psydev
bb8922cc1a
stealth tank cloak & crushes infantry
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Until cloak issues is fixed (https://github.com/OpenRA/OpenRA/issues/2898 ), 90 seems a reasonable cloak delay.
Stealth tank now crushes infantry.
Cloak sound fixed.
2013-04-06 04:04:44 -07:00
psydev
f7a1e0edce
pre-requisites fix
2013-04-06 03:58:17 -07:00
psydev
ab72262d25
misc fixes; bluetiberium
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apc is actually AttackFrontal
fixed palette order a bit
harvester harvests BlueTiberium instead of Blue Tiberium.
2013-04-06 03:38:29 -07:00
Paul Chote
5e74d3c54e
Remove legacy turret/muzzle positioning code.
2013-03-29 22:04:21 +13:00
Paul Chote
b9793635c8
Convert cnc-classic turrets/weapons to world coordinates.
2013-03-29 20:50:10 +13:00
Paul Chote
27d852a425
Rename legacy offset coordinates on Turrets and Armaments.
2013-03-29 20:39:27 +13:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
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Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Cody Brittain
0902dcb7f3
Update mods/cnc-classic/rules/vehicles.yaml
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Just a compromise
2013-03-08 09:40:10 +01:00
Matthias Mailänder
190342a2c8
remove traits we don't need in cnc-classic
2013-03-08 09:40:10 +01:00
psydev
3123f6672b
replaced vehicles.yaml
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Completely replaced vehicles.yaml. All values should correspond with C&C Gold.
(Cost, HP, speed, armor type, vision, pre-reqs, explosion type...)
-Re-ordered units list from basic at the top to advanced at the bottom.
2013-03-08 09:40:09 +01:00
Matthias Mailänder
53fefa7c10
cnc-classic mod with ClassicProductionQueue and skin by Harisson
2013-03-08 09:40:08 +01:00