Matthias Mailänder
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b014af11b0
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allow vehicle demolition with C4 in ra and d2k
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2014-02-15 23:46:18 +01:00 |
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epicelite
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a0f9a81ea7
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unselectable walls for Red Alert
closes #4544
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2014-02-04 10:28:35 +01:00 |
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Matthias Mailänder
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e4effd0125
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Merge pull request #4478 from pchote/aircraft-follow
Add Guard and AttackMove to RA and C&C aircraft.
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2014-02-01 00:38:21 -08:00 |
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Paul Chote
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e58053cb69
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Make aircraft guardable.
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2014-02-01 10:57:56 +13:00 |
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Paul Chote
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697b50c149
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Add Guard support to Aircraft.
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2014-02-01 10:56:04 +13:00 |
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Paul Chote
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61f5ab7167
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Remove redundant AttackMove definitions.
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2014-02-01 10:55:04 +13:00 |
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Matthias Mailänder
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a0e50762ad
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capturable husks for Red Alert
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2014-01-31 13:17:27 +01:00 |
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Matthias Mailänder
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e3a2addca0
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new Bridge terrain type with grey minimap color
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2014-01-04 09:39:43 +01:00 |
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Matthias Mailänder
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027a281ae3
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define torpedoes in a more generic way
fixes #3252 and closes #2097
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2014-01-04 09:39:43 +01:00 |
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Matthias Mailänder
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3a6989ce24
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removed redundant default mini bridges
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2014-01-04 09:39:43 +01:00 |
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Matthias Mailänder
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c08335b7b2
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made fields non-explodable
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2013-12-26 21:22:50 +01:00 |
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Matthias Mailänder
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c78a856894
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C4 demolishable bridges
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2013-12-26 21:22:47 +01:00 |
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Paul Chote
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996877d9e5
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Upgrade mod rules to match engine changes.
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2013-12-26 20:42:13 +13:00 |
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ScottNZ
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e4d477b0e0
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Add Lua standard library and supporting C#/yaml
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2013-11-29 23:48:44 +13:00 |
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ScottNZ
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b69508fb6b
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Remove MustBeDestroyed from ^TechBuilding
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2013-11-29 22:58:04 +13:00 |
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Matthias Mailänder
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f00e4254fc
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Merge pull request #4005 from ScottNZ/madtank
Add MAD Tank
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2013-11-02 03:13:06 -07:00 |
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ScottNZ
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9eff54c217
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Add MAD Tank and InvalidTargets field to WeaponInfo
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2013-11-02 17:19:08 +13:00 |
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Paul Chote
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da2e9682c5
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Prevent dogs from attacking non-infantry. Fixes #4039.
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2013-11-02 12:48:33 +13:00 |
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Curtis Shmyr
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c1e5be380e
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Rename Capture related traits to ExternalCapture
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2013-10-27 17:25:44 -06:00 |
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Paul Chote
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5da2c319c1
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Fix inconsistent naming in DebugMuzzlePositions.
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2013-10-14 20:57:20 +13:00 |
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Taryn Hill
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e3e7d0b38c
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Add ignoreActor and checkTransientActors to IPositionable.CanEnterCell
Improved 'return' checks
Removed unnecessary 'using'
Fixed defaults.yaml spelling error
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2013-10-13 20:24:29 -04:00 |
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Taryn Hill
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e9652db486
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EjectOnDeath works with air & ground vehicles, updated defaults.yaml
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2013-10-13 20:13:55 -04:00 |
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ScottNZ
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749965acd1
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Use baseprovider in ra
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2013-09-29 13:50:15 +13:00 |
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Paul Chote
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2a7318b69f
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Add GPSDot for RA structures. Fixes #3631.
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2013-08-17 20:11:09 +12:00 |
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Matthias Mailänder
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c98dfd0439
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don't count walls as building kills for player stats
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2013-08-11 12:21:33 +02:00 |
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Paul Chote
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8fb7ed4913
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Hide walls under fog.
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2013-08-04 11:49:09 +12:00 |
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Paul Chote
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5617b2a550
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Freeze civilian and map structures under fog. Fixes #3614.
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2013-08-04 11:43:57 +12:00 |
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Paul Chote
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c836374ae2
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Enable FrozenUnderFog in C&C and RA.
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2013-07-25 18:11:55 +12:00 |
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Paul Chote
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29009fe3a4
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Allow husks to chronoshift and return to their parent actors location.
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2013-07-21 17:35:46 +12:00 |
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Paul Chote
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e23c1ad33e
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Rewrite husks using world coords.
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2013-07-21 17:35:46 +12:00 |
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Matthias Mailänder
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4cebe6b9dc
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split ammobox into 3 single SHPs because of editor limitations
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2013-07-09 17:33:37 +02:00 |
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ScottNZ
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4f099348b2
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Make captured hospitals in cnc/ra gradually heal all infantry units on the map
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2013-07-04 18:38:49 +12:00 |
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Matthias Mailänder
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c20df5874d
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Revert "don't auto-target unarmed buildings in ra mod"
This reverts commit c74fa90305
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2013-06-23 13:10:03 +02:00 |
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ScottNZ
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5184cee3ca
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Rework aircraft destruction to use husks instead of the original actor
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2013-06-07 05:04:47 +12:00 |
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Paul Chote
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c149898592
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Separate IBodyOrientation from render traits.
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2013-05-28 22:37:06 +12:00 |
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Matthias Mailänder
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c74fa90305
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don't auto-target unarmed buildings in ra mod
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2013-05-25 15:39:04 +02:00 |
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Paul Chote
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79cbb7f729
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Convert Parachute to world coords.
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2013-05-17 18:12:27 +12:00 |
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Chris Forbes
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8b4814e399
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Merge pull request #3233 from ScottNZ/follow
Add unit following/guarding
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2013-05-16 14:02:32 -07:00 |
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Scott_NZ
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6e5d58379f
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Add unit guarding
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2013-05-16 21:23:58 +12:00 |
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Matthias Mailänder
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e38aea276c
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removed now redundant debug aircraft traits
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2013-05-10 22:32:05 +02:00 |
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Matthias Mailänder
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99d4d07cd5
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removed now redundant debug auto-target traits
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2013-05-10 22:31:54 +02:00 |
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Matthias Mailänder
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7a89740ad6
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removed RA ShipVoice which is identical to VehicleVoice
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2013-04-29 18:23:59 +02:00 |
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Chris Forbes
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6fb1c4879a
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Merge pull request #3070 from Mailaender/d2k-assets-completion
Ripped the Dune 2000 assets completely and added some polishing
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2013-04-16 12:15:24 -07:00 |
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Matthias Mailänder
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a7ace54ecb
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BuildingCapture, ActorLost now use notifications.yaml
less redundancy, aggregates notification audio files
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2013-04-15 13:11:41 +02:00 |
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Paul Chote
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4ca777597f
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Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.
This also makes naval buildings untargetable for c4 and demo trucks, as they don't make much sense.
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2013-04-15 23:10:57 +12:00 |
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Chris Forbes
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e66ea6060f
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render husks under other actors
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2013-04-13 20:04:23 +12:00 |
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Paul Chote
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0cff8b5b12
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Add a debug visualization for muzzle positions.
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2013-03-29 20:42:56 +13:00 |
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Matthias Mailänder
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1a768c99ff
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Merge pull request #2876 from Mailaender/debug-traits
add the desync-debug traits to the actors of default mods
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2013-03-28 09:34:45 -07:00 |
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Matthias Mailänder
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8d9f91a844
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non-targetable trees, fixes #2875 and related regressions
makes them indestructable again except for super-weapons
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2013-03-28 12:23:39 +01:00 |
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Matthias Mailänder
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10ba7ae1c3
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add the desync-debug traits to the actors of default mods
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2013-03-28 11:53:50 +01:00 |
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