aa9dd73fe5Fix#1236 - Aircraft with full health landing on FIX costs the player money
alzeih
2011-12-11 22:35:08 +13:00
1b0724719d
Make LineRenderer understand Zoom internally
alzeih
2011-12-13 22:59:32 +13:00
c8ae6127f3Fix#1128 - Use Line Width support in LaserZap
alzeih
2011-12-13 22:53:59 +13:00
40029c6688
use string.F() extension method everywhere possible; fix various small issues in error messages
Chris Forbes
2011-12-13 23:57:23 +13:00
af3d00836a
remove spurious Clone() from TooltipContainerWidget; all it did was make the error message *worse*
Chris Forbes
2011-12-13 23:48:32 +13:00
bf5be88c75
rename Ui.RootWidget to just Ui.Root
Chris Forbes
2011-12-13 23:46:58 +13:00
58f6816d84
convert silly DoXXX names to just XXX
Chris Forbes
2011-12-13 23:44:40 +13:00
ed429a3b30
split Widget static bits into Ui static class
Chris Forbes
2011-12-13 23:38:59 +13:00
83055f0a17
convert RootWidget prop back to field, now that it has trivial get/set
Chris Forbes
2011-12-13 22:30:51 +13:00
dd55c0ad93
remove spurious parens on return
Chris Forbes
2011-12-13 22:27:10 +13:00
1bea7e3286
Fix #1297 - CNC server browser status text placement is wrong
alzeih
2011-12-12 21:55:38 +13:00
b508f7c300Fix#1269 - Transport Helicopter Loading while in the Air
alzeih
2011-12-11 22:19:59 +13:00
7e590b05c1
fix broken 'burn' sequence for snow t11
Chris Forbes
2011-12-13 12:28:15 +13:00
6c027372ab
fix naming of event handlers in editor
Chris Forbes
2011-12-09 22:26:55 +13:00
6bac11f071
fix formatting in editor.Form1
Chris Forbes
2011-12-09 22:25:23 +13:00
87a420623b
tidy FileSystem.Exists
Chris Forbes
2011-12-09 22:19:44 +13:00
1e4f1a9f19
remove duplication in FileSystem.Open[WithExts]
Chris Forbes
2011-12-09 22:18:28 +13:00
410cad6f1e
use priority correctly in FileSystem.OpenWithExts
Chris Forbes
2011-12-09 22:16:20 +13:00
69a869a44d
fix empty array init style in Manifest
Chris Forbes
2011-12-09 22:08:25 +13:00
de88cb33f3
fix indent in Manifest
Chris Forbes
2011-12-09 22:07:15 +13:00
5ea756506b
update comment in map save
Chris Forbes
2011-12-09 22:03:53 +13:00
fb1b7ac706
remove useless comments around actor loading
Chris Forbes
2011-12-09 22:02:07 +13:00
3003e49277
remove spurious extra FieldLoader.Load() call in Map.cs
Chris Forbes
2011-12-09 21:58:57 +13:00
a7c3052243
remove some silly duplication in Map.cs
Chris Forbes
2011-12-09 21:54:04 +13:00
c3a6674da0
fix bogus sequences in cnc
Chris Forbes
2011-12-09 20:28:26 +13:00
9d6094f798
fix bogus 'burn' sequence for t15
Chris Forbes
2011-12-08 13:05:32 +13:00
2747fadd96#657 give a useful error message when a sequence references frames outside the range that actually exist
Chris Forbes
2011-12-03 19:23:14 +13:00
66c59add94
write RadarWidget transforms sanely
Chris Forbes
2011-12-03 11:37:06 +13:00
4610461a81
fix naming convention in RadarWidget
Chris Forbes
2011-12-03 11:29:27 +13:00
c1cbe0f0f5
Simplify some of the mess in RadarBinWidget
Chris Forbes
2011-12-03 11:28:42 +13:00
a566a372f5
(2/2) #1210 Remove QueueResupplyActivities entirely, just queue ResupplyAircraft
Chris Forbes
2011-12-03 10:15:21 +13:00
7b06e39390
(1/2) #1210 Untangling QueueResupplyActivities
Chris Forbes
2011-12-03 10:11:05 +13:00
b8c4ff8668
tidy GetTargetQueue
Chris Forbes
2011-11-29 11:46:57 +13:00
3d25e59e9e
update AUTHORS
Chris Forbes
2011-11-29 10:08:12 +13:00
1df572e6ee
tidy in MasterServerPinger
Chris Forbes
2011-11-29 09:59:03 +13:00
98d4af18a4
Don't cancel the FlyAttack activity if the activity has already been canceled. The Tick routine calls Cancel() on FlyAttack, which removes any NextActivity that may have been set by an outside listener. This is the case with a rare bug causing planes to be killed, removed from the playable game, but still existing in the game world.
Kenny Hoxworth
2011-11-28 14:20:21 -05:00
0f97466a75
Remove spurious .swp file
Matthew Bowra-Dean
2011-11-26 21:44:51 +13:00
58a6c01c3b
add framelimiter as per Joseph_Vissarion's patch
Chris Forbes
2011-11-26 16:17:23 +13:00
8bdab6a5f2
tidy in Settings
Chris Forbes
2011-11-26 15:54:43 +13:00
f043aa6366
DISCONNECT should use a LeaveGame'ish method. It should be moved out of IngameChromeLogic, but I don't know where to..
Mark Olson
2011-11-23 14:26:58 -06:00
8933b201f1
Add buttons to Observe or Leave after a user's game ends.
Mark Olson
2011-11-22 22:55:27 -06:00
2bb968d0d3
Hide Chrome once we have Won or Lost
Mark Olson
2011-11-22 22:49:26 -06:00
bf222425fc
Fix bug #1271
Raymond Martineau
2011-11-17 20:06:06 -05:00
0ea9e06c22
remove spurious parameter from ScanAndAttack
Chris Forbes
2011-11-25 17:41:19 +13:00
54e8266e37
tidy AttackOrderTargeter
Chris Forbes
2011-11-25 17:38:58 +13:00
2679e91b03
remove duplication in cnc order button wiring
Chris Forbes
2011-11-25 17:22:22 +13:00
2462902d8b
remove some duplication in binding order buttons
Chris Forbes
2011-11-25 15:12:04 +13:00
55f811faf5
remove some duplication in global order OGs
Chris Forbes
2011-11-25 15:11:49 +13:00
45c41b6696
allow building repair always
Chris Forbes
2011-11-24 15:23:08 +13:00
6040b55d17
update CHANGELOG
Chris Forbes
2011-11-08 09:17:23 +13:00
77fc6199fe
New serverbrowser for RA and CNC
Curtis S
2011-11-06 22:49:40 -07:00
49bf93085f
Added support to GivesBounty for setting player Stances which give bounties
Curtis S
2011-11-06 13:24:20 -07:00
aa7d688905
Update ra mapchooser chrome as per lobby code merge
Curtis S
2011-11-06 10:12:16 -07:00
83929af62a
tidy
Chris Forbes
2011-11-06 22:13:21 +13:00
6cb8ee1f9f
expose appropriate *Inits, and make them work in editor
Chris Forbes
2011-11-06 18:15:56 +13:00
772734d032
merge cnc and ra lobby, fixes#1267, #1224, #106, others
Chris Forbes
2011-11-06 11:50:58 +13:00
4576eaadd6
more tidy
Chris Forbes
2011-11-06 11:39:49 +13:00
c20d71c9af
make CncLobbyLogic tolerant of missing music button
Chris Forbes
2011-11-06 11:38:44 +13:00
40b89d177f
make some cnc helper functions not public
Chris Forbes
2011-11-06 11:34:08 +13:00
314db743fc
change CncConnectingLogic to CncConnectionLogic to match filename
Chris Forbes
2011-11-06 11:21:47 +13:00
9b5c7c2379
remove dead GetInheritanceChain in ActorInfo
Chris Forbes
2011-11-06 11:09:30 +13:00
564fdd650d
add mechanism for traits to export the *Inits they can use
Chris Forbes
2011-11-05 12:29:55 +13:00
bd90666c07
tidy
Chris Forbes
2011-11-05 11:40:13 +13:00
cd155b21c9
tidy up some bizarre namespacing
Chris Forbes
2011-11-04 20:10:28 +13:00
cbee1513f3
fix formatting in CanPowerDown
Chris Forbes
2011-11-04 20:02:09 +13:00
6932db1d05fixed#1264 - squish sound is positioned now
Chris Forbes
2011-11-04 19:45:02 +13:00
718742be4afixed#1263 - don't trash the current directory on exporting a minimap
Chris Forbes
2011-11-04 19:28:19 +13:00
4ad7af8a58fixed#1245 - repopulate the player chooser in the editor after refreshing the playerlist
Chris Forbes
2011-11-04 19:19:11 +13:00
57e2d4f9b1fixed#1237 - crash in UpdateCurrentMap
Chris Forbes
2011-11-04 19:16:53 +13:00
5a029e337afixed#1257 - predict stance changes on the client
Chris Forbes
2011-11-04 19:09:07 +13:00
bc5efa3fc5#1241 fixed - crash in ChooseBuildTabOnSelect.SelectionChanged
Chris Forbes
2011-11-04 19:03:38 +13:00
192cbaf744
fix namespace for ChooseBuildTabOnSelect
Chris Forbes
2011-11-04 19:00:07 +13:00
053d661ed7#1251 fixed - ss,msub,stnk have correct initial stance and can autotarget
Chris Forbes
2011-11-04 16:40:43 +13:00
9ac912fa0e#1262 fixed -- initial unit stance via AutoTarget:InitialStance:
Chris Forbes
2011-11-04 16:33:20 +13:00
b6c2b928cbfixed#1249 - use unit priority logic to select initial unit in doubleclick
Chris Forbes
2011-11-04 08:46:09 +13:00