psydev
de683ea9a2
changed artillery
2013-04-15 16:30:17 -07:00
psydev
655038fa2c
e1 vs. light inc. 30% -> 40%
...
so they have snowball's chance in hell vs. trikes
2013-04-15 16:25:20 -07:00
psydev
bffdec2252
e1 vs. heavy 15% -> 20%
2013-04-15 16:08:16 -07:00
psydev
72553ae388
reduced tank & quad dmg. vs wood & concrete
...
buildings die too easily.
And turrets need to last longer against tanks, etc.
2013-04-15 05:55:15 -07:00
psydev
d47d541bba
increase spread of turrets; gun dmg vs infantry
2013-04-15 05:44:49 -07:00
Matthias Mailänder
8fa1fc2345
mapped DATA.R8 completely, fixes #2341
...
d2k is now completely independened from RA MIX/SHP files
2013-04-15 13:11:35 +02:00
psydev
b4db72702c
updated weapons with better values.
2013-04-15 02:57:55 -07:00
psydev
dc5d7747df
rename e3 weapon 'bazooka'; removing aa for now
2013-04-14 15:59:01 -07:00
psydev
3855c84e89
renaming some weapons to their original d2k names
2013-04-13 19:33:52 -07:00
psydev
fbfa209de9
d2k balance changes
2013-04-13 08:25:55 -07:00
Matthias Mailänder
96a088f998
merge Dune 2000 "Rounded Edges" mod
...
Changes include:
- bibs have been removed
- building offset and selection boxes adapted
- units and turrets leave husks
- siege tank barrel won't rotate anymore
- AI capable of building all units using all queues
- bullet traces
- windtrap animations
- unit balance (mix of Dune II, Dune 2000 and Red Alert)
- repair pad animation
- no more obsessive "silos needed"
- defense building queue → heavy armor queue
- medics (using thumper graphics)
- no buildable aircrafts anymore
- harvesting has been slowed down
2012-12-04 10:08:14 +13:00
Matthias Mailänder
fbf68db0c0
change some d2k weapon sounds
2012-08-15 08:51:12 +12:00
Matthias Mailänder
eae482d413
tweak d2k aircrafts a little
2012-07-23 09:33:53 +12:00
Matthias Mailänder
5f2f25b758
added d2k superweapons, fixed c4/nuke cursor
2012-07-16 21:02:55 +02:00
Chris Forbes
3dc39b2c9d
fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering
2012-07-02 09:42:20 +12:00
Matthias Mailänder
e89ee2c131
new AttackLoyalty, range and stay alive option for Capture
...
AttackLoyalty for d2k Deviator which captures units
also shooting a fake missile (see issue #2251 )
CaptureActor now supports Generals styles gameplay
but is disabled by default (see issue #2274 )
fixes the annoyance that engineers will not take
the shortest root to the building by the way
removing ProvidesCustomPrerequisite because it's
tooltip messages relies on hardcoded hacks
2012-07-01 20:26:25 +12:00
Matthias Mailänder
8041b17032
fixed turret facing order, added rocket turret
2012-06-28 13:10:41 +12:00
Matthias Mailänder
d3915ad291
string AcceptsSmudgeType replaces boolean AcceptSmudge
...
because Dune 2000 has different craters for rock and sand
2012-06-27 13:19:52 +12:00
Matthias Mailänder
0b6eda0815
replaced RA sounds by Dune 2000 ones
2012-06-23 16:00:20 +02:00
Matthias Mailänder
959875c709
added special infantry, fixed UI, added new map
2012-06-16 14:17:35 +02:00
Matthias Mailänder
c1fb5dd5f5
added engineer, bazooka
2012-06-15 22:43:03 +02:00
Matthias Mailänder
f9cbd1bbbf
experimenting with auto-downloader, sandworm
2012-06-10 21:13:40 +02:00
Matthias Mailänder
749301899e
added smudge
...
palette problems and engine does not care for terrain type
2012-06-05 18:14:17 +02:00
Matthias Mailänder
ffbc76919e
make Dune 2000 an independent mod
...
Arrakis tileset now loads properly
2012-05-26 18:13:51 +02:00
Matthias Mailänder
7f48a242db
fixed refinery, factories
...
a little hacky though
2012-05-25 22:27:26 +02:00
Matthias Mailänder
72b2e03dd0
added tech buildings, repair pad, startport, tanks
2012-05-24 16:26:38 +02:00