Commit Graph

105 Commits

Author SHA1 Message Date
Matthias Mailänder
b014af11b0 allow vehicle demolition with C4 in ra and d2k 2014-02-15 23:46:18 +01:00
epicelite
a0f9a81ea7 unselectable walls for Red Alert
closes #4544
2014-02-04 10:28:35 +01:00
Matthias Mailänder
e4effd0125 Merge pull request #4478 from pchote/aircraft-follow
Add Guard and AttackMove to RA and C&C aircraft.
2014-02-01 00:38:21 -08:00
Paul Chote
e58053cb69 Make aircraft guardable. 2014-02-01 10:57:56 +13:00
Paul Chote
697b50c149 Add Guard support to Aircraft. 2014-02-01 10:56:04 +13:00
Paul Chote
61f5ab7167 Remove redundant AttackMove definitions. 2014-02-01 10:55:04 +13:00
Matthias Mailänder
a0e50762ad capturable husks for Red Alert 2014-01-31 13:17:27 +01:00
Matthias Mailänder
e3a2addca0 new Bridge terrain type with grey minimap color 2014-01-04 09:39:43 +01:00
Matthias Mailänder
027a281ae3 define torpedoes in a more generic way
fixes #3252 and closes #2097
2014-01-04 09:39:43 +01:00
Matthias Mailänder
3a6989ce24 removed redundant default mini bridges 2014-01-04 09:39:43 +01:00
Matthias Mailänder
c08335b7b2 made fields non-explodable 2013-12-26 21:22:50 +01:00
Matthias Mailänder
c78a856894 C4 demolishable bridges 2013-12-26 21:22:47 +01:00
Paul Chote
996877d9e5 Upgrade mod rules to match engine changes. 2013-12-26 20:42:13 +13:00
ScottNZ
e4d477b0e0 Add Lua standard library and supporting C#/yaml 2013-11-29 23:48:44 +13:00
ScottNZ
b69508fb6b Remove MustBeDestroyed from ^TechBuilding 2013-11-29 22:58:04 +13:00
Matthias Mailänder
f00e4254fc Merge pull request #4005 from ScottNZ/madtank
Add MAD Tank
2013-11-02 03:13:06 -07:00
ScottNZ
9eff54c217 Add MAD Tank and InvalidTargets field to WeaponInfo 2013-11-02 17:19:08 +13:00
Paul Chote
da2e9682c5 Prevent dogs from attacking non-infantry. Fixes #4039. 2013-11-02 12:48:33 +13:00
Curtis Shmyr
c1e5be380e Rename Capture related traits to ExternalCapture 2013-10-27 17:25:44 -06:00
Paul Chote
5da2c319c1 Fix inconsistent naming in DebugMuzzlePositions. 2013-10-14 20:57:20 +13:00
Taryn Hill
e3e7d0b38c Add ignoreActor and checkTransientActors to IPositionable.CanEnterCell
Improved 'return' checks
Removed unnecessary 'using'
Fixed defaults.yaml spelling error
2013-10-13 20:24:29 -04:00
Taryn Hill
e9652db486 EjectOnDeath works with air & ground vehicles, updated defaults.yaml 2013-10-13 20:13:55 -04:00
ScottNZ
749965acd1 Use baseprovider in ra 2013-09-29 13:50:15 +13:00
Paul Chote
2a7318b69f Add GPSDot for RA structures. Fixes #3631. 2013-08-17 20:11:09 +12:00
Matthias Mailänder
c98dfd0439 don't count walls as building kills for player stats 2013-08-11 12:21:33 +02:00
Paul Chote
8fb7ed4913 Hide walls under fog. 2013-08-04 11:49:09 +12:00
Paul Chote
5617b2a550 Freeze civilian and map structures under fog. Fixes #3614. 2013-08-04 11:43:57 +12:00
Paul Chote
c836374ae2 Enable FrozenUnderFog in C&C and RA. 2013-07-25 18:11:55 +12:00
Paul Chote
29009fe3a4 Allow husks to chronoshift and return to their parent actors location. 2013-07-21 17:35:46 +12:00
Paul Chote
e23c1ad33e Rewrite husks using world coords. 2013-07-21 17:35:46 +12:00
Matthias Mailänder
4cebe6b9dc split ammobox into 3 single SHPs because of editor limitations 2013-07-09 17:33:37 +02:00
ScottNZ
4f099348b2 Make captured hospitals in cnc/ra gradually heal all infantry units on the map 2013-07-04 18:38:49 +12:00
Matthias Mailänder
c20df5874d Revert "don't auto-target unarmed buildings in ra mod"
This reverts commit c74fa90305
2013-06-23 13:10:03 +02:00
ScottNZ
5184cee3ca Rework aircraft destruction to use husks instead of the original actor 2013-06-07 05:04:47 +12:00
Paul Chote
c149898592 Separate IBodyOrientation from render traits. 2013-05-28 22:37:06 +12:00
Matthias Mailänder
c74fa90305 don't auto-target unarmed buildings in ra mod 2013-05-25 15:39:04 +02:00
Paul Chote
79cbb7f729 Convert Parachute to world coords. 2013-05-17 18:12:27 +12:00
Chris Forbes
8b4814e399 Merge pull request #3233 from ScottNZ/follow
Add unit following/guarding
2013-05-16 14:02:32 -07:00
Scott_NZ
6e5d58379f Add unit guarding 2013-05-16 21:23:58 +12:00
Matthias Mailänder
e38aea276c removed now redundant debug aircraft traits 2013-05-10 22:32:05 +02:00
Matthias Mailänder
99d4d07cd5 removed now redundant debug auto-target traits 2013-05-10 22:31:54 +02:00
Matthias Mailänder
7a89740ad6 removed RA ShipVoice which is identical to VehicleVoice 2013-04-29 18:23:59 +02:00
Chris Forbes
6fb1c4879a Merge pull request #3070 from Mailaender/d2k-assets-completion
Ripped the Dune 2000 assets completely and added some polishing
2013-04-16 12:15:24 -07:00
Matthias Mailänder
a7ace54ecb BuildingCapture, ActorLost now use notifications.yaml
less redundancy, aggregates notification audio files
2013-04-15 13:11:41 +02:00
Paul Chote
4ca777597f Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.
This also makes naval buildings untargetable for c4 and demo trucks, as they don't make much sense.
2013-04-15 23:10:57 +12:00
Chris Forbes
e66ea6060f render husks under other actors 2013-04-13 20:04:23 +12:00
Paul Chote
0cff8b5b12 Add a debug visualization for muzzle positions. 2013-03-29 20:42:56 +13:00
Matthias Mailänder
1a768c99ff Merge pull request #2876 from Mailaender/debug-traits
add the desync-debug traits to the actors of default mods
2013-03-28 09:34:45 -07:00
Matthias Mailänder
8d9f91a844 non-targetable trees, fixes #2875 and related regressions
makes them indestructable again except for super-weapons
2013-03-28 12:23:39 +01:00
Matthias Mailänder
10ba7ae1c3 add the desync-debug traits to the actors of default mods 2013-03-28 11:53:50 +01:00