Matthias Mailänder
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84d623397b
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made PaletteFormat configurable
as suggested in issue #2219
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2012-06-19 21:36:10 +02:00 |
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Chris Forbes
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f3d68f4944
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remove some junk ai profiles
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2012-06-10 19:52:25 +12:00 |
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Matthias Mailänder
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b96158adcb
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new AI with optimized build order
Eisenhower builds less refineries, more units and techs faster
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2012-06-10 16:34:31 +12:00 |
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earthpig
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059347af40
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bots (once again) build pillboxes.
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2012-05-22 17:20:23 +12:00 |
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earthpig
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c8c4507acf
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Few things with Zhukov AI.
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2012-05-01 14:51:21 -07:00 |
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earthpig
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e7a8cdf951
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Normal AI: Gone.
Zhukov AI: Bit of a turtle, but sends large attacks with arty/v2.
Rommel AI: Modified Hard AI.
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2012-04-30 21:51:46 +12:00 |
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Chris Forbes
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16e00c1f12
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shimmering cloak in cnc
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2012-04-25 22:24:38 +12:00 |
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Chris Forbes
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4bcd19f57c
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remove bogus SurrenderOnDisconnect feature
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2011-12-23 16:46:40 +13:00 |
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Chris Forbes
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480c35ab58
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add base attack notification
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2011-12-23 16:31:29 +13:00 |
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Chris Forbes
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b88a32759c
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fixed #800 - infantry can walk on AT mines
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2011-11-01 22:16:35 +13:00 |
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Nukem
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d2740847cf
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new AI configuration -- supports 3 difficulty levels
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2011-10-11 08:06:06 +13:00 |
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Curtis S
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7306f92d22
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1159: Implemented Nukem's RA AI rules
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2011-09-10 22:42:44 -06:00 |
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Curtis S
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be9948426c
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1078: Added ally repairing for CNC and RA
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2011-09-10 16:41:40 -06:00 |
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Chris Forbes
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5a9cb18881
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fix #1070; allow GiveCashCrateAction to generate a cashtick
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2011-08-09 08:51:35 +12:00 |
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Chris Forbes
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ddc1311d87
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Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
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2011-08-09 08:51:35 +12:00 |
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Chris Forbes
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a635e8a4d8
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add Passenger to crate; remove special cases in Cargo to support not having Passenger; #851
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2011-07-17 17:55:53 +12:00 |
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Chris Forbes
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4c36403b75
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783 fixed -- mines are visible to spec and allies now
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2011-05-22 20:41:36 +12:00 |
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Paul Chote
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d4baf2d757
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Refactor UnitInfluence trait -> world.ActorMap
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2011-05-22 19:32:53 +12:00 |
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Paul Chote
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18c9a719ac
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Mission Accomplished / Lost notifications (cnc + ra)
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2011-05-22 18:41:28 +12:00 |
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Mike Bundy
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bcbac667db
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Changes how GPS is watched. Changes GPS ability.
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2011-05-02 19:31:40 +12:00 |
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Paul Chote
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110f1aacc2
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Normalize yaml lineendings
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2011-04-09 12:14:33 +12:00 |
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Chris Forbes
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116ef15fdb
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GotoNextBase dies in a fire; INotifyKeyPress dies
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2011-03-13 12:12:57 +13:00 |
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Chris Forbes
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d9881885aa
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fix bots getting stuck in ra
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2011-03-05 13:10:43 +13:00 |
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Chris Forbes
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5bd9273a7d
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fix issues with mpspawn and waypoint sprites
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2011-02-15 16:09:53 +13:00 |
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Paul Chote
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b134ba41f4
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Convert Waypoints to actors
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2011-02-11 21:50:11 +13:00 |
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geckosoft
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0f17fa34a8
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Added ProximityCaptor and filtering of possible captors for KOTH
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2011-02-05 19:22:06 +13:00 |
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Paul Chote
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7693f3d16a
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Craters and scorches smoke.
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2011-02-05 09:19:31 +13:00 |
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Paul Chote
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d45db9eb9c
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Shift production audio onto ProductionQueue.
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2011-01-29 12:58:56 +13:00 |
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Paul Chote
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6c14b78b7c
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Load the game into an intermediate state where RAInitDelegate can install packages, etc (an even bigger hack).
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2011-01-27 20:50:00 +13:00 |
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Paul Chote
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272ba08c21
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Likewise for PlayerResources
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2011-01-25 18:26:15 +13:00 |
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Chris Forbes
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93a56f9a18
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#250 resources should have a list of allowed terrain types
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2011-01-08 09:31:36 +13:00 |
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Chris Forbes
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68e8565561
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reduce size of attack forces to reduce base blockages
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2010-12-23 08:42:45 +13:00 |
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Chris Forbes
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92e6570f50
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fix a crash, add a normal bot (harder)
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2010-12-23 08:42:45 +13:00 |
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Chris Forbes
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29fbeb2c5d
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add enumeration of bots
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2010-12-23 08:42:43 +13:00 |
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Paul Chote
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f5bffc4da9
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Restore sane timings.
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2010-12-07 22:19:58 +13:00 |
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Paul Chote
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48b7cdad44
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InfiltrateForSupportPower / Sonar pulse.
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2010-12-07 22:00:20 +13:00 |
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Paul Chote
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c7500084df
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Parabomb crates. Multiple can be collected and queued. Support uncharged powers (0 charge time) with appropriate tooltip.
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2010-12-07 21:50:33 +13:00 |
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Paul Chote
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c465a58976
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Sonar Pulse power. It still doesn't do anything.
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2010-12-07 21:49:26 +13:00 |
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Paul Chote
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6b05b2c2f0
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Iron Curtain.
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2010-12-07 21:45:04 +13:00 |
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Paul Chote
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cd10fb1db0
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GPS Satellite.
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2010-12-07 21:45:04 +13:00 |
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Paul Chote
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172e1eb295
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Paratroopers, Spyplane.
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2010-12-07 21:45:04 +13:00 |
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Paul Chote
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9e16eb513f
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Reimplemented chronoshift. (still has desync)
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2010-12-07 21:45:04 +13:00 |
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Paul Chote
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24b322053c
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Fix ra shellmap; reimplement ra nuke.
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2010-12-07 21:45:04 +13:00 |
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Chris Forbes
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3f47715c36
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harvesters show colors for each resource type
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2010-12-05 12:10:52 +13:00 |
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Paul Chote
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fa84cfb26e
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Rebalance Invulnerability and Chronoshift.
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2010-12-01 18:43:12 +13:00 |
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Paul Chote
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240b26a265
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Remove bogus WorldGameOver trait.
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2010-11-28 09:54:29 +13:00 |
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Paul Chote
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00dc91cf49
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Standardise Theater -> Tileset.
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2010-11-24 10:09:51 +13:00 |
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Paul Chote
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3d1d4a1aff
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AOE Chronosphere
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2010-11-23 21:39:31 +13:00 |
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geckosoft
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5d3622b79d
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Removed: Unused AttackMoveInteraction
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2010-11-13 17:39:58 +13:00 |
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geckosoft
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5608756a24
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Moved: AutoAttack key handling out of core => RA
Added: AttackMoveInteraction to RA & CNC rules
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2010-11-13 17:02:48 +13:00 |
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