Commit Graph

1490 Commits

Author SHA1 Message Date
Chris Forbes
fe40fbf7f7 removed duplicated ResolveOrder 2011-08-21 22:05:41 +12:00
Chris Forbes
c0fd252b9f removed duplicate AttackActivity from AttackPopupTurreted 2011-08-21 22:05:41 +12:00
Chris Forbes
33ec2b3f5e have AttackPopupTurreted inherit AttackTurreted 2011-08-21 22:05:41 +12:00
Chris Forbes
7437e8fabb fix naming of turret member 2011-08-21 21:34:47 +12:00
Chris Forbes
c11b7041f4 push turret facing check down to turret 2011-08-21 21:32:39 +12:00
Chris Forbes
6a092dbfda declare AttackTurreted -> Turreted dep; do trait lookup at spawn time 2011-08-21 21:27:36 +12:00
Chris Forbes
78a0c3e506 move Attack traits into Attack dir 2011-08-21 21:10:49 +12:00
Chris Forbes
05d1c8ee82 move AttackPopupTurreted into RA where it can be fixed. 2011-08-21 21:05:29 +12:00
Chris Forbes
6daeb73471 stop spraying all these damned parentheses where they aren't needed 2011-08-21 21:02:19 +12:00
Chris Forbes
3a5682a1f7 remove Quit option from ingame menu; rename Disconnect to Abort Mission 2011-08-21 20:56:37 +12:00
Chris Forbes
2c5c069480 slow down power bar lerp slightly; extract constant 2011-08-21 20:49:34 +12:00
Chris Forbes
8b33c6c8b0 tidy up spurious typenames in PowerBinWidget 2011-08-21 20:45:47 +12:00
Chris Forbes
6346373e0c remove power manager lookup every render 2011-08-21 20:44:37 +12:00
Chris Forbes
339d5c3405 fix phantom radarbin 2011-08-21 20:40:32 +12:00
Chris Forbes
840f6131ac tidy up some spurious trait lookups in HackyAI 2011-08-21 19:39:44 +12:00
Chris Forbes
5a3f5d9f3a move BuildState into BaseBuilder where it belongs 2011-08-21 19:37:22 +12:00
Chris Forbes
b95f49d6f3 remove pointless null checks for owner 2011-08-21 19:34:45 +12:00
Chris Forbes
ee2be405ca fix AppearsFriendlyTo/AppearsHostileTo 2011-08-21 19:31:20 +12:00
Chris Forbes
d75784df64 factor out build palette overlays; add timers 2011-08-21 14:26:28 +12:00
Chris Forbes
96860033fb #1121 fixed -- [Sync] and ISync inheritance rules made the same 2011-08-21 10:58:16 +12:00
Chris Forbes
8cc455d23f fix #1105; decloak sound was never used 2011-08-21 10:21:07 +12:00
Chris Forbes
a9d25b603c factor out duplicated hardcoded font in CashTick 2011-08-17 07:52:35 +12:00
Chris Forbes
e922051282 factor formatting code out of CashTick ctor 2011-08-17 07:52:35 +12:00
Chris Forbes
257bd6f431 fixed #849 -- forceMove plumbing removed, noone uses it. 2011-08-17 07:52:35 +12:00
Chris Forbes
67b4ef3084 #1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements 2011-08-17 07:52:35 +12:00
Chris Forbes
55ec88316a #1050 Extract generic PlayMusicOnMapLoad trait from cnc shellmap script 2011-08-17 07:52:34 +12:00
Chris Forbes
36f6e503ef clean up some of the noise in Move 2011-08-15 14:48:17 +12:00
Chris Forbes
a74fd17d39 remove a Turreted lookup every render for RenderBuildingTurreted 2011-08-15 14:32:10 +12:00
Chris Forbes
1aa80e0377 fix #960 -- HackyAI shouldn't put itself in low power so much. 2011-08-15 14:23:54 +12:00
Chris Forbes
5546e977a8 add audio feedback for Stop order 2011-08-13 15:01:42 +12:00
Chris Forbes
c4666df6b9 fix long line in Mobile 2011-08-13 15:01:41 +12:00
Chris Forbes
54df44d43a split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069 2011-08-13 15:01:41 +12:00
Chris Forbes
954b0a617f don't consider HideMapCrateAction if the player has GPS 2011-08-13 15:01:41 +12:00
Chris Forbes
ca385e41ea fix bogus file name for HideMapCrateAction 2011-08-13 15:01:41 +12:00
Chris Forbes
9f0f8d381f map scatter->move for audio; #1093 2011-08-13 15:01:41 +12:00
Chris Forbes
d3def71340 Add ReturnToBase (F) support for aircraft; #1084 2011-08-13 15:01:41 +12:00
Chris Forbes
663a323f29 remove trait lookup spam everywhere for IOccupySpace. 2011-08-13 15:01:41 +12:00
Chris Forbes
aff3111eac internals for #919 2011-08-13 15:01:41 +12:00
Curtis S
b6560e6026 Fixed #1090; pilots don't drop for dead players 2011-08-13 15:01:40 +12:00
Chris Forbes
f2867fbc61 UnregisterEvents functions do not need to be public 2011-08-13 15:01:40 +12:00
Chris Forbes
8d9f7b715d remove Lock Teams checkbox from RA lobby 2011-08-09 08:51:36 +12:00
Chris Forbes
9b9f13ed1b remove some duplication in LobbyLogic's color picker handling 2011-08-09 08:51:36 +12:00
Chris Forbes
e329c9dc55 fix some whitespace issues in LobbyLogic 2011-08-09 08:51:36 +12:00
Chris Forbes
89a209ff52 remove bogus FirstOrDefault + deref in Teleport; just use Trait<> 2011-08-09 08:51:36 +12:00
Chris Forbes
4e11702a99 fix #1088; gpsdot should not be given to opponents 2011-08-09 08:51:36 +12:00
Chris Forbes
2bf7cb1496 fix #1052; tidy up *Init; route initial turret facing for husks through new TurretFacingInit 2011-08-09 08:51:36 +12:00
Chris Forbes
096fe7759c fix ThrowsParticles/ThrowsParticle naming inconsistency 2011-08-09 08:51:35 +12:00
Chris Forbes
5a9cb18881 fix #1070; allow GiveCashCrateAction to generate a cashtick 2011-08-09 08:51:35 +12:00
Chris Forbes
fa78793927 fix #1057 -- bogus trait lookup in RenderUnitSpinner 2011-08-09 08:51:35 +12:00
Chris Forbes
ddc1311d87 Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init 2011-08-09 08:51:35 +12:00