Commit Graph

  • aa9dd73fe5 Fix #1236 - Aircraft with full health landing on FIX costs the player money alzeih 2011-12-11 22:35:08 +13:00
  • 1b0724719d Make LineRenderer understand Zoom internally alzeih 2011-12-13 22:59:32 +13:00
  • c8ae6127f3 Fix #1128 - Use Line Width support in LaserZap alzeih 2011-12-13 22:53:59 +13:00
  • 40029c6688 use string.F() extension method everywhere possible; fix various small issues in error messages Chris Forbes 2011-12-13 23:57:23 +13:00
  • af3d00836a remove spurious Clone() from TooltipContainerWidget; all it did was make the error message *worse* Chris Forbes 2011-12-13 23:48:32 +13:00
  • bf5be88c75 rename Ui.RootWidget to just Ui.Root Chris Forbes 2011-12-13 23:46:58 +13:00
  • 58f6816d84 convert silly DoXXX names to just XXX Chris Forbes 2011-12-13 23:44:40 +13:00
  • ed429a3b30 split Widget static bits into Ui static class Chris Forbes 2011-12-13 23:38:59 +13:00
  • 83055f0a17 convert RootWidget prop back to field, now that it has trivial get/set Chris Forbes 2011-12-13 22:30:51 +13:00
  • dd55c0ad93 remove spurious parens on return Chris Forbes 2011-12-13 22:27:10 +13:00
  • 1bea7e3286 Fix #1297 - CNC server browser status text placement is wrong alzeih 2011-12-12 21:55:38 +13:00
  • b508f7c300 Fix #1269 - Transport Helicopter Loading while in the Air alzeih 2011-12-11 22:19:59 +13:00
  • 7e590b05c1 fix broken 'burn' sequence for snow t11 Chris Forbes 2011-12-13 12:28:15 +13:00
  • 6c027372ab fix naming of event handlers in editor Chris Forbes 2011-12-09 22:26:55 +13:00
  • 6bac11f071 fix formatting in editor.Form1 Chris Forbes 2011-12-09 22:25:23 +13:00
  • 87a420623b tidy FileSystem.Exists Chris Forbes 2011-12-09 22:19:44 +13:00
  • 1e4f1a9f19 remove duplication in FileSystem.Open[WithExts] Chris Forbes 2011-12-09 22:18:28 +13:00
  • 410cad6f1e use priority correctly in FileSystem.OpenWithExts Chris Forbes 2011-12-09 22:16:20 +13:00
  • 69a869a44d fix empty array init style in Manifest Chris Forbes 2011-12-09 22:08:25 +13:00
  • de88cb33f3 fix indent in Manifest Chris Forbes 2011-12-09 22:07:15 +13:00
  • 5ea756506b update comment in map save Chris Forbes 2011-12-09 22:03:53 +13:00
  • fb1b7ac706 remove useless comments around actor loading Chris Forbes 2011-12-09 22:02:07 +13:00
  • 3003e49277 remove spurious extra FieldLoader.Load() call in Map.cs Chris Forbes 2011-12-09 21:58:57 +13:00
  • a7c3052243 remove some silly duplication in Map.cs Chris Forbes 2011-12-09 21:54:04 +13:00
  • c3a6674da0 fix bogus sequences in cnc Chris Forbes 2011-12-09 20:28:26 +13:00
  • 9d6094f798 fix bogus 'burn' sequence for t15 Chris Forbes 2011-12-08 13:05:32 +13:00
  • 2747fadd96 #657 give a useful error message when a sequence references frames outside the range that actually exist Chris Forbes 2011-12-03 19:23:14 +13:00
  • 66c59add94 write RadarWidget transforms sanely Chris Forbes 2011-12-03 11:37:06 +13:00
  • 4610461a81 fix naming convention in RadarWidget Chris Forbes 2011-12-03 11:29:27 +13:00
  • c1cbe0f0f5 Simplify some of the mess in RadarBinWidget Chris Forbes 2011-12-03 11:28:42 +13:00
  • a566a372f5 (2/2) #1210 Remove QueueResupplyActivities entirely, just queue ResupplyAircraft Chris Forbes 2011-12-03 10:15:21 +13:00
  • 7b06e39390 (1/2) #1210 Untangling QueueResupplyActivities Chris Forbes 2011-12-03 10:11:05 +13:00
  • b8c4ff8668 tidy GetTargetQueue Chris Forbes 2011-11-29 11:46:57 +13:00
  • 3d25e59e9e update AUTHORS Chris Forbes 2011-11-29 10:08:12 +13:00
  • 1df572e6ee tidy in MasterServerPinger Chris Forbes 2011-11-29 09:59:03 +13:00
  • 98d4af18a4 Don't cancel the FlyAttack activity if the activity has already been canceled. The Tick routine calls Cancel() on FlyAttack, which removes any NextActivity that may have been set by an outside listener. This is the case with a rare bug causing planes to be killed, removed from the playable game, but still existing in the game world. Kenny Hoxworth 2011-11-28 14:20:21 -05:00
  • 0f97466a75 Remove spurious .swp file Matthew Bowra-Dean 2011-11-26 21:44:51 +13:00
  • 58a6c01c3b add framelimiter as per Joseph_Vissarion's patch Chris Forbes 2011-11-26 16:17:23 +13:00
  • 8bdab6a5f2 tidy in Settings Chris Forbes 2011-11-26 15:54:43 +13:00
  • f043aa6366 DISCONNECT should use a LeaveGame'ish method. It should be moved out of IngameChromeLogic, but I don't know where to.. Mark Olson 2011-11-23 14:26:58 -06:00
  • 8933b201f1 Add buttons to Observe or Leave after a user's game ends. Mark Olson 2011-11-22 22:55:27 -06:00
  • 2bb968d0d3 Hide Chrome once we have Won or Lost Mark Olson 2011-11-22 22:49:26 -06:00
  • bf222425fc Fix bug #1271 Raymond Martineau 2011-11-17 20:06:06 -05:00
  • 0ea9e06c22 remove spurious parameter from ScanAndAttack Chris Forbes 2011-11-25 17:41:19 +13:00
  • 54e8266e37 tidy AttackOrderTargeter Chris Forbes 2011-11-25 17:38:58 +13:00
  • 2679e91b03 remove duplication in cnc order button wiring Chris Forbes 2011-11-25 17:22:22 +13:00
  • 2462902d8b remove some duplication in binding order buttons Chris Forbes 2011-11-25 15:12:04 +13:00
  • 55f811faf5 remove some duplication in global order OGs Chris Forbes 2011-11-25 15:11:49 +13:00
  • 45c41b6696 allow building repair always Chris Forbes 2011-11-24 15:23:08 +13:00
  • 6040b55d17 update CHANGELOG Chris Forbes 2011-11-08 09:17:23 +13:00
  • 77fc6199fe New serverbrowser for RA and CNC Curtis S 2011-11-06 22:49:40 -07:00
  • 49bf93085f Added support to GivesBounty for setting player Stances which give bounties Curtis S 2011-11-06 13:24:20 -07:00
  • aa7d688905 Update ra mapchooser chrome as per lobby code merge Curtis S 2011-11-06 10:12:16 -07:00
  • 83929af62a tidy Chris Forbes 2011-11-06 22:13:21 +13:00
  • 6cb8ee1f9f expose appropriate *Inits, and make them work in editor Chris Forbes 2011-11-06 18:15:56 +13:00
  • 772734d032 merge cnc and ra lobby, fixes #1267, #1224, #106, others Chris Forbes 2011-11-06 11:50:58 +13:00
  • 4576eaadd6 more tidy Chris Forbes 2011-11-06 11:39:49 +13:00
  • c20d71c9af make CncLobbyLogic tolerant of missing music button Chris Forbes 2011-11-06 11:38:44 +13:00
  • 40b89d177f make some cnc helper functions not public Chris Forbes 2011-11-06 11:34:08 +13:00
  • 314db743fc change CncConnectingLogic to CncConnectionLogic to match filename Chris Forbes 2011-11-06 11:21:47 +13:00
  • 9b5c7c2379 remove dead GetInheritanceChain in ActorInfo Chris Forbes 2011-11-06 11:09:30 +13:00
  • 564fdd650d add mechanism for traits to export the *Inits they can use Chris Forbes 2011-11-05 12:29:55 +13:00
  • bd90666c07 tidy Chris Forbes 2011-11-05 11:40:13 +13:00
  • cd155b21c9 tidy up some bizarre namespacing Chris Forbes 2011-11-04 20:10:28 +13:00
  • cbee1513f3 fix formatting in CanPowerDown Chris Forbes 2011-11-04 20:02:09 +13:00
  • 6932db1d05 fixed #1264 - squish sound is positioned now Chris Forbes 2011-11-04 19:45:02 +13:00
  • 718742be4a fixed #1263 - don't trash the current directory on exporting a minimap Chris Forbes 2011-11-04 19:28:19 +13:00
  • 4ad7af8a58 fixed #1245 - repopulate the player chooser in the editor after refreshing the playerlist Chris Forbes 2011-11-04 19:19:11 +13:00
  • 57e2d4f9b1 fixed #1237 - crash in UpdateCurrentMap Chris Forbes 2011-11-04 19:16:53 +13:00
  • 5a029e337a fixed #1257 - predict stance changes on the client Chris Forbes 2011-11-04 19:09:07 +13:00
  • bc5efa3fc5 #1241 fixed - crash in ChooseBuildTabOnSelect.SelectionChanged Chris Forbes 2011-11-04 19:03:38 +13:00
  • 192cbaf744 fix namespace for ChooseBuildTabOnSelect Chris Forbes 2011-11-04 19:00:07 +13:00
  • 053d661ed7 #1251 fixed - ss,msub,stnk have correct initial stance and can autotarget Chris Forbes 2011-11-04 16:40:43 +13:00
  • 9ac912fa0e #1262 fixed -- initial unit stance via AutoTarget:InitialStance: Chris Forbes 2011-11-04 16:33:20 +13:00
  • b6c2b928cb fixed #1249 - use unit priority logic to select initial unit in doubleclick Chris Forbes 2011-11-04 08:46:09 +13:00
  • 58b437b7ea fix #1246 Chris Forbes 2011-11-04 08:29:46 +13:00
  • 7498af6b66 Update CHANGELOG Curtis S 2011-11-01 20:54:04 -06:00
  • b88a32759c fixed #800 - infantry can walk on AT mines Chris Forbes 2011-11-01 22:14:30 +13:00
  • c9fd874b07 unify colorpickers across ra and cnc Chris Forbes 2011-10-30 09:27:50 +13:00
  • a060d99780 add dropdown in editor for choosing owner of new actors Chris Forbes 2011-10-31 18:41:38 +13:00
  • 7bc7fbc006 Added ra map: Asymetric Battle Seru 2011-10-29 20:42:50 -06:00
  • ce8bcd1576 Updated ra map: Pandemonium Nukem 2011-10-29 20:38:53 -06:00
  • 465f917836 Removed ra map: bavarian redux Curtis S 2011-10-29 20:37:51 -06:00
  • de7fbfc927 Fixed a spawnpoint on map River War 2 Curtis S 2011-10-23 22:54:35 -06:00
  • 2eac701aab make SpawnMPUnits initial unit configurable Chris Forbes 2011-10-29 17:56:07 +13:00
  • 0edda0fb31 make bot building repair controllable via yaml Chris Forbes 2011-10-30 16:45:44 +13:00
  • 72c6a428c9 Fix exception, requiring usage of IComparable Raymond Martineau 2011-10-31 13:35:46 -04:00
  • 986bf039fa remove HackyAI -> MPStartLocations dep; implement aggro as per alzeih's old patch Chris Forbes 2011-10-30 15:12:15 +13:00
  • 4dc3013cd0 slight tidy to HackyAI Chris Forbes 2011-10-30 14:52:20 +13:00
  • 58cae272c6 push unit queues for HackyAI out to yaml Chris Forbes 2011-10-30 14:50:42 +13:00
  • 1df9003fec fixed #1169 - bot rallypoint debug changed to BotDebug() Chris Forbes 2011-10-30 14:47:06 +13:00
  • f83c9fd4d7 add IEnum<T>.JoinWith, use it to clean up a bunch of things Chris Forbes 2011-10-30 10:38:02 +13:00
  • 8111ccbea6 tidy projectfiles, Map Chris Forbes 2011-10-30 10:08:51 +13:00
  • c50aae25d3 remove spurious .ToArray() in MainMenuButtonsLogic Chris Forbes 2011-10-30 09:59:37 +13:00
  • 7a6f4d3b04 relax items type for DropDownButtonLogic.ShowDropDown Chris Forbes 2011-10-30 09:55:32 +13:00
  • eaa4d06052 tidy readiness checks in lobby Chris Forbes 2011-11-01 21:42:54 +13:00
  • 53599f062c fix indent in UnitOrders Chris Forbes 2011-11-01 21:42:40 +13:00
  • 2a64df997a fixed #1244 - cnc lobby crash on player joining Chris Forbes 2011-10-30 09:09:24 +13:00
  • 5bb535b50c factor out Marshal.SizeOf calls Chris Forbes 2011-10-29 18:32:43 +13:00
  • 77ebd5d6de removing more renderer code duplication; cleanup Chris Forbes 2011-10-29 18:26:01 +13:00