teinarss
ffd3834849
Lock mouse position
2019-06-27 23:34:16 +02:00
Paul Chote
d70c86d37a
Allow crates to spawn in water.
2019-06-22 15:52:19 +03:00
Ivaylo Draganov
9f59b007ab
Add palette order to support powers in TD, RA and d2k
2019-06-15 09:55:22 +02:00
reaperrr
c8a42cbce2
Introduce AirAttackType
...
Aircraft attack behavior (currently FlyBy or Hover)
is now controlled via this instead of the CanHover boolean.
2019-06-10 12:43:34 +02:00
Paul Chote
ebe37a44ad
Require force move for all undeploy-triggering orders.
2019-06-08 02:09:30 +02:00
Paul Chote
ecd8dee575
Add TransformsInto* traits to trigger construction yard undeploy.
2019-06-08 02:09:30 +02:00
abcdefg30
27cfa9b1f0
Fix MAD tanks always being repairable
2019-06-06 00:48:50 +02:00
Paul Chote
229bac6777
Disable capturing while the make animation is playing.
2019-06-02 15:26:26 +02:00
Evgeniy S
3a30b013a5
Move Selection into a Trait
2019-05-31 15:50:53 +02:00
Paul Chote
087887250f
Add line-build palette to RA, TD, D2k.
2019-05-31 15:44:09 +02:00
Paul Chote
3f9e4a313f
Improve visibility of building placement preview.
2019-05-31 15:44:09 +02:00
Paul Chote
52fd32c311
Split IPlaceBuildingPreviewGeneratorInfo from PBOG.
2019-05-31 15:44:09 +02:00
teinarss
12484caf04
Added field to ProductionQueue to customize ordering in ObserverProductionIconsWidget
2019-05-26 19:04:54 +01:00
Punsho
336cfedf84
Mines will no longer damage each other
2019-05-18 20:08:42 +02:00
Oliver Brakmann
a63cc2d317
Add a time limit lobby option
2019-05-16 14:56:56 +02:00
reaperrr
a403d9937d
Fix palette effects on desert buildings/rocks
2019-05-12 17:46:25 +02:00
Paul Chote
6248326b29
Rename AttackMove *ScanConditions.
2019-05-12 10:59:36 +02:00
tovl
9abf715fd7
Allow opportunity fire for aircraft.
2019-05-04 23:40:16 +02:00
Paul Chote
d9c30c9659
Fix missing EOF yaml newlines and other style issues.
2019-05-02 13:40:22 +02:00
Paul Chote
f26992443d
Remove periods from lobby option tooltips.
2019-04-28 00:24:28 +02:00
teinarss
5e58364fad
Made SelectDirectionalTarget a opted in feature and added fields for palettes
2019-04-22 21:51:49 +02:00
tovl
560f8c26bc
Add crushing logic to aircraft.
2019-04-22 02:56:57 +02:00
Paul Chote
492b5aec82
Save and restore viewport position / selection / control groups.
2019-04-20 14:54:48 +02:00
reaperrr
0eb0a5a2bd
Add WithHarvesterSpriteBody
...
And move PrefixByFullness there.
Also put it into Mods.Cnc, as RA is the only shipping mod
using this.
2019-04-14 19:09:28 +02:00
teinarss
71596ae959
Added drag direction mouse interaction for set the approach direction for airstrike and parabombs
2019-04-04 20:10:34 +02:00
Mustafa Alperen Seki
9ec8d25dff
Add AppearsOnMapPreview to default mods.
...
To Walls, (Tib)Trees, Ore/Gem Mines and Tech Structures.
2019-04-04 19:37:19 +02:00
abcdefg30
59a438b80e
Add the ScriptTriggers trait to the world actors
2019-03-13 23:14:35 +01:00
Curtis Shmyr
c1506416c9
Change MECH repair voice from Move to Action
2019-03-11 22:38:47 +01:00
reaperrr
5ec47b47af
Rename fields on Repairable traits
...
To bring them in line with RearmActors,
Repairable.RepairBuildings and
RepairableNear.Buildings have been renamed
to RepairActors.
Additionally, their RA-specific internal
defaults were removed and the FieldLoader
now requires them to be set explicitly.
2019-03-10 19:19:49 +01:00
Paul Chote
6472840690
Notify players when a vehicle have been lost to a Thief.
2019-03-10 17:11:38 +01:00
Paul Chote
2ee6243e67
Remove shadow remapping from RA cursors.
2019-03-09 21:57:37 +00:00
tovl
2e5e7c22f4
Make Mobile a PausableConditionalTrait
2019-03-07 02:50:43 +01:00
Orb
cbbafd096d
MGG Speed Reduction
2019-03-02 17:50:41 +01:00
Orb
e7134282c2
Balance Changes for Next Release by Orb
2019-03-02 17:50:41 +01:00
Punsho
621a42b7d7
Update fakes.yaml
2019-02-22 21:30:48 +00:00
Paul Chote
d750db26b7
Replace AttackSuicides with AttackFrontal and conditions in RA.
2019-02-01 23:18:18 +00:00
Smittytron
f1f040a361
Reduce thief speed and engineer CaptureDelay
2019-02-01 22:42:36 +01:00
Paul Chote
73b42e452d
Enable "campaign" bot for all scripted players in RA missions.
2019-02-01 20:59:19 +01:00
Paul Chote
2d9822638f
Enable ForceFireIgnoresActors on artillery-style units.
2019-01-28 00:14:27 +01:00
Smittytron
98e54edf04
Change tree husks from FrozenUnderFog to HiddenUnderShroud
2019-01-19 11:16:12 +00:00
Smittytron
05b866a87a
Change LST turn speed to default max
2019-01-07 12:37:00 +01:00
Mustafa Alperen Seki
df1d928242
Hide husks under fog regardless of their owner.
2019-01-06 22:12:04 +01:00
reaperrr
b2649749d9
Enable harvester replacement in official mods
2019-01-06 08:39:45 +01:00
Paul Chote
f929087d15
Fix artwork when leaping.
2019-01-05 19:54:38 +01:00
Mustafa Alperen Seki
0c540cd41e
Remove actors with AttackBomber trait from map editor.
2019-01-02 19:57:24 +01:00
Mustafa Alperen Seki
6b4ba96e34
Remove aircraft husks from map editor actor list.
2019-01-02 19:57:24 +01:00
Clément Bœsch
3aedeefced
RA: set UpdatesPlayerStatistics.AddToArmyValue where appropriate
2019-01-01 18:25:44 +00:00
reaperrr
63f76fc277
Exclude dogs from bot squads in RA
...
This prevents bots from using their up-to-4 dogs in attacks.
Bots aren't good at using them effectively, so they're better as passive defense
against infantry attacks or spies/engineers sent by human players (and maybe later bots, too).
2018-12-31 16:15:03 +00:00
reaperrr
7ccfe0d2e7
Move up GrantConditionOnBotOwner in AI yamls
...
Right below the bot traits is better for readability than between modules.
2018-12-31 16:15:03 +00:00
reaperrr
d179f6eaae
HackyAI dissolve update rule and yaml updates
2018-12-31 10:56:01 +00:00