Chris Forbes
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84a6bfaca0
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unhacking most of that mess.
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2010-01-19 12:54:16 +13:00 |
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Bob
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5d272f272b
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line endings
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2010-01-19 12:49:48 +13:00 |
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Chris Forbes
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df8f37c5e4
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split bridges to use different actor types for the various bridge types
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2010-01-19 12:37:11 +13:00 |
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Bob
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7055690485
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use stored world in Minimap
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2010-01-19 12:29:42 +13:00 |
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Chris Forbes
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eb81076bce
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require force-fire to attack bridges
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2010-01-19 11:54:10 +13:00 |
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Chris Forbes
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6345f7baee
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spawn bridges with correct HP
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2010-01-19 11:50:12 +13:00 |
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Chris Forbes
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0aeef8c3f7
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bridge pathing works
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2010-01-19 11:49:01 +13:00 |
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Chris Forbes
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500772519d
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GOOD, the crash i *wanted*
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2010-01-19 11:22:50 +13:00 |
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Chris Forbes
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00abdce68f
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oh ffs. old world was being referenced. fixed so it crashes if you do that.
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2010-01-19 11:21:45 +13:00 |
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Chris Forbes
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e82a398091
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more tweaks
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2010-01-19 10:38:50 +13:00 |
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Chris Forbes
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f0b26e8ee2
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PathSearch patched to support ICustomTerrain
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2010-01-19 10:32:03 +13:00 |
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Chris Forbes
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76a9e293b2
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render in bridge code
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2010-01-19 10:22:09 +13:00 |
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Chris Forbes
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77418f4227
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ICustomTerrain; more bridge code
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2010-01-19 09:35:42 +13:00 |
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Chris Forbes
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d56e2c8e26
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better bogus.{tem,sno}
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2010-01-19 09:35:22 +13:00 |
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Chris Forbes
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2b77980918
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a bit more careful, for broken maps
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2010-01-19 09:03:54 +13:00 |
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Chris Forbes
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382ebbac35
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order matters here; now bridges are passable by everything
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2010-01-19 07:25:54 +13:00 |
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Chris Forbes
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5bc826e916
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make that a real movement type
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2010-01-19 07:23:06 +13:00 |
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Chris Forbes
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faf28a90ae
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made a real terrain type for it; still not quite right though. will crash on snow maps atm too.
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2010-01-18 23:22:00 +13:00 |
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Chris Forbes
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3101ffa671
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initial bridges hack
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2010-01-18 22:53:39 +13:00 |
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Chris Forbes
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b3ea880ca5
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fixed spurious 'building...' on impossible to build stuff in the palette
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2010-01-18 18:43:23 +13:00 |
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Chris Forbes
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1b0187b089
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don't crash on in-game connection loss either
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2010-01-18 18:32:03 +13:00 |
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Chris Forbes
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893dc15d81
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dumb
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2010-01-18 18:26:05 +13:00 |
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Chris Forbes
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b39edc7445
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connect dialog tweaks
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2010-01-18 18:12:20 +13:00 |
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Chris Forbes
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f6e70f74e3
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ugly hacked async connection
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2010-01-18 18:08:10 +13:00 |
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Chris Forbes
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b7c5b9e265
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pushed TcpClient crap into NetworkOrderSource
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2010-01-18 17:52:43 +13:00 |
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Bob
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b54aedc287
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fixes WEAP roof when selling.
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2010-01-18 17:24:05 +13:00 |
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Bob
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18e46bb886
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fix a hack in RenderWarFactory
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2010-01-18 16:52:19 +13:00 |
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Chris Forbes
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dada4a99fe
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session.ini is dead. long live spawnpoints.
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2010-01-18 15:29:12 +13:00 |
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Bob
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ecf723b490
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the "PlaceBuilding" order now passes position as top-left, not center.
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2010-01-18 15:08:11 +13:00 |
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Bob
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7027b239ec
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Merge branch 'master' of git@github.com:chrisforbes/OpenRA
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2010-01-18 15:02:26 +13:00 |
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Bob
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510a30b13d
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rewrote IsCloseEnoughToBase; it works PROPERLY now. removed dead code in BIM. fixed wrong default in BuildingInfo.
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2010-01-18 15:02:03 +13:00 |
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Chris Forbes
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258adec7ff
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removed ToggleReady order handler in client; server doesn't forward it anymore
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2010-01-18 14:32:52 +13:00 |
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Bob
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4f60b2866b
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CanPlaceBuilding always takes topleft (instead of topleft when !adjust)
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2010-01-18 14:25:59 +13:00 |
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Bob
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738d293b48
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Changed IsCloseEnoughToBase to take top-left position.
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2010-01-18 14:22:38 +13:00 |
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Bob
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7913fcf75b
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removed "adjust" param to Tiles; position is now top-left always.
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2010-01-18 14:17:46 +13:00 |
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Bob
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aac9a01c49
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Removed an overload of Footprint.Tiles (see also next commit)
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2010-01-18 14:14:15 +13:00 |
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Bob
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c62944e492
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PlaceBuilding order is now handled by the player, not in UnitOrders.
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2010-01-18 14:10:53 +13:00 |
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Bob
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7c1cd29e87
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fixing references to Ore.*
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2010-01-18 03:35:44 +13:00 |
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Bob
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efda804a41
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fixing crap perf while viewing the lobby.
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2010-01-18 03:27:37 +13:00 |
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Bob
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fd6d2a1f99
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moved SpawnPoints to Map
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2010-01-18 02:58:03 +13:00 |
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Bob
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ab1abee843
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moved helper functions out of Game, into WorldUtils
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2010-01-18 02:46:22 +13:00 |
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Bob
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6f0c2c5a5d
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moved Game.minimap into World
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2010-01-18 02:21:44 +13:00 |
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Bob
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a98296c4c4
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moved Game.PathFinder into World
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2010-01-18 02:04:31 +13:00 |
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Bob
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2f568ce829
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move Game.worldRenderer into World
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2010-01-18 01:58:01 +13:00 |
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Bob
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b581f248a7
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maintenance on Ore
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2010-01-17 19:22:50 +13:00 |
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Bob
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55ebd1deae
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fixing another crash.
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2010-01-17 14:23:49 +13:00 |
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Bob
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d60cc6deb0
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fixing crash.
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2010-01-17 14:00:56 +13:00 |
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Bob
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356b449374
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moved oreTick to World. moved call to UIM.Tick() to World.
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2010-01-17 13:02:00 +13:00 |
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Bob
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e792c9ce17
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moved BIM/UIM to World, and added World.CreateActor
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2010-01-17 12:54:01 +13:00 |
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Chris Forbes
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79a5966af7
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remove duplication
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2010-01-17 12:42:26 +13:00 |
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