Commit Graph

47 Commits

Author SHA1 Message Date
Paul Chote
996877d9e5 Upgrade mod rules to match engine changes. 2013-12-26 20:42:13 +13:00
Paul Chote
d0752736fc Add sight to helicopter husks. Fixes #4298. 2013-12-13 21:30:11 +13:00
Paul Chote
2f5ff30184 Add strafing to C&C airstrike. 2013-11-02 10:08:26 +13:00
Paul Chote
8d07d14e4d Add contrails to C17 too. 2013-11-02 10:08:26 +13:00
Paul Chote
06fb8bf707 Change the C&C Airstrike to be more support than sniper.
Slight buff to total damage dealt, but no longer 1-shots buildings.
2013-11-02 10:08:18 +13:00
Paul Chote
47209f5848 CarpetBomb -> AttackBomber. 2013-11-01 17:47:30 +13:00
Matthias Mailänder
376a6c7a5d read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Paul Chote
8f24f93330 Add per-armament muzzle flashes. Fixes #3609. 2013-08-03 16:47:50 +12:00
Matthias Mailänder
74ac720086 fix broken tabs before newline and remove unnecessary spaces 2013-07-28 09:10:36 +02:00
ScottNZ
e4e92ec900 Add RejectsOrders to disallow orders for offmap aircraft etc 2013-07-12 16:04:14 +12:00
Matthias Mailänder
cc15320963 removed non-playable aircraft from C&C developer mode 2013-07-11 20:53:48 +02:00
Chris Forbes
6c1d4efb07 remove useless Buildable.BuiltAt
V2: don't leave the broken [ActorReference] attached to Owner.
2013-06-18 09:02:12 +12:00
ScottNZ
5184cee3ca Rework aircraft destruction to use husks instead of the original actor 2013-06-07 05:04:47 +12:00
psydev
f31912aa42 reduce orca reload time, similar to earlier levels
Orca was over-nerfed with respect to reload time. It was not effective at finishing off vehicles and buildings if it ran out of ammo, because it took way too long to reload.

Its reload time has been set to the old one, but now it reloads 2 pips at a time, so it is slightly slower than originally, but not by much. It's a bit OP when it loads one at a time, it seems.
2013-05-26 18:42:58 -07:00
Matthias Mailänder
99d4d07cd5 removed now redundant debug auto-target traits 2013-05-10 22:31:54 +02:00
psydev
58411bbaf7 Orca +1 (weaker missile), has slower reload
Reload period for orca inreased. Fully reloading is roughly equal to the amount of time it would take to go from the center of an 80x80 map to your home base, land, reload, and return to the center. (About 30 seconds). 

There is +1 rocket than before, because each rocket has been weakened. This makes the orca take longer to unleash its full payload.
2013-04-19 22:18:08 -07:00
psydev
82d99b4e98 fix Chinook "returning to base" problem
Chinook had "Re-arms at: HPAD" entered in its rules, even though it has no weapons. This is what caused it to return to base when you hit 'F' instead of land.
Now it lands again when you hit F. *phew* so happy :)
2013-04-11 14:52:38 -07:00
psydev
380c849d91 orca, apache require ANYHQ instead of HQ
allows units unlocked by HQ to stay available as long as you have either advanced comm. center or temple of nod.
2013-04-04 04:33:18 -07:00
Chris Forbes
f556be975c Merge pull request #2917 from pchote/turret-cleanup
Remove Turret and PVecFloat cruft.
2013-04-01 23:06:15 -07:00
psydev
0976901326 orca balance
Orca has been shown in playtesting to be too good in large groups. Reducing HP to 90 so that bike rockets, e3 rockets can kill in 3 shots instead of 4.
Returning ammo to 5 again, because adding that extra rocket ended up making a much bigger difference than expected.
2013-03-31 15:09:48 -07:00
Paul Chote
41dcb11030 Convert WithRotor to world coords. 2013-03-31 21:35:37 +13:00
psydev
eb3933f071 important fix -- apache shoots at air units again
Apache Helicopter wasn't shooting at air units. Now it does again.
2013-03-30 13:12:36 -07:00
Matthias Mailänder
1ccd1cd1ac Merge pull request #2886 from Mailaender/community-icons
Added more cameos and showcase everything in developer mode
2013-03-30 00:59:17 -07:00
Matthias Mailänder
66d8bbb9b5 Merge pull request #2891 from psydev/patch-4
blossom trees: indestructible; blue slower
2013-03-30 00:58:21 -07:00
psydev
f89650c61c orca update; ammo increased 5 -> 6. heli sight++
Orca ammo reduced from 10 to 5, since 
Increased toal ammo from 5 to 6, since orcas seem to be a bit weak vs. tanks, flame tanks, etc.
Apache Helicopter & Orca sight range increased from 8 to 10. Seems good here, I wouldn't increase anymore, or they will be too good at scouting by themselves. Leaving it here requires using other units for their scouting value.
A-10 sight range increased from 8 to 12. This makes the airstrike better for scouting, and seems to make sense for an airplane. Since it's a superpower, won't be too powerful.
2013-03-29 14:40:36 -07:00
Matthias Mailänder
4ebaaf716d showcase everything we got icons for when dev cheats on 2013-03-29 09:23:52 +01:00
Paul Chote
67df893fc3 Convert C&C turrets/weapons to world coordinates. 2013-03-29 20:42:57 +13:00
Paul Chote
27d852a425 Rename legacy offset coordinates on Turrets and Armaments. 2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3 add the desync-debug traits to the actors of default mods 2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
psydev
604854f22d added helicopter explosions; a10 hp boost
Helicopters get explosions, when they fall from the sky, and then when they collide with the ground (and do damage).
A-10 HP raised from a very small 60 to 150.
2013-03-17 01:35:51 -07:00
Matthias Mailänder
e0b7242f1b adding new ai functional 2013-03-06 11:17:02 +01:00
psydev
b2ddc6cfd8 [CNC] Chinook priced reduced to $750
Halved Chinook price, $1500 to $750.
Infantry should be a more feasible strategy, and transporting them quickly will make them more usable.
This should be good for Nod especially since they don't have APCs.
2013-01-31 16:29:52 +13:00
psydev
79afa07118 cnc - made helicopter selection bounds a bit smaller 2012-05-06 19:58:13 +12:00
psydev
d683d69f3c Increase A-10 speed from 25 to 40 2012-05-02 09:01:05 +12:00
psydev
0a0b136b80 See ground beneath A-10 airstrike's flightpath 2012-05-02 08:27:26 +12:00
psydev
82549c6407 Increase Chinook capacity to 10 2012-05-02 08:26:27 +12:00
Paul Chote
8a6a3eac85 Make nod airfield fly the width of the map instead of spawning a fixed distance outside the map. Increase aircraft speed to compensate. Fixes #283. 2011-07-27 13:36:49 +12:00
Paul Chote
54b7e8f344 Split apache guns into AA/AG variants too. Fixes #946. 2011-07-25 22:23:19 +12:00
Paul Chote
e30e49006f Split orca missiles into AA and AG variants to avoid splash damage leakage. 2011-07-25 22:23:19 +12:00
Paul Chote
d9d20338bf Increase orca reload time 2011-07-25 22:23:14 +12:00
Paul Chote
05826c0c9b Fix Apache tooltip, halve it's damage. Fixes #952. 2011-06-29 00:05:10 +12:00
Paul Chote
fc37733c3c Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929. 2011-06-25 15:25:22 +12:00
Paul Chote
6817332317 Rework apache weapon and firing offsets. Has duel machine guns with 10 shots, reloads all of its ammo every 8 seconds. Damage increased, and can now attack air. Fixes second half of #930. 2011-06-24 23:58:52 +12:00
Paul Chote
44c86928ec Rework orca weapons and firing offsets. Now fires a volley of 10 rockets, which reload at 2 per 3 seconds. Fixes half of #930. 2011-06-24 23:58:30 +12:00
Chris Forbes
24586ac056 fixed 771 -- adds Passenger.Weight, Cargo.MaxWeight, Cargo.PipCount 2011-05-30 20:09:22 +12:00
Chris Forbes
005d0a6a32 split out aircraft and ships into their own files for cnc too 2011-04-13 19:59:05 +12:00