Commit Graph

376 Commits

Author SHA1 Message Date
Paul Chote
fa0264a73c Fix WithDeathAnimation dependency. 2015-03-21 13:04:16 +00:00
Paul Chote
e5c03413cc Move common widgets from Game to Mods.Common. 2015-03-21 11:53:53 +00:00
Matthias Mailänder
e98c55a852 Merge pull request #7681 from abcdefg30/startgamenotification
Allow the use of race variants in "StartGameNotification:"
2015-03-20 18:08:16 +01:00
Matthias Mailänder
7be8c4461b Merge pull request #7405 from Rydra/upstream/int2immutable
Made int2 class immutable
2015-03-20 16:03:46 +01:00
abcdefg30
a249302b6b Allow the use of race variants in "StartGameNotification:" 2015-03-20 14:52:58 +01:00
David Jiménez
f15f1e41e8 Made int2 struct immutable 2015-03-20 13:54:01 +01:00
Matthias Mailänder
dc1862f3dc Merge pull request #7529 from delftswa2014/feature/kdr_stat
Add Kill/Death ratio in statistics window
2015-03-20 13:35:21 +01:00
RoosterDragon
1515ac54f6 Enforce a line length limit. 2015-03-19 17:20:34 +00:00
WolfGaming
d2f02e7a4b Fix missions showing tooltips wrong. 2015-03-19 05:53:55 +00:00
WolfGaming
c460906ed5 Added refund tooltip. 2015-03-19 05:53:51 +00:00
WolfGaming
bf3ddcfbf1 Implemented an interface that allows traits to add custom information to tooltips. 2015-03-19 05:53:44 +00:00
Matthias Mailänder
73b4a18e22 make the d2k production tab hotkeys configurable 2015-03-18 06:49:44 +01:00
Matthias Mailänder
16ff6e2112 Merge pull request #7561 from RoosterDragon/fast-map-border-shroud
Speed up map border shroud & fix viewport visible cells
2015-03-18 06:36:45 +01:00
Oliver Brakmann
e4ef1eb820 Merge pull request #7626 from Mailaender/ts-radar-dishes
Fixed Tiberian Sun radar dishes
2015-03-16 18:37:59 +01:00
reaperrr
a14bf8622f Merge pull request #7570 from Mailaender/mods-common
Moved more traits to Mods.Common
2015-03-15 19:53:13 +01:00
Matthias Mailänder
737a0e0b67 move common traits 2015-03-15 18:25:28 +01:00
Taryn Hill
fcb2141132 EmitInfantryOnSell now checks a Races string[] against the seller’s race. 2015-03-14 15:54:26 -05:00
Matthias Mailänder
32e1cfd2f2 Merge pull request #7644 from razzmatazz/hackyai-mcv-redeployment-fix
HackyAI can now build buildings near a new MCV
2015-03-14 12:40:39 +01:00
Oliver Brakmann
863db5a42c Merge pull request #7640 from Phrohdoh/rand-dmg-sounds
SoundOnDamageTransition to use string[].
2015-03-14 12:39:20 +01:00
Pavel Penev
03bab4a72a Merge pull request #7631 from pchote/sequence-rework
Rework sequence parsing.
2015-03-14 00:13:03 +02:00
Pavel Penev
04e0275d33 Merge pull request #7650 from Phrohdoh/fix-ramp-nre
Fix NRE caused by checking the RampType of a tile in #7645.
2015-03-13 20:30:02 +02:00
Pavel Penev
dc6040217b Merge pull request #7618 from Rydra/upstream/hv-heuristic
Changed the harvester heuristic, solved several regressions in Pathfinder and harvesters
2015-03-13 01:55:50 +02:00
Taryn Hill
1e0612ddf0 Change SoundOnDamageTransition to randomly select
from a string[] instead of a single string.
2015-03-12 16:09:11 -05:00
abcdefg30
63fe578ba8 Allow picking of a random subfaction 2015-03-12 21:34:23 +01:00
Saulius Menkevičius
e1fa6af954 HackyAI can now build buildings with new MCV
There was an issue where HackyAI would try to build buildings
at old base location and would fail, unless it was placed at the
same place where the old MCV was.
2015-03-12 20:10:08 +02:00
Taryn Hill
602de0ea13 Fix NRE caused by checking the RampType of a tile in #7645. 2015-03-12 09:11:51 -05:00
David Jiménez
ea32c20450 Changed the harvester heuristic so that now takes into account the distance from the initial search location. This makes harvesters somewhat more "intelligent" and gather nearer resources. Also solved several regressions introduced in the recent changes in the Pathfinder 2015-03-12 12:28:34 +01:00
Matthias Mailänder
fa4f43b750 account for initial health 2015-03-11 23:18:03 +01:00
Taryn Hill
a744900e74 Mark ramp/slope tiles as unbuildable. 2015-03-11 16:30:55 -05:00
Oliver Brakmann
f5535c00a2 Merge pull request #7593 from Phrohdoh/wiki-trait-links
Wiki trait links.
2015-03-10 18:40:53 +01:00
Taryn Hill
a5bbb60db9 Remove unnecessary newline from output.
Make required trait strings a hyperlink.
2015-03-10 00:20:40 -05:00
Taryn Hill
51e470e64c Add some documentation to support powers. 2015-03-10 00:13:24 -05:00
Paul Chote
f91ee3fb45 Fix sequence terminology. 2015-03-09 20:45:49 +00:00
Paul Chote
7292bd20b3 Move Sequence parsing into mod code. 2015-03-09 20:45:22 +00:00
Matthias Mailänder
762c0e12a2 Merge pull request #7522 from delftswa2014/bugfix/sellicon
Closes #7508
2015-03-08 19:13:34 +01:00
Taryn Hill
a05b015581 Add hotkeys to playback controls. 2015-03-08 10:30:26 -05:00
Oliver Brakmann
190d197613 Merge pull request #7544 from delftswa2014/bugfix/sam_site_friendlyfire
Friendly fire fixes and sam sites
2015-03-08 16:16:14 +01:00
penev92
4a5b3b59ed Properly remove worms from the world 2015-03-08 15:01:40 +02:00
penev92
58ab28206f Fix multiple notifications in multiplayer bug 2015-03-08 15:01:38 +02:00
penev92
1261fd1b07 Increase NotificationInterval to 30 seconds 2015-03-08 15:01:36 +02:00
Paul Chote
dcfc62f333 Move InstallUtils from Game to Mods.Common. 2015-03-07 10:02:43 +00:00
Paul Chote
2de91a4c4e Convert ContentInstaller into a manifest module. 2015-03-07 10:02:42 +00:00
Matthias Mailänder
e13447e641 automatically switch mods when possible 2015-03-07 10:12:16 +01:00
Matthias Mailänder
3bb448b29b warn before loading incompatible replays 2015-03-07 10:06:17 +01:00
jabbink
da546fc955 Add Kill/Death ratio in statistics window
closes #6858
2015-03-05 11:15:08 +01:00
Matthias Mailänder
957a9e2532 Merge pull request #7580 from Phrohdoh/ab-logical-frame-counter
Use correct frame indices in the asset browser.
2015-03-04 22:11:56 +01:00
pevers
17fec82348 fixed taking over sam/pillbox/etc. to stop firing
fixed issue with powered down samsites

more optimization

very small optimization

undo changes to powerdown samsite fixes

refixed powered down sam sites

removed debug line

redid the fix in another approach by queueing a sell activity on the top of the queue. This was already present but didn't always work

fixed line I removed

prevented attack activity to be queued when actor is disabled

another style fail of me

reverse and queueactivity activities are now executed on top of the queue for a sell action
2015-03-04 18:13:33 +01:00
Taryn Hill
7b16ba5d42 Use correct frame indices in the asset browser
with total frame count in parentheses.
2015-03-04 10:52:07 -06:00
Taryn Hill
d6da7d54e4 Make Exit’s descs more informative. 2015-03-04 09:15:09 -06:00
Paul Chote
8c4ea20636 Merge pull request #7430 from Rydra/upstream/pf-optimized
[Discussion PR] Complete refactor of Pathfinder
2015-03-03 19:50:25 +00:00