOrderGenerator in the correct namespace
2016-01-10 07:22:42 +01:00
Paul Chote
1202a4d968
Move IniFile to Mods.Common.
2016-01-07 21:07:43 +00:00
Paul Chote
9f4b7097b2
Move WW compression formats into Mods.Common.
2016-01-07 21:07:43 +00:00
Paul Chote
83477ec19e
Move VqaReader to Mods.Common.
2016-01-07 21:07:42 +00:00
Matthias Mailänder
27eeaf3d41
Merge pull request #10112 from DnAp/PowerTooltip
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Closes #6011
2016-01-07 20:57:14 +01:00
Paul Chote
8ce274ed79
Overhaul and rename WithActiveAnimation -> WithIdleAnimation.
2016-01-03 01:17:29 +00:00
Pavel Penev
51281e2546
Remove obsolete TransformOnPassenger trait
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The upgrade system has made this obsolete. Units like the RA2 IFV are better done that way.
2016-01-02 02:01:46 +02:00
DnAp
c4b925ffc3
Make trait PowerTooltip
2015-12-31 18:20:55 +03:00
Huw Pascoe
5ef6d86f66
Added HitShapes
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New IHitShape interface.
Added Circle, Capsule and Rectangle shapes.
2015-12-28 23:25:33 +00:00
Sean Hunt
8f4ec87b63
Factor silos needed warning to a new trait.
2015-12-27 14:40:37 -05:00
Paul Chote
170ef577d7
Reimplement RenderDetectionCircle trails.
2015-12-10 23:22:47 +00:00
Pavel Penev
6f8b3c45b4
Add RenderDebugState trait
2015-12-07 01:41:19 +02:00
Matthias Mailänder
142d3ef6ab
Merge pull request #9438 from atlimit8/UpgradableMobile
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Upgradable Mobile and replace IDisableMove
2015-12-05 18:24:40 +01:00
Matthias Mailänder
0c44bac636
Merge pull request #9357 from UberWaffe/LineImpactProjectile
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Added a LineImpactProjectile (Attempt 2)
2015-12-05 18:09:12 +01:00
atlimit8
c827dbe183
Replace IDisableMove with upgradability
2015-12-04 19:26:49 -06:00
UberWaffe
f7f0dde4bb
Added LineImpactProjectile.
2015-12-05 00:23:55 +02:00
reaperrr
35c4aca983
Rename WithTurret, WithBarrel and WithReloadingTurret
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Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
reaperrr
72ec431766
Add RenderUtils
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With ZOffsetFromCenter as first feature so render traits don't have to use it from WithTurret(Overlay)
2015-11-28 20:47:17 +01:00
Paul Chote
a081321790
Add copy/paste to the map editor.
2015-11-10 22:18:18 +00:00
atlimit8
7352290c94
Move SpawnActorOnDeath to OpenRA.Mods.Common & fix spawned death actor teleportation
2015-11-05 00:55:29 -06:00
Oliver Brakmann
214945a61f
Merge pull request #9324 from atlimit8/ColorSpacePrefixes
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Hex Color Parsing
2015-11-02 20:28:04 +01:00