Commit Graph

  • 9279161de6 tidy in OreRefinery, Harvester, CncLobbyLogic, ScaredyCat Chris Forbes 2011-10-29 17:39:58 +13:00
  • 268f06caf0 use actor type string rather than ProductionItem in ChooseBuildLocation Chris Forbes 2011-10-24 19:18:33 +13:00
  • 3a5cce1f1f Split HackyAI.BaseBuilder into its own file; Move hackyAI components into OpenRA.Mods.RA.AI namespace and dir Chris Forbes 2011-10-24 19:10:07 +13:00
  • bfddbeeb02 fixed #1232 -- bots repair their own damaged buildings Chris Forbes 2011-10-24 17:40:02 +13:00
  • 92f5d67ef1 fix stupid naming in Reservable Chris Forbes 2011-10-24 17:31:09 +13:00
  • e602e086f3 remove unused ReplaceWithActor trait Chris Forbes 2011-10-24 17:27:11 +13:00
  • 35b0231746 fixed #669 -- helicopters bob slightly in flight Chris Forbes 2011-10-24 17:04:05 +13:00
  • f5807f5f3b Fix #1230: crash when no hpad owned by player Curtis S 2011-10-23 14:53:33 -06:00
  • d9fbee6e01 Update CHANGELOG Curtis S 2011-10-22 23:41:37 -06:00
  • a04ab94717 Hellfire (longbow) missiles now fire in bursts of 2 Curtis S 2011-10-22 18:50:03 -06:00
  • 4f505eb6a1 Add ability to disable the shellmap Tirili 2011-10-23 13:13:43 +13:00
  • 6174ccc882 Change World.DisableTick to World.EnableTick Tirili 2011-10-23 13:11:39 +13:00
  • 7cc0a45727 give migs 4 salvos x 2 missiles, slightly increase damage per missile Chris Forbes 2011-10-23 12:54:41 +13:00
  • deeef336a1 group IPostRenderSelection impls by type, not by actor Chris Forbes 2011-10-23 12:27:27 +13:00
  • ce8267992a remove self parameter from IPostRenderSelection.RenderAfterWorld Chris Forbes 2011-10-23 12:23:15 +13:00
  • b9ac25e044 split sprite-based and line-based things in Selectable into two traits Chris Forbes 2011-10-23 11:55:09 +13:00
  • 4168e54715 tidy in Selectable Chris Forbes 2011-10-23 11:50:53 +13:00
  • aef3ff6e65 remove some redundant SelectableInfo lookups Chris Forbes 2011-10-23 11:49:33 +13:00
  • eebfb34ea2 Fix #1187; aircraft rearm properly now Curtis S 2011-10-22 13:41:09 -06:00
  • b1b9d1fca2 Fixed open areas on map Man to Man Curtis S 2011-10-22 13:27:34 -06:00
  • 7d9641e195 Update helis logic for returning to hpad, to mirror that of planes returning to aflds Curtis S 2011-10-22 13:26:51 -06:00
  • 9e21282341 Fix #725; planes don't stack afld / planes will fly to empty aflds Curtis S 2011-10-22 13:23:30 -06:00
  • 935c2eff31 Changed SupplyTruck's order string to something more appropriate Curtis S 2011-10-22 13:21:42 -06:00
  • ff86c4d7fa update AUTHORS Chris Forbes 2011-10-22 16:43:03 +13:00
  • 143f9e0e84 added RA map: Man to Man Nukem 2011-10-22 13:05:48 +13:00
  • dec8c8ba4b Added ability to join a server on startup, for gamelist apps. Christer Ulfsparre 2011-10-22 00:33:23 +02:00
  • c0b5455016 fixed #649 - remember last played map Chris Forbes 2011-10-22 11:49:44 +13:00
  • e7ed9a1ff7 tidy up select-all-on-screen Chris Forbes 2011-10-22 11:30:09 +13:00
  • eec751f76a remove duplicated edgescroll code in cnc Chris Forbes 2011-10-22 10:25:50 +13:00
  • 52cec1e170 reduce default tooltip delay in cnc to a playable level Chris Forbes 2011-10-21 23:20:30 +13:00
  • a290af6fb5 tidy SiloBarWidget Chris Forbes 2011-10-21 23:12:06 +13:00
  • c8122a13ff tidy in ProductionPaletteWidget Chris Forbes 2011-10-21 23:00:23 +13:00
  • 00372f4748 more general tidying in CNC widget code Chris Forbes 2011-10-21 22:58:49 +13:00
  • 4c26710ccb swap args to PlayerColorRemap Chris Forbes 2011-10-21 22:11:40 +13:00
  • 4a30019536 add equality comparisons to ColorRamp Chris Forbes 2011-10-21 22:11:18 +13:00
  • 0c2e1f81da tidy in ColorRamp Chris Forbes 2011-10-21 22:10:30 +13:00
  • 7106f1fe74 another formatting tweak Chris Forbes 2011-10-21 19:38:19 +13:00
  • 0a977b2940 work around for broken type inference engine in gmcs-2.6.7 Chris Forbes 2011-10-21 19:38:06 +13:00
  • 6010034b4a remove ObjectCreator.Param and all associated nonsense Chris Forbes 2011-10-21 18:16:07 +13:00
  • 4c8e048c2c relax ObjectCreator.Param requirement on non-renamed args Chris Forbes 2011-10-21 17:38:00 +13:00
  • 88bfee872f more tidy in DrawLineToTarget Chris Forbes 2011-10-21 17:00:22 +13:00
  • 3548dacad3 collapse useless layer of crap in DrawLineToTarget Chris Forbes 2011-10-21 16:52:50 +13:00
  • b7b2db9ace remove some insanity in DrawLineToTarget Chris Forbes 2011-10-21 16:34:54 +13:00
  • b119c14599 fix whitespace in Settings Chris Forbes 2011-10-21 10:21:33 +13:00
  • d47c4f7ca2 Fixed a spawnpoint in map daejeon Curtis S 2011-10-19 18:15:44 -06:00
  • 808464f4d5 get RA replay browser closer to CNC version Chris Forbes 2011-10-19 20:04:05 +13:00
  • f5c4a94f93 change currentSummary -> currentReplay in CncReplayBrowserLogic Chris Forbes 2011-10-19 19:57:04 +13:00
  • a7c276849d fix formatting Chris Forbes 2011-10-19 19:54:05 +13:00
  • 10733c3a31 remove useless .ToString() calls in replay browsers Chris Forbes 2011-10-19 19:50:02 +13:00
  • 03ddbac83b change ReplaySummary to Replay; move to OpenRA.Network Chris Forbes 2011-10-19 19:44:19 +13:00
  • a3897dc7a8 tidy DirectConnectLogic Chris Forbes 2011-10-19 19:38:00 +13:00
  • 2d4b00ec2a remove useless calls to ToArray() in *DirectConnectLogic Chris Forbes 2011-10-19 19:34:23 +13:00
  • 42aa8a57c5 unify {RA,Cnc}DownloadPackagesLogic Chris Forbes 2011-10-19 19:28:33 +13:00
  • 1c69f5bef9 add (another) backup file pattern to .gitignore Chris Forbes 2011-10-19 16:01:52 +13:00
  • 511c956117 fix title of map properties dialog Chris Forbes 2011-10-19 10:13:46 +13:00
  • a5547eac97 fix typo in Bridge Chris Forbes 2011-10-19 10:11:18 +13:00
  • 325ec41182 remove dead functions from Arguments.cs Chris Forbes 2011-10-18 21:58:17 +13:00
  • a1dd5cedd4 clean up duplicate trait lookup in RASpecialPowers Chris Forbes 2011-10-18 21:52:58 +13:00
  • c790c41465 unify bot spawn choosers in CNC and RA Chris Forbes 2011-10-18 21:00:52 +13:00
  • 7161b8062e remove useless 'map' arg on ConvertToPreview Chris Forbes 2011-10-18 20:55:49 +13:00
  • eddc4cc4b1 remove useless map var in CncLobbyLogic too Chris Forbes 2011-10-18 20:47:48 +13:00
  • 12968ff9b9 tidy LobbyLogic spawn chooser Chris Forbes 2011-10-18 20:43:00 +13:00
  • 7ef93f2cf5 remove useless var in LobbyLogic Chris Forbes 2011-10-18 20:38:06 +13:00
  • 59fdceb4fd convert Map.SpawnPoints to int2[]; tidy Chris Forbes 2011-10-18 20:34:00 +13:00
  • 0f7a744ef7 replace ridiculous GetSpawnColors function with something tidier Chris Forbes 2011-10-18 20:23:10 +13:00
  • 50010faf58 move duplicates of GetSpawnColors to LobbyInfo Chris Forbes 2011-10-18 20:15:31 +13:00
  • 89ea4d1e0a unify C&C and RA colorpicker palette manipulation code Chris Forbes 2011-10-18 20:00:24 +13:00
  • bc6af1841b fix indents everywhere Chris Forbes 2011-10-18 15:10:17 +13:00
  • 227bbc109e fix wonky indent in WorldRenderer.cs Chris Forbes 2011-10-18 14:55:51 +13:00
  • 737756be51 fix formatting in Game.cs Chris Forbes 2011-10-18 13:52:30 +13:00
  • 1d5201d797 remove OpenRA.Renderer.SdlCommon.dll in windows uninstall Chris Forbes 2011-10-17 17:35:31 +13:00
  • e29f838425 fixed author on map Paramount Curtis S 2011-10-16 22:34:27 -06:00
  • 3432ce256a added RA map: Engagement Nukem 2011-10-16 22:33:11 -06:00
  • cd8f8dbc0f added ore wells to ra map Mass Confliction Nukem 2011-10-16 15:15:40 -06:00
  • b912f69212 Added RA map: Bombardment Islands Sprog 2011-10-16 15:12:32 -06:00
  • 4812eb95b6 show bot info to all players in lobby Curtis S 2011-10-16 15:06:13 -06:00
  • ea0348977e fixed playercount on ra map Battle Lake Curtis S 2011-10-16 13:56:30 -06:00
  • 2566b44627 preserve whole CountryInfo object in ProductionQueue Chris Forbes 2011-10-15 13:46:36 +13:00
  • 3716f0561c fix formatting Chris Forbes 2011-10-15 13:01:45 +13:00
  • 1e32014190 add CountryInfo.Selectable Chris Forbes 2011-10-15 13:00:19 +13:00
  • d9d0e74d74 remove dead HttpUtil class Chris Forbes 2011-10-15 12:38:03 +13:00
  • 3991026cf3 add a new menu item to setup default players in editor Chris Forbes 2011-10-15 12:28:59 +13:00
  • d202f9627f fix #1205 -- desync when AI builds harvs Chris Forbes 2011-10-14 08:24:45 +13:00
  • 770cdf38b6 update CHANGELOG for release Chris Forbes 2011-10-13 09:48:50 +13:00
  • 1e67984806 fix #1099 -- bogus armor on FTNK Chris Forbes 2011-10-13 09:37:13 +13:00
  • 5b23fd4873 update CHANGELOG Curtis S 2011-10-11 22:08:57 -06:00
  • 35d167a4fd Added RA map by Nukem: HotZone Nukem 2011-10-11 22:02:32 -06:00
  • 32d466ba10 update CHANGELOG Curtis S 2011-10-11 21:43:12 -06:00
  • 6ef8dbf282 updated changelog Chris Forbes 2011-10-12 08:16:34 +13:00
  • 8de52cf7bc add Battle Lake map Bellator 2011-10-12 08:14:09 +13:00
  • 261c4c5b62 update AUTHORS Chris Forbes 2011-10-12 07:55:28 +13:00
  • 603a29b70d Flame turret range fix (previously outranged by infantry, despite being strong vs. infantry) Raymond Martineau 2011-10-11 01:00:52 -04:00
  • 0d0d91113c update AUTHORS Curtis S 2011-10-10 20:14:30 -06:00
  • 536388ab5c Added new RA map by Riderr3: Drop Zone W Riderr3 2011-10-10 20:13:52 -06:00
  • 03b3649e54 changed MEDI cost to 300; changed SHOK cost to 500 Curtis S 2011-10-10 20:02:45 -06:00
  • 16aec6ba90 Enabled tank squish in RA for 2tnk/3tnk/4tnk/ttnk/harv/mcv Curtis S 2011-10-10 20:02:04 -06:00
  • 47757161d6 fix cancel interaction with UnloadCargo activity; punt to the end of the frame Chris Forbes 2011-07-29 21:00:45 +12:00
  • 26b9feaf4b support transforming to a different actor type as a result of a passenger entering or leaving Chris Forbes 2011-07-29 20:05:53 +12:00
  • c4256faf18 preserve cargo across transform Chris Forbes 2011-07-29 19:46:41 +12:00
  • c39050fdda support setting initial cargo of units via ActorInit Chris Forbes 2011-07-29 19:35:19 +12:00