Commit Graph

355 Commits

Author SHA1 Message Date
RoosterDragon
5765e51c56 Fix crushables and crates causing HPF to crash.
When crushables and crates change their Location/TopLeft, their crushability is cached, but when their CenterPosition is changed, their cached crushability is not refreshed. Since their CrushableBy functions depends on IsAtGroundLevel, which depends on the CenterPosition, this means that when the crushability is cached it will depend on the current height of the object. If the height of the object changes, the cache is not refreshed and now contains out of date information.

The Locomotor cache and the HPF both cache this same information, but at different times. HPF caches immediately, but Locomotor caches on demand which means there can be a delay. This means they can have inconsistent, differing views of the crushability information. This eventually surfaces in a "The abstract path should never be searched for an unreachable point." error from HPF when it detects the inconsistency.

The bug is that Locomotor was caching information without refreshing it when required. Fixing this to refresh the cache when the CenterPosition changes is likely to have negative performance impacts. As would removing crushability from the cache. These would both be fixes that address the underlying bug.

The high impacts of a proper fix lead us to a workaround instead. If we set the CenterPosition before setting the Location, then when the Location is set and the caches are refreshed, the new CenterPosition is available when caching the crushability information. This means logic depending on IsAtGroundLevel will get the new information and cache a more up-to-date view of things. This means when changing both the CenterPosition and Location together we now cache correct information. However calls that set only the CenterPosition and not the Location can still result in a bad cache state. Although this is imperfect it is an improvement over current affairs, and has less impact.
2022-09-24 15:15:53 +02:00
Matthias Mailänder
91fbd618ce Fix a crash when encountering 0 byte .vqa placeholders. 2022-07-12 23:23:28 +02:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
abcdefg30
4ec19b3486 Remove deprecated airstrike and paratrooper methods for Lua 2022-05-22 10:57:30 -05:00
abcdefg30
c827d1a4ab Remove deprecated integer facing handling for Lua 2022-05-22 10:57:30 -05:00
Eduardo Cáceres
aa998a46d9 Simplify collection initialization 2022-05-18 11:42:36 -05:00
Eduardo Cáceres
79f321cb44 .Any(), .Count() -> .Count or .Length 2022-05-18 11:42:36 -05:00
RoosterDragon
ac0969d688 Use nameof instead of hardcoded strings in reflection calls.
This helps improve the safety of code the uses reflection when methods may get renamed, and helps navigating code as the nameof will show up when searching for references to members.
2022-04-14 19:58:15 +02:00
Matthias Mailänder
0e7ad43425 Remove unused parameters. 2022-04-01 23:30:26 +02:00
Mustafa Alperen Seki
0203476da9 Update variables for Flash lua function. 2022-03-05 15:19:01 +01:00
RoosterDragon
2ab3917f29 Clean up usage of DomainIndex
- When a path search is being performed the path search will not attempt route to inaccessible cells, so domain index checks to avoid inaccessible cells in the search predicate are redundant and can be removed.
- DomainIndex is a required world trait, so we don't need to use TraitOrDefault and therefore can avoid dealing with the null case.
2022-01-30 16:22:26 +01:00
penev92
bf332b6619 Fixed fields missing the readonly modifier 2022-01-22 18:47:06 +00:00
Mustafa Alperen Seki
d149624b84 Add Lua Scripting for Carryall. 2022-01-12 14:24:13 +01:00
penev92
c4ab7041b8 Updated VideoPlayerWidget to play new IVideo data
Added optional padding to video frames because that's what VideoPlayerWidget expects.
Keeping the option to not use padding for other use-cases like converting frames to PNG.
2022-01-11 18:16:31 +01:00
RoosterDragon
727084c5fc Run spell check over solution 2021-12-05 19:23:43 +01:00
Matthias Mailänder
a502e85e68 Fail gracefully when there is just one default difficulty. 2021-11-26 23:39:41 +01:00
Ivaylo Draganov
3310f14dea Use mission notifications pool with appropriate chat line template 2021-11-12 22:30:07 +01:00
RoosterDragon
2f955e01f5 Fix style errors 2021-09-26 15:49:48 +02:00
Paul Chote
7a93ff3258 Add support for TS-style tinted target flashes. 2021-08-02 21:50:32 +02:00
Ivaylo Draganov
6af354ff99 Split chat lines into pools
- Add a common class for passing around chat lines
- Add wrapper methods for adding chat lines
- Combine repeated chat lines in the display widget
2021-07-04 14:02:58 +01:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
teinarss
82115c6bf7 Move Text handling to its own class 2021-06-04 21:47:39 +02:00
Matthias Mailänder
6876fe45e1 Use nameof for additional robustness in trait documentation. 2021-05-22 23:22:31 +01:00
Paul Chote
560f1a6466 Restrict player color choices to the hue-saturation plane. 2021-05-15 15:29:46 +02:00
teinarss
10676be377 Replace F extension with string interpolation 2021-05-08 22:20:59 +02:00
Matthias Mailänder
1f01d0b6b1 Add a Fluent based translation system. 2021-04-24 16:49:17 +02:00
reaperrr
e3fd54e147 Replace * 25 in internal tick defaults with actual total
While the idea behind it is understandable,
this was inconsistent with the bulk of other defaults.
2021-04-19 20:03:08 +02:00
reaperrr
1a9dfc0893 Refactor GameSpeed setting
*Remove internal GameSpeed defaults
 Enforce setting values explicitly all the time
 Require definition of a DefaultSpeed

*Remove Global.Timestep default

*Remove the hacky Timestep/OrderLatency setting via LobbyInfo

*Fix shellmaps ignoring mod-defined gamespeeds

*Make DateTimeGlobal use the MapOptions gamespeed
2021-04-09 22:58:14 +01:00
teinarss
d60c05eff3 Change to use pattern matching 2021-03-27 17:29:20 +01:00
teinarss
6b74093c04 Add readonly to structs 2021-03-14 15:17:57 +01:00
Paul Chote
d52ba83f96 Replace terniary null checks with coalescing. 2021-03-08 18:11:25 +01:00
reaperrr
2473b8763b Rename methods/activities with Visual in them
While they may be only 'visual' in terms of influence/cell grid,
they all do update CenterPosition, which is essentially the
actual world position of the actor.
'Visual' would imply that it only affects the position where the
actor is drawn, which is inaccurate.
Furthermore, using the term 'Visual' here would make
naming future methods/properties related to visual interpolation
unnecessarily complicated, because that's where we might
need a real 'Visual(Only)Position'.
2021-03-08 11:19:11 +01:00
teinarss
4a1e4f3e16 Use expression body syntax 2021-03-07 13:00:52 +00:00
Paul Chote
fea700fb72 Add death types support to the Lua Kill() API. 2021-01-11 11:32:38 +01:00
Paul Chote
02a2624bcc Add a per-player handicap option to the lobby.
Handicaps reduce unit health, firepower, and build speed.
2021-01-10 22:23:52 +01:00
Matthias Mailänder
7bc17b59f5 Add a generic video player widget. 2021-01-10 10:21:17 +01:00
Paul Chote
16d0f8a5a6 Add a setting to pause the shellmap. 2021-01-10 00:23:30 +01:00
Paul Chote
86519bfda5 Expose Player.HomeLocation to the Lua API. 2020-12-05 14:14:56 +01:00
tovl
84eb3c54ef Expose targetline colors to yaml.
All targetlines can now be set to a custom color in yaml or set to be invisible.
All automated behaviours including scripted activities now have no visible target lines.
2020-11-14 12:04:19 +00:00
abcdefg30
f5a963ac47 Production now uses nearest exit to rally point. 2020-10-29 21:42:03 +00:00
Mustafa Alperen Seki
8aeec24c9b Add DamageTypes to Demolition 2020-10-21 18:41:16 +02:00
Paul Chote
a375f0e58a Rewrite spawn point assignment logic. 2020-10-13 20:41:39 +02:00
abcdefg30
0dac4520ad Add a 'refundableValue' parameter to 'Produce' 2020-10-02 11:51:48 +02:00
abcdefg30
2e8c85ff0b Add support for querying the Passengers of an actor via Lua 2020-10-02 11:24:52 +02:00
teinarss
9c4fd0e3d3 Use Null-Propagation Operator 2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27 Use out var syntax 2020-08-19 18:11:07 +01:00
teinarss
19b02875c7 Use Tuple syntax 2020-08-15 10:37:10 +01:00
Curtis Shmyr
a751f074e7 Added actor parameter to Lua UnloadPassenger 2020-08-10 10:38:35 +02:00
Curtis Shmyr
d519cabae3 Add actor experience to the Lua API 2020-08-03 18:35:50 +02:00
Andre Mohren
006a87692a Removed unused imports. 2020-07-28 18:22:51 +02:00