Paul Chote
29bf625887
Remove DeadBuildingState from RA.
2015-02-20 16:56:41 +00:00
Matthias Mailänder
4899b555a9
Merge pull request #7191 from Mailaender/ts-superweapons
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Added the Nod missile silo and the Ion Cannon to the Tiberian Sun mod
2015-01-29 21:48:14 +01:00
Oliver Brakmann
b75adfe40e
Merge pull request #6846 from Mailaender/gem-mine
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Replaced the gem mine artwork
2015-01-25 20:16:51 +01:00
Matthias Mailänder
aba9ffe93e
remove unused sequence
2015-01-24 17:35:21 +01:00
ScottNZ
1986b31bcb
Add fake atek (atef), mslo (mslf) and pdox (pdof) structures to ra.
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Thanks to MicroBit for the icons.
2015-01-23 23:44:59 +13:00
Matthias Mailänder
18663323aa
add the gem mine by @MicroJOo
2015-01-04 14:26:05 +01:00
ScottNZ
c526f572e7
Set up tank drop for Russia, parabombs for Ukraine and spy plane/paradrop for Soviet
2014-12-19 18:08:47 +13:00
MicroGraphics
91d79d4f42
Added "Capture-the" Flag
2014-11-22 16:23:48 +01:00
Matthias Mailänder
a3baee9d68
remove BelowUnits
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closes #3670
2014-10-29 21:38:30 +01:00
Paul Chote
3de9bc4f14
Fix smoke animation offset in TD and RA.
2014-10-18 13:29:24 +13:00
reaperrr
f0705f532b
Remove duplicate death sequences from dinos and ants.
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Fixes stegosaur death anim palette (no longer shows team color).
2014-09-13 17:22:28 +02:00
reaperrr
409d6a046d
Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.
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Make Crushable compatible with non-mobile actors.
Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation
for future engine changes.
Add descriptions and CrushedByFriendlies to Crushable.
Adapt code to factor in whether the palette is a player palette.
2014-09-13 17:21:30 +02:00
reaperrr
e071cd017b
Fixes that only turrets of exiting units are drawn on top of landing craft.
2014-09-07 16:21:26 +02:00
Matthias Mailänder
57463f249c
let supply trucks spawn money crates upon destruction
2014-08-03 16:30:41 +02:00
ScottNZ
2a4d8a33b9
Move dog to kenn and make kenn buildable
2014-07-26 16:29:23 +12:00
Matthias Mailänder
4fb38c955b
Merge pull request #5859 from pchote/paratrooper-cleanup
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Improve paratroopers.
2014-07-07 15:19:41 +02:00
Paul Chote
ab26d4b0ad
Overhaul ParatroopersPower:
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- Adds support for multiple drop planes.
- Adds support a beacon and camera.
- Prevents the plane from circling if it can’t unload.
2014-07-08 00:30:38 +12:00
Paul Chote
d0a972f3b7
Merge pull request #5835 from Squiggles211/wall-damage
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Removed false damage states which caused invisible walls. Fixes #5654
2014-07-07 22:27:25 +12:00
Paul Chote
38a08c0967
Add a spy plane beacon, and quantise facings.
2014-07-07 17:40:51 +12:00
Paul Chote
6f7816b653
Add beacon to parabombs, and quantise facings.
2014-07-07 17:40:44 +12:00
Matthias Mailänder
69209cd340
split WithActiveAnimation from SeedsResource
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closes #5300
2014-07-06 14:58:29 +02:00
Squiggles211
52bc05c1b5
Fixes #5654 by removing false damage states which caused invisible walls
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Removes final set of 16 sequences for all walls as it appears that these
are not actually supposed to be used as damage states for the actual
wall, but as end pieces for each wall. One of the pieces in particular
caused a single wall to be seen as invisible. Fixes #5654
2014-07-06 02:09:10 -05:00
Matthias Mailänder
4a7687d7e4
add a customizable parachute shadow
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closes #3335
2014-07-05 09:13:52 +02:00
Matthias Mailänder
2907273ef2
new trait Parachtuable that decides on the fate upon landing
2014-07-05 09:13:51 +02:00
Kanar
bf47543a0a
Adds/reworks some minibibs
2014-06-07 09:24:08 +02:00
Paul Chote
e1501d5b7c
Add clock overlay to support power beacons.
2014-05-31 18:41:02 +12:00
reaperrr
edceb4e502
Fixes harvester husk Z sorting on refinery.
2014-05-13 20:29:12 +02:00
reaperrr
ce2809c7a0
Adds die-crushed sequence to Shock Trooper.
2014-04-27 13:37:09 +02:00
ScottNZ
a29111a9a8
Add a missing sequence to thf
2014-04-05 15:42:18 +13:00
ScottNZ
5eb91d2811
Add hijacker
2014-04-05 13:58:40 +13:00
Kanar
fc2d0510d8
Adds minibibs for bibless buildings in RA and C&C.
2014-03-25 13:23:05 +01:00
ScottNZ
b9fdf6b66a
Add atom bomb beacon poster to ra
2014-03-24 20:08:54 +13:00
Paul Chote
de9ddc4716
Port RA pillbox to new garrison system.
2014-03-21 10:07:30 +13:00
reaperrr
6db8952ce2
Added some remap to bottom platform edge of sam site.
2014-03-19 00:16:51 +01:00
Matthias Mailänder
90c8072591
render smoke above units
2014-03-14 18:52:47 +01:00
Matthias Mailänder
716fce4462
fixed ZOffset for burning husks
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closes #4762
2014-03-14 18:52:45 +01:00
ScottNZ
687f1f9bcd
Implement phase transport
2014-03-14 22:33:36 +13:00
ScottNZ
2a8efde8e6
Add map beacons and radar pings
2014-02-22 00:07:53 +13:00
Paul Chote
04481cb958
Merge pull request #4445 from Mailaender/miss-sprites
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Set up all MISS sprites
2014-02-14 18:14:37 +13:00
ScottNZ
025de83d3a
Fix cargo loading/unloading.
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- Fix the unloading subcell bug, letting us have units move to directly adjacent cells.
- Have the cursor change to a deploy-blocked cursor if the transport can't unload due to terrain type.
- Add RenderTransport for transport door opening.
- Remove turning/opening in general.
2014-02-12 20:07:44 +13:00
Matthias Mailänder
d6ca396b73
slow down the medic heal animation
2014-02-01 10:28:52 +01:00
Matthias Mailänder
0bca2bf882
slow down the mechanic toolbox repair animation
2014-02-01 10:28:51 +01:00
Matthias Mailänder
3aad269ac2
added a hospital icon by Allen262
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http://cnc-comm.com/community/?topic=1685.msg8393#msg8393
2014-01-31 19:04:24 +01:00
Matthias Mailänder
44f00dc48e
setup all hospital frames
2014-01-17 08:18:42 +01:00
Matthias Mailänder
da59468fa5
setup all biolab frames
2014-01-17 08:18:42 +01:00
Matthias Mailänder
493de23527
use all tech center frames
2014-01-17 08:18:37 +01:00
Matthias Mailänder
63f3a9e611
Merge pull request #4346 from MicroGraphics/bleed
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Added a Snowhut and new map "Snow Town"
2013-12-23 00:34:28 -08:00
MicroGraphics
8e9364e5a4
snowhut
2013-12-21 13:52:38 +01:00
Paul Chote
c1b894959e
Fix RA crate artwork.
2013-12-19 09:22:10 +13:00
Paul Chote
e9e2e353f7
Change crate graphics for christmas. Closes #4296 .
2013-12-15 18:16:15 +13:00