Commit Graph

734 Commits

Author SHA1 Message Date
Paul Chote
1aebd59062 Fix some compiler warnings 2010-11-27 11:20:01 +13:00
Paul Chote
7182908728 Rename ListBoxWidget -> ScrollPanelWidget. 2010-11-27 11:20:01 +13:00
Paul Chote
58a92de5a1 Move widget delegates into Mods. 2010-11-27 11:20:01 +13:00
Chris Forbes
8b18927c67 #378 crash in IdleHealActivity fixed 2010-11-25 19:48:28 +13:00
Chris Forbes
d77563bdb0 reduce coverage of UiOverlay sprites so you can see the building you're placing 2010-11-24 20:10:14 +13:00
Paul Chote
d0466714c8 Allow Chronoshifted/paradropped units to pick up crates, etc. 2010-11-24 15:55:41 +13:00
Paul Chote
08c9c1a92f Make Iron Curtain targeting consistent with Chronoshift. 2010-11-24 15:49:52 +13:00
Paul Chote
ea3943daf4 Do the same for chronoshifted units 2010-11-24 15:45:47 +13:00
Paul Chote
6ac92c45f1 Cache the sprites. Draw linebuild cells too. 2010-11-24 15:31:29 +13:00
Paul Chote
96cd0e2259 Render building previews 2010-11-24 13:43:07 +13:00
Paul Chote
fc5830a687 Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds. 2010-11-24 12:24:48 +13:00
Paul Chote
b8eda5a152 Tidy more uses of BottomRight/TopLeft, bogus location of FormatTime. 2010-11-24 11:37:18 +13:00
Paul Chote
de8603832f Use Map.Bounds instead. 2010-11-24 11:12:37 +13:00
Paul Chote
00dc91cf49 Standardise Theater -> Tileset. 2010-11-24 10:09:51 +13:00
Paul Chote
8b0255e2f7 Fix the RA shellmap. 2010-11-23 22:53:14 +13:00
Chris Forbes
f892eb629e fix exploitability of nuke and ion cannon 2010-11-23 21:39:34 +13:00
Paul Chote
3d1d4a1aff AOE Chronosphere 2010-11-23 21:39:31 +13:00
Paul Chote
41665f7e95 AOE Iron Curtain 2010-11-23 21:38:28 +13:00
geckosoft
604aae5980 Fixed: #281 for regular (read: right-click) commands (Modified by pchote) 2010-11-23 15:59:05 +13:00
geckosoft
ac613f7bea Fixed: #334 Flares should now be destroyed if the drop plane is destroyed 2010-11-23 15:59:05 +13:00
geckosoft
46d0a6d00d Fixed: Potential exploit with ChronoshiftPower 2010-11-23 15:59:05 +13:00
geckosoft
402afc82ca Fixed: Potential exploit on Iron Curtain 2010-11-23 15:59:04 +13:00
geckosoft
1cd59a0892 Fixed: Iron Curtainable doesnt stack 'InvulnEffect' effects anymore 2010-11-23 15:59:04 +13:00
geckosoft
7b7bcf1005 Fixed: Crash when selling iron curtained' buildings 2010-11-23 15:59:04 +13:00
geckosoft
fef6285436 Fixed: issue #277 (Surrender button no longer visible when won or lost) 2010-11-23 15:59:04 +13:00
Chris Forbes
7b5be4a0ec remove more ctors 2010-11-23 15:30:21 +13:00
Chris Forbes
30fb1250b3 remove some stupid duplication in HackyAI 2010-11-23 15:27:27 +13:00
Chris Forbes
a363bf841c remove some dead code 2010-11-23 15:25:10 +13:00
Chris Forbes
da5830845b remove another ctor 2010-11-23 15:24:45 +13:00
Chris Forbes
23e6eada26 another ctor removed 2010-11-23 15:20:11 +13:00
Chris Forbes
490b0801a0 start removing weird ctors on Order 2010-11-23 15:14:48 +13:00
Chris Forbes
cf26e4aa8a improve appearance of smoketrails 2010-11-21 18:28:29 +13:00
Paul Chote
dba7335594 Fix a pile of compiler warnings. 2010-11-21 13:10:22 +13:00
Chris Forbes
5292272902 #186 unlimited power devhack 2010-11-21 12:36:18 +13:00
Chris Forbes
1db3ce4b59 some usings cleanup 2010-11-21 12:25:22 +13:00
Chris Forbes
060d544390 add smoke trails for damaged aircraft 2010-11-21 11:48:09 +13:00
Chris Forbes
b0e3364a77 make unit smoke optional 2010-11-21 11:28:16 +13:00
Chris Forbes
a94b2df865 #361 weap doesnt play sell animation correctly -- fixed 2010-11-21 11:14:36 +13:00
geckosoft
1ff39761b7 Fixed: Bug in StrategicProgressWidget.FindFirstWinningPlayer 2010-11-21 10:59:34 +13:00
geckosoft
8efb717cf4 Changed: Cleaned up the StrategicProgressWidget a bit 2010-11-21 10:59:33 +13:00
geckosoft
65ac607d90 Fixed: ProximityCaptureable now allows allies nearby 2010-11-21 10:59:33 +13:00
geckosoft
175b07c0ff Added: StrategicProgressWidget to show the capturing progress (including custom gfx)
Fixed: Sync on unsyncable field type
Added: StrategicProgressWidget to both cnc & ra
2010-11-21 10:59:32 +13:00
geckosoft
585cba8af8 Added: StrategicVictoryConditions & StrategicPoint => allows 'koth' gameplay if used 2010-11-21 10:59:32 +13:00
geckosoft
2a7525122e Changed: Made ConquestVictoryConditions public (same for Surrender / Win methods) 2010-11-21 10:59:31 +13:00
geckosoft
fbb117705e Changed: Owner maps to Self.Owner now IF captured, otherwise returns the OriginalOwner 2010-11-21 10:59:30 +13:00
geckosoft
78dea9eecb Added: ProximityCaptureable 2010-11-21 10:59:30 +13:00
Bob
a7f42dcf0c fix interaction between autoattack and idleanimation 2010-11-16 20:32:00 +13:00
Chris Forbes
9584c78500 hack around ICE in gmcs-2.6.7; feature wasn't used anyway 2010-11-15 19:59:07 +13:00
Chris Forbes
bc7a9c14d0 fix helicopters landing in silly places 2010-11-14 21:27:17 +13:00
Bob
6cf9939ab3 remove staticness on Server 2010-11-14 21:26:50 +13:00